User:31percent: Difference between revisions
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==Sandbox== | ==Sandbox== | ||
Misc | {| | ||
!Misc | |||
Reputation gain (crew) | |Reputation gain (crew) | ||
Monster and nest mission payment | |Monster and nest mission payment | ||
Cargo and escort mission payment | |Cargo and escort mission payment | ||
Marks gained when reaching a new station | |Marks gained when reaching a new station | ||
Extra special sales items | |Extra special sales items | ||
Random skill point | |Random skill point | ||
Bonus money and XP from a mission | |Bonus money and XP from a mission | ||
Extra active mission slot | |Extra active mission slot | ||
Raw XP gain | |Raw XP gain | ||
Raw marks gain | |Raw marks gain | ||
% XP gain from a mission | |% XP gain from a mission | ||
% weapons skill from fabricating items | |% weapons skill from fabricating items | ||
% skill gain from fabricating items | |% skill gain from fabricating items | ||
Chance to fabricate double smg/shotgun/stun gun ammo | |Chance to fabricate double smg/shotgun/stun gun ammo | ||
Chance to get an extra alien material from monsters | |Chance to get an extra alien material from monsters | ||
Chance to get extra items from containers | |Chance to get extra items from containers | ||
Chance to get a random genetic material on monsters | |Chance to get a random genetic material on monsters | ||
Chance to taint materials | |Chance to taint materials | ||
Refined genetic material potency | |Refined genetic material potency | ||
Medical items potency | |Medical items potency | ||
Alien artifact deconstruction yield | |Alien artifact deconstruction yield | ||
Chance to get a random alien item when deconstructing an artifact | |Chance to get a random alien item when deconstructing an artifact | ||
Repair electrical devices above max condition | |Repair electrical devices above max condition | ||
Repair mechanical devices above max condition | |Repair mechanical devices above max condition | ||
Triple output from fabricating fuel rods | |Triple output from fabricating fuel rods | ||
Bonus XP from deconstructing scrap | |Bonus XP from deconstructing scrap | ||
Double output from deconstructing ore | |Double output from deconstructing ore | ||
|- | |||
!Attack | |||
Attack | |All attacks power | ||
|All attacks power vs monsters inside sub | |||
All attacks power | |Plasma cutter structure damage | ||
All attacks power vs monsters inside sub | |Crowbar attack power | ||
Plasma cutter structure damage | |Wrench attack power | ||
Crowbar attack power | |Pistol attack power | ||
Wrench attack power | |Alien pistol power | ||
Pistol attack power | |Melee attack speed | ||
Alien pistol power | |Melee attack power | ||
Melee attack speed | |Harpoon attack power | ||
Melee attack power | |Ranged fire rate (neg in expert commando) | ||
Harpoon attack power | |Turret fire rate | ||
Ranged fire rate (neg in expert commando) | |Stun power | ||
Turret fire rate | |Burn power | ||
Stun power | |Spread reduction | ||
Burn power | |- | ||
Spread reduction | !Defense | ||
|Maximum health (neg in polymath) | |||
|Physical damage resistance | |||
Defense | |Stun resistance | ||
|Burn resistance | |||
Maximum health (neg in polymath) | |||
Physical damage resistance | |||
Stun resistance | |||
Burn resistance | |||
Psychosis resistance | Psychosis resistance | ||
Nausea resistance | |Nausea resistance | ||
Chem Addiction resistance | |Chem Addiction resistance | ||
Opiate Addiction resistance | |Opiate Addiction resistance | ||
All damage resistance (navy diver) | |All damage resistance (navy diver) | ||
Bleeding recovery speed | |Bleeding recovery speed | ||
Passive normal damage healing | |Passive normal damage healing | ||
Attacker gets stunned | |Attacker gets stunned | ||
Chance for attacker to get stunned | |Chance for attacker to get stunned | ||
|- | |||
!Stats | |||
Stats | |Swimming speed | ||
|Walking speed | |||
Swimming speed | |Movement speed | ||
Walking speed | |Repair speed (neg in crew layabout) | ||
Movement speed | |Hull repair speed | ||
Repair speed (neg in crew layabout) | |Skill gain speed | ||
Hull repair speed | |Buff duration (scavenger) | ||
Skill gain speed | |CPR efficiency | ||
Buff duration (scavenger) | |Deconstructor speed | ||
CPR efficiency | |Turret power cost | ||
Deconstructor speed | |Turret charge speed | ||
Turret power cost | |Door force opening speed | ||
Turret charge speed | |Plasma cutter mineral detach speed | ||
Door force opening speed | |Tinker max duration | ||
Plasma cutter mineral detach speed | |Tinker efficiency | ||
Tinker max duration | |Tinker cooldown | ||
Tinker efficiency | |Pressure immunity | ||
Tinker cooldown | |Double max skill level | ||
Pressure immunity | |- | ||
Double max skill level | !Temporary | ||
|Temporary bonus to all skills | |||
|Temporary bonus to mechanical, electrical, medical | |||
Temporary | |Skill gain | ||
|- | |||
Temporary bonus to all skills | !Quality | ||
Temporary bonus to mechanical, electrical, medical | |Weapon quality +1 | ||
Skill gain | |Fuel rods +1 | ||
|Batteries +1 | |||
|Welding tool and plasma cutter +1 | |||
Quality | |Explosives +1 | ||
|Fuel tanks & oxygen tanks +1 | |||
Weapon quality +1 | |Tools +1 | ||
Fuel rods +1 | |- | ||
Batteries +1 | !One time and/or permanent | ||
Welding tool and plasma cutter +1 | |Bonus marks | ||
Explosives +1 | |Bonus XP | ||
Fuel tanks & oxygen tanks +1 | |Bonus talent points | ||
Tools +1 | |All skill levels (neg in crew layabout) | ||
|Random skill level | |||
|Medical skill level | |||
One time and/or permanent | |Mechanical skill level | ||
|Electrical skill level | |||
Bonus marks | |Weapons skill level | ||
Bonus XP | |Maximum health | ||
Bonus talent points | |Loot rare materials in next wreck reactor | ||
All skill levels (neg in crew layabout) | |Chance to get extra scrap from wreck container | ||
Random skill level | |Chance to find extra scrap from next wreck container | ||
Medical skill level | |} | ||
Mechanical skill level | |||
Electrical skill level | |||
Weapons skill level | |||
Maximum health | |||
Loot rare materials in next wreck reactor | |||
Chance to get extra scrap from wreck container | |||
Chance to find extra scrap from next wreck container | |||
<!--{{Afflictions table}}--> | <!--{{Afflictions table}}--> | ||
Revision as of 17:33, 10 June 2022
Hi there. If you disagree with any edit I made or want to clear up something, don't hesitate to contact me on discord (30%#8955) or here, I'm open to all suggestions/discussions.
