Talents

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Version Checkmark False.png Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 0.18.12.0

Talents are job-specific special abilities that affect characters' stats in a wide variety of ways, ranging from a simple damage resistance increase, to the ability to craft talent-specific items that can only be obtained this way.

See also: Experience & Talent Points

General Mechanics

Each character has 18 or 19 Talents depending on their job, split between 3 Talent trees representing a Specialization.

Each Job has its own unique set of 3 Specializations. When they have gained enough experience, players earn Talent points, which allow them to pick a Talent in any of the trees.

Each Specialization tree has 4 Tiers, from top to bottom; apart from Tier 1 Talents which are always available, a Talent may only be picked if one Talent from the previous Tier has already been unlocked in that Specialization.

Some Tiers offer a choice between 2 Talents; in that case, picking one will permanently lock the other one (the only exception to this rule is the Engineer's All-Seeing Eye Talent, which unlocks all Talents from the Electrician Specialization).

Some Talents give a certain percentage of damage resistance. These resistances stack multiplicatively and not additively, meaning that reaching 100% damage resistance is impossible. For example, stacking four 25% damage resistances will give approximately 68% damage resistance, not 100% as if it were additive.

Captain Job Icon.png Captain Talents

Gunslinger Skipper Shipmaster
Talent Once Upon a Time on Europa.png
Once Upon a Time on Europa

Unlock recipe: Revolver Round.png Revolver Round.
Your crew's reputation gains are improved by 20%.
Whenever you gain Helm skill, also gain Weapons skill.
As long as your Helm skill is 100 or higher, they gain twice as much Weapons skill.
Talent Evasive Maneuvers.png
Evasive Maneuvers

Whenever your submarine takes damage from a monster, gain a bonus of 75 to the Helm skill for 5 seconds.
You are paid an additional 15% for monster and nest missions.
Talent Traveling Tradesman.png
Traveling Tradesman

Your crew gains an additional 500 marks whenever you reach a new station.
Special sales offer 4 additional items.
Talent Commander.png
Commander

Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills.
Giving an order to a new character removes the effect from the last character.
Talent Quickdraw.png
Quickdraw

If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 40% more powerful.
Talent Tumble.png
Tumble

Whenever you ragdoll for at least 0.75 seconds, your attacks with pistols are 40% more powerful for the next 2.5 seconds.
Talent Trusted Captain.png
Trusted Captain

Whenever you finish at least one mission, gain a Coalition Commendation.png Coalition Commendation.
When you apply a Coalition Commendation on another character, gain 275 experience.
Talent Maintenance Routine.png
Maintenance Routine

In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+20% Repair Speed
+20% Hull Repair Speed
+35% Skill Gain Speed
Talent Trust Building.png
Trust Building

Whenever you finish a mission, your crew gains an additional 2.5% maximum health, and if all crewmembers survived, your crew gains an additional 5% maximum health instead, up to a maximum of 25%.
This bonus is lost on death.
The death of assistants do not count.
Talent Drunken Sailor.png
Drunken Sailor

Gain 25% physical damage resistance and 50% Affliction Stun.png Stun resistance while Affliction Drunk.png Drunk.
When you play a Harmonica.png Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.
Talent Sailor with No Name.png
Sailor with No Name

Unlock recipe: Cigar.png Cigar.
Gain a bonus of 20 to Medical.
Gain an additional 50% Affliction Opiate Addiction.png Chem Addiction resistance.
Talent Down with the Ship.png
Down with the Ship

If you are on your submarine and it becomes at least 50% flooded, you gain an additional 50% swimming speed and a bonus of 25 to Mechanical and Electrical skills for 60 seconds.
Talent Trucker.png
Trucker

Whenever you finish all your selected missions, gain an additional Coalition Commendation.png Coalition Commendation.
You are paid an additional 25% for cargo and escort missions.
Talent Camaraderie.png
Camaraderie

Whenever you finish a mission without a crewmember dying, and your crew contains at least 5 different jobs, your crew gains an additional 20% money and experience.
The deaths of assistants do not count.
Talent Inspire to Battle.png
Inspire to Battle

In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Affliction Stun.png Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate
Talent Bounty Hunter.png
Bounty Hunter

