Talents

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Current game version: 0.15.23.0

Talents are job-specific special abilities that affect characters' stats in a wide variety of ways, ranging from a simple damage resistance increase, to the ability to craft talent-specific items that can only be obtained this way.

General Mechanics

Each character has 18 or 19 Talents depending on their job, split between 3 Talent trees representing a Specialization.

Each Job has its own unique set of 3 Specializations. When they have gained enough experience, players earn Talent points, which allow them to pick a Talent in any of the trees.

Each Specialization tree has 4 Tiers, from top to bottom; apart from Tier 1 Talents which are always available, a Talent may only be picked if one Talent from the previous Tier has already been unlocked in that Specialization.

Some Tiers offer a choice between 2 Talents; in that case, picking one will permanently lock the other one (the only exception to this rule is the Engineer's All-Seeing Eye Talent, which unlocks all Talents from the Electrician Specialization).

Captain Job Icon.png Captain Talents

Gunslinger Skipper Shipmaster
Talent once upon a time on europa.png
Once Upon a Time on Europa
Unlock recipe: Revolver Round.png Revolver Round.
Your crew's reputation gains are improved by 20%.
Whenever you gain Helm skill, also gain Weapons skill.
As long as your Helm skill is 100 or higher they gain twice as much Weapons skill.
Talent traveling tradesman.png
Traveling Tradesman
Your crew gains an additional 500 marks whenever you reach a new station.
Special sales offer 4 additional items.
Talent evasive maneuvers.png
Evasive Maneuvers
Whenever your submarine takes damage from a monster, gain a bonus of 75 to the Helm skill for 5 seconds.
You are paid an additional 15% for monster and nest missions.
Talent commander.png
Commander
Whenever you give an order to another character, apply Inspiration to that character, giving them 25% physical damage resistance and a bonus of 10 to all skills.
Giving an order to a new character removes the effect from the last character.
Talent tumble.png
Tumble
Whenever you ragdoll for at least 0.75 seconds, your attacks with pistols are 40% more powerful for the next 2.5 seconds.
Talent quickdraw.png
Quickdraw
If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 80% more powerful.
Talent trusted captain.png
Trusted Captain
Whenever you finish at least one mission, gain a Coalition Commendation.png Coalition Commendation.
When you apply a Coalition Commendation on another character, gain 275 experience.
Talent trust building.png
Trust Building
Whenever you finish a mission, your crew gains an additional 2.5% maximum health, and if all crewmembers survived, your crew gains an additional 5% maximum health instead, up to a maximum of 25%.
This bonus is lost on death.
The deaths of assistants do not count.
Talent maintenance routine.png
Maintenance Routine
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+20% Repair Speed
+20% Hull Repair Speed
+35% Skill Gain Speed
Talent sailor with no name.png
Sailor with No Name
Unlock recipe: Cigar.png Cigar.
Gain a bonus of 20 to Medical.
Gain an additional 50% Chem addiction resistance.
Talent drunken sailor.png
Drunken Sailor
Gain 25% physical damage resistance and 50% stun resistance while drunk.
When you play a Harmonica, a random ally on your current submarine has a 4% chance to gain a random skill point every second.
Talent trucker.png
Trucker
Whenever you finish all your selected missions, gain an additional Coalition Commendation.png Coalition Commendation.
You are paid an additional 25% for cargo and escort missions.
Talent down with the ship.png
Down with the Ship
If you are on your submarine and it becomes at least 50% flooded, you gain an additional 50% swimming speed and a bonus of 25 to Mechanical and Electrical skills for 60 seconds.
Talent camaraderie.png
Camaraderie
Whenever you finish a mission without a crewmember dying, and your crew contains at least 5 different jobs, your crew gains an additional 20% money and experience.
The deaths of assistants do not count.
Talent inspire to battle.png
Inspire to Battle
In addition to other Inspiration bonuses, the ordered character also gains the following attributes:
+30% Stun Resistance
+30% Melee Attack Speed
+20% Ranged Fire Rate
+20% Turret Fire Rate
Talent bounty hunter.png
Bounty Hunter
Unlock recipe: Handcannon.png Handcannon, Handcannon Round.png Handcannon Round.
Whenever you or an allied crewmember kills a monster, your crew gains additional marks equal to 25% of the creature's maximum health.
Talent esteemed captain.png
Esteemed Captain
Whenever you finish at least one mission, gain a Coalition Medal.png Coalition Medal.
When you apply a Coalition Medal on another character, gain 750 experience.
You may select an additional mission.
Talent all hands on deck.png
All Hands on Deck
You may bestow an additional character with Inspiration effects.
You may select an additional mission.
  • Once Upon a Time on Europa does not give weapon exp when you gain helm exp after helm 100

