Talents
| Data is potentially outdated | |
| Last updated for version 1.2.6.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.1 |
Talents are job-specific special abilities that affect characters' stats in a wide variety of ways, ranging from a simple damage resistance increase, to the ability to craft talent-specific items that can only be obtained this way.
- See also: Experience & Talent Points
General Mechanics
Each character can take 22-24 Talents depending on their job, split between 2 rows and 3 trees.
Each Job has its own unique set of Talents. When they have gained enough experience, characters earn Talent points, which allow them to pick a Talent.
Players can pick talents for bot crew members by opening the Info Tab (Default:
), selecting the Crew tab, then selecting the bot crew member and pressing the "Manage talents" button, which will open their Talent menu.
Each Job has two rows of generic talents; these talents can all be taken, though the next tier of talents is locked until at least two are chosen in the previous tier. (I.e. row 2 talents can only be taken once at least two row 1 talents have been picked, and tier 1 of the specialization trees can only be taken once two of the row 2 talents have been picked.)
Each Specialization tree has 4 Tiers, from top to bottom. A Talent may only be picked if one Talent from the previous Tier in that Specialization has already been unlocked. Additionally, only one tree can be completed at a time - it is not possible to start choosing talents in a second tree if the first tree has not yet been completed. This restriction does not apply to the generic talents in rows 1 and 2; they can be picked at any time as long as they are unlocked.
Some specialization Tiers offer a choice between 2 Talents; in that case, picking one will permanently lock the other one.
Some Talents give a certain percentage of damage resistance. These resistances stack multiplicatively and not additively, meaning that reaching 100% damage resistance is impossible. For example, stacking four 25% damage resistances will give approximately 68% damage resistance, not 100% as if it were additive.
Some Talents increase maximum vitality by a percentage amount. All maximum vitality increases are additive, and based on starting maximum health, i.e. a medic (110 base vitality) with Example of Health (+20% vitality) will gain 22 extra maximum vitality.
Some Talents increase or decrease repair speed. These modifiers are additive. For example, an engineer with Grid Maintainer under the effect of a captain with Leading By Example will repair devices 70% faster, rather than 80% faster if it were multiplicative.
Some Talents unlock fabrication recipes for certain items. If an NPC crew member has such a talent, the recipe will be unlocked for all player characters, as long as the NPC crew member is alive.
See individual pages for more detail on specific talents.
Captain Talents
| General | |||||||||||||||||
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| Gunslinger | Skipper | Politician | |||||||||||||||
Quickdraw If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful. Reduce the penalty for dual-wielding ranged weapons by 50% |
Leading By Example As long as you're alive, all crew members receive High Morale granting the following: +20% Repair Speed |
Commendations Whenever you finish at least one mission, gain a | |||||||||||||||
Deputy Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast. |
Lone Wolf If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Helmsman Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent. |
Affiliation Reputation with factions increases 50% faster. Earn 10% more marks when completing a mission for your Affiliated faction. |
Your Reputation... When entering a new outpost you have positive faction reputation with, gain 200 mk. Doubled for cities. You may select an additional mission. | |||||||||||||
Drunken Sailor Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: |
Inspiring Presence Crew members in the same room that gain a skill point, instead get 3. Crewmembers walk 5% faster. |
Trickle Down If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster. |
Campaigning Affiliated faction shipyards offer 10% discount for upgrades and buying submarines. |
Networking Affiliated faction shops offer 10% lower prices. Doubled for faction-unique items. | |||||||||||||
Big Guns Deal 30% more damage with Revolvers and Handcannons to monsters. Reduce the penalty for dual-wielding ranged weapons by 50% |
Family On unlock: Every crewmember gains one level. During missions, if no crewmember has died, upgrades |
Figurehead Replaces All services on affiliated outposts give 10% discount. | |||||||||||||||
Security Officer Talents
| General | ||||||||||||||||
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| Frogman | Enforcer | Gunner | ||||||||||||||
Boarding Party Unlock recipe: |
Pacification Kit Unlock recipe: |
Rifleman Inflict 10% more damage with Rifles. Unlock recipe: | ||||||||||||||
Scavenger Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items. |
Slayer Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead. |
Beat Cop Inflict 25% more stun. Doubled against monsters inside the submarine. |
Stonewall Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |
Commando When firing a ranged weapon while crouched, you gain 70% reduction to spread and inflict 10% more damage. |
Tandem Fire As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect. | |||||||||||
Daring Dolphin Gain an additional 25% Swimming Speed. |
Easy Turtle Take 20% less damage from attacks while you are in water. |
Crusty Seaman Recover from bleeding much more quickly. |
Inordinate Exsanguination Inflict 100% more Bleeding damage. |
Extra Powder Explosions have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality. |
Gun Runner You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming. | |||||||||||
Spec-Ops Unlock recipe: |
Implacable Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round. |
Warlord Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: | ||||||||||||||
Medical Doctor Talents
| General | ||||||||||||||||
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| Xenologist | Medic | Chemist | ||||||||||||||
Gene Harvester When looting a monster, there is a 20% chance of finding a |