Unlock recipe: Handcannon.png Handcannon, Handcannon Round.png Handcannon Round.
Whenever you or an allied crewmember kills a monster, your crew gains additional marks equal to 25% of the creature's maximum health.
Talent Esteemed Captain.png
Esteemed Captain

Whenever you finish at least one mission, gain a Coalition Medal.png Coalition Medal.
When you apply a Coalition Medal on another character, gain 750 experience.
You may select an additional mission.
Talent All Hands on Deck.png
All Hands on Deck

You may bestow an additional character with Inspiration effects.
You may select an additional mission.
  • Once Upon a Time on Europa does not give weapon experience when you gain helm experience after helm 100.
  • Once Upon a Time on Europa is internally known as handsomestranger.
  • After ending the Inspiration buff on a character, the buff's effects gradually wear off over a period of 5 seconds. Thus multiple characters can get the buff by micromanaging orders.
  • Only creatures classified as "monsters" give credits with Bounty Hunter. This means that humans (even hostile ones) do not count.

Security Officer Job Icon.png Security Officer Talents

Specialist Warden Soldier
Talent First Aid Training.png
First Aid Training

Gain a bonus of 15 to Medical.
Medical items are 35% more potent when applied to you.
Talent Physical Conditioning.png
Physical Conditioning

Gain an additional 25% Melee Attack Speed.
Gain an additional 15% Movement Speed.
Gain an additional 40% Affliction Oxygen Low.png Oxygen Low resistance.
Talent Enforcer.png
Enforcer

Unlock recipe: Shotgun Shell.png Shotgun Shell.
Gain an additional 25% Maximum Health.
Talent Bootcamp.png
Bootcamp

Unlock recipe: SMG Magazine.png SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.
Talent Navy Diver.png
Navy Diver

Unlock recipe: Slipsuit.png Slipsuit.
Attacks you suffer are 25% less powerful while you are in water.
Talent Scavenger.png
Scavenger

Whenever you open a container outside your submarine for the first time, you have a 20% chance of finding additional items.
Gain an additional 50% Buff Duration.
Talent Beat Cop.png
Beat Cop

You can tackle other characters by ragdolling into them at high speeds.
Inflict 25% more Affliction Stun.png Stun.
Gain an additional 25% Repair Speed.
Talent Munitions Expertise.png
Munitions Expertise

Unlock recipe: Explosive Slug.png Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.
Talent Gunsmith.png
Gunsmith

Unlock recipe: Bandolier.png Bandolier.
Weapons you fabricate are of 1 higher quality.
Talent Warrior Poet.png
Warrior Poet

You can write a book.
To do this, ragdoll yourself. After 15 seconds, you will gain the item Art of Submarine Warfare.png Art of Submarine Warfare and 100 marks for each enemy you've killed since your last book (as royalties).
This effect cannot occur again until you finish another mission.
Talent Buccaneer.png
Buccaneer

Aiming with a melee weapon before attacking adds up to 100% power to your next melee attack.
Gain an additional 25% Affliction Stun.png Stun resistance.
Unlock recipe: Boarding Axe.png Boarding Axe.
Talent Deep Sea Slayer.png
Deep Sea Slayer

Gain an additional 25% attack power to harpoons.
If you are in the open sea, gain an additional 50% attack power to harpoons instead.
When you kill a monster outside your submarine, it has a 40% chance of having additional alien material.
Talent By the Book.png
By the Book

Unlock recipe: Fulgurium Stun Gun Dart.png Fulgurium Stun Gun Dart.
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.
Talent Stonewall.png
Stonewall

Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Affliction Stun.png Stun resistance for 4 seconds.
Talent Expert Commando.png
Expert Commando

When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 25% more powerful, but your firing rate is 30% slower.
Recover from Affliction Bleeding.png Bleeding much more quickly.
Talent Tandem Fire.png
Tandem Fire

As long as you are manning a turret alongside another allied crewmember, both of your attacks are 25% more powerful. Only the closest allied crewmember gains this effect.
Talent Dual Spec-Ops.png
Dual Spec-Ops

When you ragdoll in water, propel yourself forward in your current direction.
Gain 2 free additional talent points.
Talent Implacable.png
Implacable