Engineer Job Icon.png Engineer Talents

Weapons Engineer Electrician Physicist
Talent military applications.png
Military Applications
Unlock recipes: Thorium Fuel Rod.png Depleted Fuel, Physicorium Ammunition Box.png Depleted Fuel Coilgun Ammunition Box.
Gain a bonus of 20 to Weapons.
Talent minor in mechanics.png
Minor in Mechanics
Unlock recipe: Handheld Electrical Monitor.png Handheld Electrical Monitor.
Whenever you gain Electrical Engineering skill, also gain Mechanical Engineering skill.
As long as your Electrical Engineering skill is 100 or higher, they gain twice as much Mechanical Engineering skill.
Talent just a scratch.png
Just a Scratch
When you are below 50% health, normal damage types slowly heal by themsleves.
Talent remote monitor.png
Remote Monitor
Unlock recipe: Reactor PDA.png Reactor PDA.
Fuel Rods you fabricate are of 1 higher quality.
Gain a bonus of 15 to Electrical Engineering.
Talent strengthened alloys.png
Strengthened Alloys
Unlock recipes: Hardened Wrench.png Hardened Wrench, Hardened Screwdriver.png Hardened Screwdriver, Hardened Crowbar.png Hardened Crowbar, Hardened Diving Knife.png Hardened Diving Knife.
Gain a bonus of 20 to Mechanical Engineering.
Talent arms dealer.png
Arms Dealer
Unlock recipes: Depleted Fuel SMG Magazine.png Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round.png Depleted Fuel Revolver Round.
Whenever you finish at least one mission, gain the following items as an additional reward:
4x Magnesium
2x Steel Bar
2x Copper
Talent melodic respite.png
Melodic Respite
When you play a guitar, you and allies near you gain the following attributes for up to 480 seconds:
+15% Attack Power
+15% Repair Speed
+15% Physical damage resistance
Talent in the flow.png
In the Flow
Whenever you fully repair a device, repair 70% faster for the next 7 seconds.
Talent co-author.png
Co-Author
You can co-write a book with a Mechanic.
To do this, select their character and have them select yours. (Open eachothers health menus)
After 10 seconds, you will gain The Handy Seaman.png The Handy Seaman, and both of you gain 150 experience.
This effect cannot occur again until you finish another mission.
Talent hazardous materials.png
Hazardous Materials
Unlock recipe: Volatile Fulgurium Fuel Rod.png Volatile Fulgurium Fuel Rod.
Whenever you loot a reactor in a wreck for the first time, you will find rare materials.
Talent expanded research.png
Expanded Research
When you or another allied crewmember deconstructs depleted fuel, they gain 200 experience.
This effect can only occur up to 3 times until you finish another mission.
Talent castle doctrine.png
Castle Doctrine
Unlock recipe: Dirty Bomb.png Dirty Bomb.
Your attacks are 35% more powerful against monsters inside your submarine.
Talent electrochemist.png
Electrochemist
Batteries you fabricate are of 1 higher quality.
If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds.
Talent optimized power-flow.png
Optimized Power-Flow
Gain an additional percentage to Turret Power Cost Reduction and Turret Charge Speed equal to 50% of your Electrical skill.
Whenever you fully repair an item, gain a bonus of 1 to Electrical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.
Talent college athletics.png
College Athletics
Unlock recipe: Cargo Scooter.png Cargo Scooter.
Gain an additional 35% Maximum Health.
Gain an additional 30% Swimming Speed.
Gain an additional 20% Walking Speed.
Talent polymath.png
Polymath
Gain a bonus of 20 to all skills, and you gain 65% more mission experience, but you have 25% less maximum health.
Talent nuclear option.png
Nuclear Option
Unlock recipe: Rapid Fissile Accelerator.png Rapid Fissile Accelerator.
When you fabricate a fuel rod, gain triple output.
This effect cannot occur again until you finish another mission.
Gain an additional 100% Nausea resistance.
Talent all-seeing eye.png
All-Seeing Eye
Unlock recipes: Thermal Goggles.png Thermal Goggles.
Gain all the talents in this talent tree.
Talent ph.d in nuclear physics.png
Ph.D in Nuclear Physics
Unlock recipe: PUCS.png PUCS.
Your attacks with Crowbars are 140% more powerful.
As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.
  • Optimized Power-Flow's Turret Power Cost Reduction and Turret Charge Speed only applies to the gun you're currently manning. Turret charge speed does not increase attack speed

