|Data is potentially outdated|
|Last updated for version 0.20.16.1|
The current game version is 188.8.131.52
Each Job has its own unique set of Talents, when they have gained enough experience, players earn Talent points, which allow them to pick a Talent. These talents can grant various buffs or bonuses to the player, the whole crew or even the submarine or unlock recipes for unique. These items can also be crafted by anyone if a Bot has unlocked the recipe.
New crew members are able to be hired from the Crew Management at any Outpost. The price and availability of people in each field can vary.
Some jobs (captain, security, medical doctor) are capped at a maximum number of players. When the maximum has been reached, players will no longer spawn new characters with that job. However, existing characters with those jobs will respawn if the player rejoins the server regardless of whether or not it would exceed the cap. The cap does not apply to bots which can be purchased over and above the limit.
Jobs can also be set to always allow players to spawn as them although this is currently only set for assistants.
Main article: Captain
|“||Naval visionary, seafarer, a genius. Possibly.||„|
The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew. While captain is no longer a required job, the job is still capped at a maximum of one player per sub.
- Navigating in the Campaign.
- Steering the ship.
- Delegating tasks.
- Adjusting the Salary of each crewmember.
Main article: Engineer
|“||The one who harnesses the power of nature.||„|
Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.
- Electrical item maintenance.
- Operating the reactor.
- Fabrication of electrical items, devices and weapons.
Main article: Mechanic
|“||Glue, duct tape and your nerve are the only things keeping the crew alive.||„|
- Maintenance of machinery
- Repairing leaks
- Mining resources and deconstrucing them.
- Fabrication of mechanical items, devices and weapons.
Main article: Security Officer
|“||The backbone of violence.||„|
Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their Security Gear. This job is capped at a maximum of two players per sub.
- Keeping crew members safe.
- Operating Turrets.
- Repelling intruders.
- Keeping the order.
- Fabrication of Weapons and Ammunition.
Main article: Medical Doctor
|“||Maintaining the key resource: the people.||„|
Medical Doctors are capable of creating various drugs using the Medical Fabricator, as well as diagnosing and treating the myriad afflictions that hinder the crew. This job is capped at a maximum of two players per sub.
- Keeping crew members healthy.
- Rescue and First Aid of wounded crew members.
- Fabrication of Medical Items.
- Researching and refining Genetic Materials.
Main article: Assistant
Assistants don't have any specific responsibilities or areas of expertise.
This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.
- Trying not to die horribly.
- Having fun.