Unlock recipe: Autoshotgun.png Autoshotgun.
Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds.
This effect can only occur once per life.
Talent Warlord.png
Warlord

Unlock recipe: Assault Rifle.png Assault Rifle, Assault Rifle Magazine.png Assault Rifle Magazine.
Whenever you attack with any weapon, your attack has a 5% chance of becoming twice as powerful.
  • The "additional items" from Scavenger means respawning the container loot.
  • Buccaneer requires aiming for 1 second to reach the full effect.
    • If you stop aiming without making an attack, the damage buff gradually fades away over a period of 1.5 seconds.
  • Beat Cop applies 0.7 stun to everything within 1.875 meters and an additional 2.25 stun to non-allies when activated.
  • The .xml code for Deep Sea Slayer has a permanent 25% increase in harpoon attack power is present twice in the talent definition. It is currently unknown if this causes the effect to be applied twice.
  • Deep Sea Slayer will not cause slain monsters to have paralyxis.
  • Implacable does not prevent heal the conditions that would cause you to go unconscious, it simply prevents going unconscious for 15 seconds. As such, you will pass out (and possibly succumb to your injuries) if 15 seconds pass and you have not raised your vitality above 0.
  • Holding the crouch key underwater will still activate Expert Commando even though crouching is impossible underwater.
  • Expert Commando increases the rate of recovery from bleed from 0.1 per second to 1 per second, a 10x increase.
  • Tandem Fire simply checks for players operating periscopes with no regard if that periscope is actually linked to a turret.
  • The Tandem Fire buff lasts for 2 seconds and increases attack power, allowing for stronger attacks after stopping using a periscope for a brief time.

Medical Doctor Job Icon.png Medical Doctor Talents

Xenologist Medic Scientist
Talent Researcher's Intuition.png
Researcher's Intuition

Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.
While you are holding a large alien artifact, gain an additional 50% Swimming Speed.
Talent Field Medic.png
Field Medic

Whenever you complete a mission, if all crewmembers survive, gain 3 points in Medical skill.
The deaths of assistants do not count.
Gain an additional 20% Maximum Health.
Talent Dr. Submarine.png
Dr. Submarine

Using medical items while crouched also applies 50% of the effects on you as well.
Gain an additional 35% Affliction Opiate Addiction.png Opiate Addiction resistance.
Talent Gene Therapist.png
Gene Therapist

Refining genetic materials adds an additional 10% potency.
Medical items you apply are 25% more potent.
Talent Curiosity.png
Curiosity

Whenever you deconstruct an alien artifact you and another random crewmember gains 150 experience.
Small alien artifacts, when deconstructed, give 50 experience instead.
Talent Double Duty.png
Double Duty

As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine.
Talent Fireman's Carry.png
Fireman's Carry

You can drag characters at full speed.
Gain an additional 50% Affliction Burn.png Burn resistance.
Talent Mechanics Course.png
Mechanics Course

Unlock recipe: Auto-Injector Headset.png Auto-Injector Headset.
Gain a bonus of 20 to Mechanical Engineering.
Talent Research and Development.png
Research and Development

Whenever you finish a mission without a crewmember dying, you gain an additional 45% experience and gain the item Europan Medicine.png Europan Medicine.
The deaths of assistants do not count.
Talent Research Grant.png
Research Grant

Unlock recipe: Pressure Stabilizer.png Pressure Stabilizer.
Whenever you refine or combine genetic items, gain 300 marks.
Talent Alien Hoarder.png
Alien Hoarder

Your attacks with Alien Pistol.png Alien Pistols have 8% additional power for each alien artifact you are carrying, up to an additional 40% power.
Gain an additional 50% Affliction Psychosis.png Psychosis resistance.
Talent Reverse Engineer.png
Reverse Engineer

Whenever you deconstruct an alien artifact, you have a 50% chance to gain double output from it and gain 8 to a random skill.
Small alien artifacts, when deconstructed, give 4 skill instead.
Talent Bedside Manner.png
Bedside Manner

Whenever you apply medicine to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your medical skill.
Talent Combat Medic.png
Combat Medic

Unlock recipe: Combat Stimulant.png Combat Stimulant.
Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your medical skill.
Talent Gene Harvester.png
Gene Harvester

When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random genetic material on it.
Talent Genetic Stability.png
Genetic Stability

Combining different types of genetic materials is 50% less likely to taint the materials.
Gain a bonus of 15 to all skills.
Talent Atmos Machine.png
Atmos Machine

When you deconstruct an alien artifact, there is a 20% chance it will instead transform into a random alien item.
Whenever you finish a mission, your crew gains 10% additional mission experience for each large alien artifact on board your ship, up to 20%.
Gain an additional 150% Deconstructor Speed.
Talent Don't Die on Me!.png
Don't Die on Me!