WHAT HAVE YOU DONE???
Here's an incomplete list of what I did, what pages I've worked on on this wiki, in case you have any questions about it.
Cargo Templates
- Template:Affliction table (created)
- Template:Creatures infobox (big updates, cargo implementation)
- Template:Items infobox (big updates, cargo implementation)
- Template:Items infobox/ammunition (created)
- Template:Items infobox/affliction (created)
- Template:Medical infobox (created)
- Template:Version (cargo implementation)
Templates I made
- Template:Afflictions Nav
- Template:Afflictions table
- Template:Attacks (used on creature pages)
- Template:CargoDamage (used on weapon pages)
- Template:Controls (used on weapon pages)
- Template:Damage multipliers (used on creature pages)
- Template:Environment Nav
- Template:Infobox Tabs
- Template:Key (used to display keyboard keys)
- Template:Medical table
- Template:Medical nav
- Template:Page Status
- Template:Recipes (used on crafting material pages)
- Template:Str
- Template:Submarines Infobox
- Template:TalentTable (soon to be made obsolete)
- Template:UpgradeTable (used on Shipyard)
- Template:V (used in changelog sections)
Other templates I worked on
- Template:Affliction
- Template:Damage table
- Template:Hyperlink
- Template:Installations infobox
- Template:Materials Nav
- Template:Universal nav
Pages
A lot, ok actually I'm not doing this lol. Let's leave it at templates for now. Check pages history if needed.
Sandbox
Misc | Reputation gain (crew) | Monster and nest mission payment | Cargo and escort mission payment | Marks gained when reaching a new station | Extra special sales items | Random skill point | Bonus money and XP from a mission | Extra active mission slot | Raw XP gain | Raw marks gain | % XP gain from a mission | % weapons skill from fabricating items | % skill gain from fabricating items | Chance to fabricate double smg/shotgun/stun gun ammo | Chance to get an extra alien material from monsters | Chance to get extra items from containers | Chance to get a random genetic material on monsters | Chance to taint materials | Refined genetic material potency | Medical items potency | Alien artifact deconstruction yield | Chance to get a random alien item when deconstructing an artifact | Repair electrical devices above max condition | Repair mechanical devices above max condition | Triple output from fabricating fuel rods | Bonus XP from deconstructing scrap | Double output from deconstructing ore |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack | All attacks power | All attacks power vs monsters inside sub | Plasma cutter structure damage | Crowbar attack power | Wrench attack power | Pistol attack power | Alien pistol power | Melee attack speed | Melee attack power | Harpoon attack power | Ranged fire rate (neg in expert commando) | Turret fire rate | Stun power | Burn power | Spread reduction | ||||||||||||
Defense | Maximum health (neg in polymath) | Physical damage resistance | Stun resistance | Burn resistance
Psychosis resistance |
Nausea resistance | Chem Addiction resistance | Opiate Addiction resistance | All damage resistance (navy diver) | Bleeding recovery speed | Passive normal damage healing | Attacker gets stunned | Chance for attacker to get stunned | |||||||||||||||
Stats | Swimming speed | Walking speed | Movement speed | Repair speed (neg in crew layabout) | Hull repair speed | Skill gain speed | Buff duration (scavenger) | CPR efficiency | Deconstructor speed | Turret power cost | Turret charge speed | Door force opening speed | Plasma cutter mineral detach speed | Tinker max duration | Tinker efficiency | Tinker cooldown | Pressure immunity | Double max skill level | |||||||||
Temporary | Temporary bonus to all skills | Temporary bonus to mechanical, electrical, medical | Skill gain | ||||||||||||||||||||||||
Quality | Weapon quality +1 | Fuel rods +1 | Batteries +1 | Welding tool and plasma cutter +1 | Explosives +1 | Fuel tanks & oxygen tanks +1 | Tools +1 | ||||||||||||||||||||
One time and/or permanent | Bonus marks | Bonus XP | Bonus talent points | All skill levels (neg in crew layabout) | Random skill level | Medical skill level | Mechanical skill level | Electrical skill level | Weapons skill level | Maximum health | Loot rare materials in next wreck reactor | Chance to get extra scrap from wreck container | Chance to find extra scrap from next wreck container |