Medical Expertise Boosts your Medical skill by 30. Your |
Plague Doctor Gain an additional 50% Acid Burn resistance. Unlock recipe: | ||||||||||||||
Bloody Business Administering Large Creatures drop one extra |
Gene Splicer Refining genetic materials adds an additional 10% to their potency. |
Emergency Response Assistants can drag characters at full speed. You move 40% faster if any crewmember is unconscious. |
Medical Assistance Assistants in the same room have their Medical skill boosted by 30. |
Delivery System Unlock recipe: |
Lab Contacts Chemicals can be bought for 30% cheaper. You construct medical items 100% faster. | |||||||||||
Blackmarket Genes Shops on Research Stations and Cities can sell |
Gene Tampering All crew members gain 10% more health and move 5% faster. |
Dr. Submarine Medical items you apply are 25% more potent. |
Vitamin Supplements Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission. |
Super Soldiers Buffs you apply last 25% longer. Unlock recipe: |
What a Stench! Poisons and Acid deal 40% more damage. Unlock recipe: | |||||||||||
Genetic Genius Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: |
Miracle Worker Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress. |
Macrodosing Buffs you apply last 25% longer. Poisons and Acid deals 25% more damage. Unlock recipe: This medical contraption, when used, bestows the user with permanent performance enhancement. | ||||||||||||||
Engineer Talents
| General | |||||||||||||||
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| Weapons Engineer | Electrician | Physicist | |||||||||||||
Military Applications Gain a bonus of 20 to Weapons. Unlock recipe: |
Grid Maintainer Unlock recipe: Gain an additional 50% Repair Speed. |
Unstoppable Curiosity Force doors open 50% faster. Your attacks with | |||||||||||||
Arms Race Unlock recipe: |
Heavy Hitter Unlock recipe: |
Pyromaniac Inflict 25% more burning damage. Doubled when fighting against Ballast Flora. Unlock recipe: |
Unlimited Power Batteries and Supercapacitors have +10% capacity. |
Buzzin' Your reactor's Max Output is increased by 10%. |
Cruisin' Your reactor's Fuel Efficiency is increased by 20%. | ||||||||||
Weapon Artisan Weapons you fabricate are of 1 higher quality. |
Better Than New Electrical devices you've repaired deteriorate 30% slower. |
Danger Zone Have an additional 50% resistance to Unlock recipe: | |||||||||||||
Nuclear Option You can craft much cheaper Unlock recipe: |
Lightning Wizard If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: |
Ph.D in Nuclear Physics Your attacks with Unlock recipe: | |||||||||||||
Mechanic Talents
| General | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
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| Scrapper | Machinist | Brawler | ||||||||||||||
Miner Whenever you deconstruct an ore, you have a 20% chance to gain double the output. Detach ores 100% faster with cutters. |
Hull Fixer Unlock recipe: +25% Hull Repair Speed. |
I Am That Guy Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill. Unlock Recipe: | ||||||||||||||
Mass Production Fabricating items has a 40% chance to not consume one of the input ingredients. |
Residual Waste Deconstructing an item has a 20% chance to give double the output. |
Quickfixer After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast. |
Tinkerer You can repair mechanical devices 40% past their normal maximum condition. |
Heavy Lifting You move 20% faster when carrying Metal Crates or Artifacts. |
Mudraptor Wrestler Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance. | |||||||||||
Scrap Savant Deconstructing Scrap gives double the output. Whenever you open a container in a wreck for the first time, you have a 20% chance of finding an additional scrap. |
Tool Maintenance All crew members craft tools at 1 higher quality. |
Let it Drain Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine. Unlock recipe: |
Berserker While below 50% health, you gain the following: +20% Melee Damage Dealt. |
Foolhardy While below 50% health, you gain the following: +20% Physical Damage Resistance. | ||||||||||||
Iron Storm Tier 1 and Tier 2 submarines can be upgraded as if Tier 3. Unlock recipe: |
Robotics Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time. Unlock recipe: |
MECHanic Move 25% faster in an Exosuit. Unlock recipe: | ||||||||||||||
Assistant Talents
| General | |||||||||||||||||
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| Grayshirt | Apprentice | Clown | |||||||||||||||
The Waiting List When waiting for CPR, your vitality bar decreases 75% slower. |
Apprenticeship Choose one job as apprenticeship and gain relevant skill boost of that job. |
Enroll into Clown College As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you: +10% Movement Speed | |||||||||||||||
Non-Threatening Enemies will ignore you if you have been ragdolled for longer than 2 seconds. |
Tasty Target Enemies prioritize attacking you. Receive 15% less physical damage. |
Journeyman You and all crew members whose job matches your apprenticeship gets 10 of the job's primary skill and earn this skill 50% faster. |
Logistics System Unlock recipe: |
Water Prankster Unlock recipe: Clown Power grants you: | |||||||||||||
An Apple A Day Gain 100% resistance to the skill loss upon death, and 75% resistance to extra skill loss when choosing to respawn immediately instead of waiting. |
Insurance Policy Whenever you die from non-friendly sources during a mission, your crew is paid 200 marks for each mission you've completed since the last time you've died. |
Loyal Assistant You and all crew members whose job matches your apprenticeship can craft items at 1 higher quality. |
Treacherous Scum You and all crew members whose job does not match your apprenticeship repair, weld and gain skills 20% faster. |
Chonky Honks Honking your horn has a 50% chance to stun nearby creatures for one second. |
Psycho Clown Clown Power allows you to attack faster with melee weapons based on how much | ||||||||||||
The Friends We Made Turns unhatched Mudraptors friendly in the Medical Fabricator. Only 2 per crew can be active at the same time. Unlock recipe: |
Graduation Ceremony Get all talents from one random specialization tree of your apprenticeship job's talent tree. Unlock recipe: |
True Potential Hitting an unconscious ally with a Unlock recipe: | |||||||||||||||