Unlock recipe: Endocrine Booster.png Endocrine Booster.
The CPR you apply is much more powerful.
Talent Advanced Splicing.png
Advanced Splicing

Unlock recipe: Advanced Gene Splicer.png Advanced Gene Splicer.
Whenever you or another crewmember combines or refines genetic materials, gain 125 experience and a bonus of 5 to medical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.
  • Combat Medic's movement speed bonus does not affect swimming.
  • The "additional items" from Researcher's Intuition means respawning the container loot.
  • Despite the usage of the word "instead" Atmos Machine rewards do not replace the standard artifact deconstruction materials.
  • The Bedside Manner buff lasts for 3.5 seconds multiplied by the Medic's medical skill.
  • Gene Therapist also increases the side effect damage from medicines like ABX
  • Gene Harvester's effect will trigger only if the character who killed a creature is outside the sub, irrespective if the creature itself is inside.
    • Any crew member can loot the creature to find Unidentified Genetic Material, not just the medic with the talent.
    • The chance does stack with multiple medics with the talent.

Engineer Job Icon.png Engineer Talents

Weapons Engineer Electrician Physicist
Talent Military Applications.png
Military Applications

Unlock recipes: Thorium Fuel Rod.png Depleted Fuel, Physicorium Ammunition Box.png Depleted Fuel Coilgun Ammunition Box.
Gain a bonus of 20 to Weapons.
Talent Just a Scratch.png
Just a Scratch

When you are below 50% health, normal damage types slowly heal by themselves.
Talent Minor in Mechanics.png
Minor in Mechanics

Unlock recipe: Handheld Electrical Monitor.png Handheld Electrical Monitor.
Whenever you gain Electrical Engineering skill, also gain Mechanical Engineering skill.
As long as your Electrical Engineering skill is 100 or higher, they gain twice as much Mechanical Engineering skill.
Talent Remote Monitor.png
Remote Monitor

Unlock recipe: Reactor PDA.png Reactor PDA.
Fuel Rods you fabricate are of 1 higher quality.
Gain a bonus of 15 to Electrical Engineering.
Talent Arms Dealer.png
Arms Dealer

Unlock recipes: Depleted Fuel SMG Magazine.png Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.png Depleted Fuel Revolver Round.
Whenever you finish at least one mission, gain the following items as an additional reward:
4x Magnesium.png Magnesium
2x Steel Bar.png Steel Bar
2x Copper.png Copper
Talent Strengthened Alloys.png
Strengthened Alloys

Unlock recipes: Hardened Wrench.png Hardened Wrench, Hardened Screwdriver.png Hardened Screwdriver, Hardened Crowbar.png Hardened Crowbar, Hardened Diving Knife.png Hardened Diving Knife.
Gain a bonus of 20 to Mechanical Engineering.
Talent In the Flow.png
In the Flow

Whenever you fully repair a device, repair 70% faster for the next 7 seconds.
Talent Melodic Respite.png
Melodic Respite

When you play a Guitar.png Guitar, you and allies near you gain the following attributes for up to 480 seconds:
+15% Attack Power
+15% Repair Speed
+15% Physical damage resistance
Talent Co-Author.png
Co-Author

You can co-write a book with a Mechanic.
To do this, select their character and have them select yours. (Open each others health menus)
After 10 seconds, you will gain The Handy Seaman.png The Handy Seaman, and both of you gain 150 Experience.
This effect cannot occur again until you finish another mission.
Talent Hazardous Materials.png
Hazardous Materials

Unlock recipe: Volatile Fulgurium Fuel Rod.png Volatile Fulgurium Fuel Rod.
Whenever you loot a reactor in a Wreck for the first time, you will find rare materials.
Talent Castle Doctrine.png
Castle Doctrine

Unlock recipe: Dirty Bomb.png Dirty Bomb.
Your attacks are 35% more powerful against monsters inside your submarine.
Talent Expanded Research.png
Expanded Research

When you or another allied crewmember deconstructs depleted Fuel, they gain 200 Experience.
This effect can only occur up to 3 times until you finish another mission.
Talent Electrochemist.png
Electrochemist

Batteries you fabricate are of 1 higher Quality.
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.
Talent Optimized Power-Flow.png
Optimized Power-Flow

Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.
Whenever you fully repair an item, gain a bonus of 1 to Electrical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.
Talent College Athletics.png
College Athletics

Unlock recipe: Cargo Scooter.png Cargo Scooter.
Gain an additional 35% Maximum Health.
Gain an additional 30% Swimming Speed.
Gain an additional 20% Walking Speed.
Talent Polymath.png
Polymath

Gain a bonus of 20 to all Skills, and you gain 65% more mission Experience, but you have 25% less Maximum Health.
Talent Nuclear Option.png
Nuclear Option

Unlock recipe: Rapid Fissile Accelerator.png Rapid Fissile Accelerator.
When you fabricate a Fuel Rod, gain triple output.
This effect cannot occur again until you finish another mission.
Gain an additional 100% Affliction Nausea.png Nausea resistance.
Talent All-Seeing Eye.png
All-Seeing Eye

Unlock recipes: Thermal Goggles.png Thermal Goggles.
Gain all the Talents in this talent tree.
Talent Ph.D in Nuclear Physics.png
Ph.D in Nuclear Physics

Unlock recipe: PUCS.png PUCS.
Your attacks with Crowbar.png Crowbars are 140% more powerful.
As long as your Electrical Skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.
  • Optimized Power-Flow's Turret Power Cost Reduction and Turret Charge Speed only applies to the gun you're currently manning. Turret charge speed does not increase attack speed.
  • In the Flow also gives a permanent 25% swim speed boost that is not mentioned in the talent description.
  • Despite claiming to boost "mission experience," Polymath boosts all experience gains.
  • While below 50% vitality, Just a Scratch heals 0.1 internal damage and burn per second.
    • These injuries do not have to be the reason for being below 50% vitality.
  • Melodic Respite has a range of 6 meters and playing the guitar adds 15 seconds of the Melodic Respite buff per 1 second of guitar usage.
    • Since the buff duration will still be decreasing while playing the guitar, effectively 14 seconds of buff time is added per 1 second of guitar playing. This means that it takes approximately 34 seconds to apply the maximum buff duration.
  • The "rare materials" described by Hazardous Materials is 1 fulgurium bar and 1 of any alien material, including fulgurium bars but not including paralyxis.
  • Co-Author: In single player mode works best by having both crew members (engineer and mechanic) on Wait command then grabbing (default key G) each other for the duration described in the talent description.

Mechanic Job Icon.png Mechanic Talents

Machinist Technician Pioneer
Talent Tinkerer.png
Tinkerer
You can use a wrench to tinker with devices.
You can tinker with a pump, increasing its pumping rate by 400%.
You can tinker with an engine, increasing its torque by 150%.
You can tinker with a loader, increasing the connected turret's firing rate and damage by 20%, while lowering its power usage by 20%.
The device is only affected for as long as you keep tinkering with it.
You can tinker for 10 seconds. After you have tinkered with a device, you cannot tinker for 25 seconds.
Talent Safety First.png
Safety First
Unlock recipe: Safety Harness.png Safety Harness.
Whenever you gain Mechanical Engineering skill, also gain Electrical Engineering skill.
As long as your Mechanical Engineering skill is 100 or higher, they gain twice as much Electrical Engineering skill.
Talent Aggressive Engineering.png
Aggressive Engineering
When you attack with a wrench, you have a 30% chance to attack with 200% additional power and inflict an additional stun.
You can repair mechanical devices 20% past their normal maximum condition.
Talent Scrounger.png
Scrounger
Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.
When you deconstruct scrap, gain 50 experience.
Force doors open 50% faster.
Talent Quickfix.png
Quickfix
Unlock recipe: Repair Pack.png Repair Pack.
Whenever you fully repair a device, gain 40 experience.
This effect can only occur up to 8 times until you finish another mission.
Talent Mass Production.png
Mass Production
You can tinker with a fabricator or a deconstructor, increasing their operating rate by 250%.
You can tinker with fabricators and deconstructors indefinitely.
Gain 75% more skill from fabricating items.
Talent Hull Fixer.png
Hull Fixer
Unlock recipe: Handheld Status Monitor.png Handheld Status Monitor.
Welding tools and plasma cutters you fabricate are 1 higher quality.
Repair hulls 25% faster with welding tools.
Talent Miner.png
Miner
Whenever you deconstruct an ore, you have a 50% chance to gain double the output.
Deal 100% more damage to structures with cutters.
Detach ores 100% faster with cutters.
Talent Demolitions Expert.png
Demolitions Expert
Gain a bonus of 25 to Weapons.
Explosives you fabricate are of 1 higher quality.
Talent Hull Sealer.png
Hull Sealer
Unlock recipe: Fixfoam Grenade.png Fixfoam Grenade.
You can tinker for an additional 5 seconds.
Talent Overclocking.png
Overclocking
Tinkering with items damages them, but the effects of tinkering are increased by 50%.
The cooldown period of tinkering is reduced to 12.5 seconds.
Talent Crisis Management.png
Crisis Management
The more filled with water your submarine is, the faster you repair devices and swim, up to an additional 75% repair speed and 75% swimming speed.
Talent Pyromaniac.png
Pyromaniac
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds.
Inflict 25% more burning damage.
Talent Canned Heat.png
Canned Heat
Fuel and oxygen tanks you fabricate are of 1 higher quality.
Whenever you play an accordion, the ally nearest to you will gain 15 experience every second. When they do, you gain 10 experience.
This effect can only occur up to 20 times until you finish another mission.
Talent Elbow Grease.png
Elbow Grease
Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.
Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.
Talent Let It Drain.png
Let It Drain
Unlock recipe: Portable Pump.png Portable Pump.
You can only install a maximum of 2 of this item on your submarine.
Non-turret devices you tinker with will always function as if they had power.
Talent Artisan Smith.png
Artisan Smith
Unlock recipes: Dementonite Wrench.png Dementonite Wrench, Dementonite Crowbar.png Dementonite Crowbar, Dementonite Screwdriver.png Dementonite Screwdriver, Dementonite Diving Knife.png Dementonite Diving Knife.
Tools you fabricate are 1 higher quality.
Gain a bonus of 30 to Mechanical Engineering.
Talent Scrap Savant.png
Scrap Savant
You can refine 3 scrap to any alien material.
Gain 150 experience when you fabricate an alien material.
Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap.
  • Mass Production also sets the TinkeringPowersDevices flag despite not listing this in the description.
    • The powered devices effect from Let it Drain is thus redundant if the Mechanic picked Mass Production.
  • Overclocking gives a 4:5 uptime:downtime ratio, whereas Hull Sealer gives a 3:5 uptime:downtime ratio on tinkering. Thus in terms of how much time you can tinker Overclocking is the superior option.
  • The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent.
    • Let It Drain is required to be able to place Portable Pumps, even if one is obtained without the talent (such as by removing an installed one).
  • Tinkerer allows you to repair relevant installations even if their condition is not low enough to normally allow repairs.
  • Scrounger and Scrap Savant will not attempt to spawn scrap in containers that cannot hold it, such as Dive Suit racks, Fire Extinguisher racks, and Oxygen Generators.
  • Scrounger and Scrap Savant function independently from each other, meaning that either, both, or neither could add scrap to a container.
  • Scrap Savant does not allow you to craft paralyxis.
  • The Aggressive Engineering stun lasts for 0.5 seconds.
  • The damage resistance from Pyromaniac drops from 40% to 39.9% gradually over a period of 5 seconds, likely unintentionally.

Assistant Job Icon.png Assistant Talents

Jack of All Trades Grayshirt Clown
Talent Apprenticeship.png
Apprenticeship

Whenever another allied character gains a Skill Point, you have a 20% chance to also gain a skill point in that skill.

Gain an additional 15% Maximum Health.

Talent Multitasker.png
Multitasker

Whenever you gain a Skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point.
Gain an additional 20% Repair Speed.
Talent Playing Catchup.png
Playing Catchup

If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission Experience.
Talent Skedaddle.png
Skedaddle

Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.
Gain an additional 30% Stun resistance.
Talent Enroll Into Clown College.png
Enroll Into Clown College

As long as you are wearing a full Clown Outfit, you gain Clown Power.
Clown Power allows you to honk your Horn to give nearby characters an additional 30% Skill gain for a short while.
Clown Power gives you an additional 25% physical damage resistance.
Talent Stand and Deliver.png
Stand and Deliver

Whenever you finish at least one mission, gain The Sailorʹs Guide.png The Sailor's Guide.
Whenever you use 'The Sailor's Guide', the ally nearest to you gains 4 to all Skills.
Talent Crew Layabout.png
Crew Layabout

Lose 40% Repair Speed.
Suffer a reduction of 15 to all Skills.
Allies near you repair 25% faster and gain a bonus of 10 to all skills.
Talent Survival Package.png
Survival Package

Enemies will ignore you if you have been ragdolled for longer than 4 seconds.
1x Morphine.png Morphine
1x Bandage.png Bandage
1x Blood Pack.png Blood Pack
Talent Inspiring Tunes.png
Inspiring Tunes

Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all Skills for a short while.
Talent Water Prankster.png
Water Prankster

Unlock recipe: Clown Diving Mask.png Clown Diving Mask
Clown Power gives you immunity to Pressure and allows you to swim 50% faster.
Talent Ace of All Trades.png
Ace of All Trades

Gain a bonus of 15 to all Skills.
Gain 15 marks when you gain a skill point.
Talent Rich in Knowledge.png
Rich in Knowledge

Whenever you gain a Skill point, gain an additional 20 Experience, while your allied crewmembers gain 10 experience.
This effect can only occur up to 15 times until you finish another mission.
Talent Insurance Policy.png
Insurance Policy

Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died.
Talent Still Kicking.png
Still Kicking

Whenever you fall below 0 Health, rapidly heal normal damage types and remove stun over a short duration.
This effect can only occur once per life each round.
Talent Psycho Clown.png
Psycho Clown

Clown Power allows you to attack faster with melee weapons based on how much Affliction Psychosis.png Psychosis you have, up to 150%, but you cannot run while having Psychosis.
Talent Slapstick Expert.png
Slapstick Expert

Clown Power allows you to have a small chance to trip randomly when you run.
While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds.
Talent Olympian.png
Olympian

You can gain skills past their ordinary maximum.
Talent Graduation Ceremony.png
Graduation Ceremony

Upon creating a new character, retain all of your current Experience for that new character.
Gain an additional 10% Maximum Health for each of your levels.
Talent True Potential.png
True Potential

Clown Power allows you to honk your horn to slowly heal nearby allies.
Clown Power allows you to hit characters with a Toy Hammer.png Toy Hammer for a 0.75% chance to implode them.
Clown Power gives you an additional 25% physical damage resistance.
  • Inspiring Tunes does not give skill experience for repairs done with honking.
  • Insurance Policy also multiplies Reaper's Tax severity by 0, effectively giving immunity.
  • When activated, Still Kicking heals 50 internal damage, burn, blood loss, bleeding, and oxygen low and 10 stun over a period of 2 seconds.
  • Survival Package gives the stated items each time a round is finished with a successful mission.
  • Crew Layabout's buff has a range of 7.5 meters.
  • All Bikehorn buffs have a range of 7.5 meters and last 20 seconds.
    • Soothing Melodies (from True Potential) heals 0.015 internal damage, burn, bleeding, and blood loss per second, healing 0.3 of those damage types over the period of 20 seconds.
    • Inspiring Tunes only repairs devices within 6.25 meters.
  • Slapstick Expert gives a 3.5% chance every second of being stunned for 2.25 seconds while running.
  • True Potential's instakill only works on creatures smaller than a Moloch.
  • Olympian allows increasing one's skills up to level 200.
  • Graduation Ceremony gives an unmentioned +10% max vitality for taking the perk, then gives +10% max health additively for each talent point earned. The talent point does not need to be spent for the extra vitality to be applied. Endocrine boosters do not give extra vitality.
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