Mechanic Job Icon.png Mechanic Talents

Machinist Technician Pioneer
Talent tinkerer.png
Tinkerer
You can use a wrench to tinker with devices.
You can tinker with a pump, increasing its pumping rate by 400%.
You can tinker with an engine, increasing its torque by 150%.
You can tinker with a loader, increasing the connected turret's firing rate and damage by 20%, while lowering its power usage by 20%.
The device is only affected for as long as you keep tinkering with it.
You can tinker for 10 seconds. After you have tinkered with a device, you cannot tinker for 25 seconds.
Talent safety first.png
Safety First
Unlock recipe: Safety Harness.png Safety Harness.
Whenever you gain Mechanical Engineering skill, also gain Electrical Engineering skill.
As long as your Mechanical Engineering skill is 100 or higher, they gain twice as much Electrical Engineering skill.
Talent aggressive engineering.png
Aggressive Engineering
When you attack with a wrench, you have a 30% chance to attack with 200% additional power and inflict an additional stun.
You can repair mechanical devices 20% past their normal maximum condition.
Talent scrounger.png
Scrounger
Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.
When you deconstruct scrap, gain 50 experience.
Force doors open 50% faster.
Talent quickfix.png
Quickfix
Unlock recipe: Repair Pack.png Repair Pack.
Whenever you fully repair a device, gain 40 experience.
This effect can only occur up to 8 times until you finish another mission.
Talent mass production.png
Mass Production
You can tinker with a fabricator or a deconstructor, increasing their operating rate by 250%.
You can tinker with fabricators and deconstructors indefinitely.
Gain 75% more skill from fabricating items.
Talent hull fixer.png
Hull Fixer
Unlock recipe: Handheld Status Monitor.png Handheld Status Monitor.
Welding tools and plasma cutters you fabricate are 1 higher quality.
Repair hulls 25% faster with welding tools.
Talent miner.png
Miner
Whenever you deconstruct an ore, you have a 50% chance to gain double the output.
Deal 100% more damage to structures with cutters.
Detach ores 100% faster with cutters.
Talent demolitions expert.png
Demolitions Expert
Gain a bonus of 25 to Weapons.
Explosives you fabricate are of 1 higher quality.
Talent hull sealer.png
Hull Sealer
Unlock recipe: Fixfoam Grenade.png Fixfoam Grenade.
You can tinker for an additional 5 seconds.
Talent overclocking.png
Overclocking
Tinkering with items damages them, but the effects of tinkering are increased by 50%.
The cooldown period of tinkering is reduced to 12.5 seconds.
Talent crisis management.png
Crisis Management
The more filled with water your submarine is, the faster you repair devices and swim, up to an additional 75% repair speed and 75% swimming speed.
Talent pyromaniac.png
Pyromaniac
When you inflict burning damage on an enemy, gain 40% physical damage resistance for 5 seconds.
Inflict 25% more burning damage.
Talent canned heat.png
Canned Heat
Fuel and oxygen tanks you fabricate are of 1 higher quality.
Whenever you play an accordion, the ally nearest to you will gain 15 experience every second. When they do, you gain 10 experience.
This effect can only occur up to 20 times until you finish another mission.
Talent elbow grease.png
Elbow Grease
Gain an additional percentage to Melee Power and Maximum Health equal to 40% of your Mechanical skill.
Whenever you deconstruct scrap, gain a bonus of 3 to Mechanical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.
Talent let it drain.png
Let It Drain
Unlock recipe: Portable Pump.png Portable Pump.
You can only install a maximum of 2 of this item on your submarine.
Non-turret devices you tinker with will always function as if they had power.
Talent artisan smith.png
Artisan Smith
Unlock recipes: Dementonite Wrench.png Dementonite Wrench, Dementonite Crowbar.png Dementonite Crowbar, Dementonite Screwdriver.png Dementonite Screwdriver, Dementonite Diving Knife.png Dementonite Diving Knife.
Tools you fabricate are 1 higher quality.
Gain a bonus of 30 to Mechanical Engineering.
Talent scrap savant.png
Scrap Savant
You can refine 3 scrap to any alien material.
Gain 150 experience when you fabricate an alien material.
Whenever you open a container in a wreck for the first time, you have a 80% chance of finding an additional scrap.
  • Aggressive Engineering's over-repair still requires the device to be damaged enough to start the repair.
  • The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent.
  • Tinkerer allows you to repair relevant installations to full at any durability percent.

Medical Doctor Job Icon.png Medical Doctor Talents

Xenologist Medic Scientist
Talent researcher's intuition.png
Researcher's Intuition
Whenever you open an alien container for the first time, you have a 50% chance of finding additional items.
While you are holding a large alien artifact, gain an additional 50% Swimming Speed.
Talent field medic.png
Field Medic
Whenever you complete a mission, if all crewmembers survive, gain 7 points in Medical skill.
The deaths of assistants do not count.
Gain an additional 20% Maximum Health.
Talent dr. submarine.png
Dr. Submarine
Using Medical Items while crouched also applies 50% of the effects on you as well.
Gain an additional 35% Opiate Addiction resistance.
Talent gene therapist.png
Gene Therapist
Refining Genetic Materials adds an additional 10% potency.
Medical Items you apply are 25% more potent.
Talent curiosity.png
Curiosity
Whenever you deconstruct an Alien Artifact you and another random crewmember gains 150 experience.
Small alien artifacts, when deconstructed, give 50 experience instead.
Talent double duty.png
Double Duty
As long as you are outside your sub, take 25% less physical damage. As long as you are inside your submarine, gain a bonus of 20 to Medicine.
Talent mechanics course.png
Mechanics Course
Unlock recipe: Auto-Injector Headset.png Auto-Injector Headset.
Gain a bonus of 20 to Mechanical Engineering.
Talent fireman's carry.png
Fireman's Carry
You can drag characters at full speed.
Gain an additional 50% Burn resistance.
Talent research grant.png
Research Grant
Unlock recipe: Pressure Stabilizer.png Pressure Stabilizer.
Whenever you refine or combine genetic items, gain 300 marks.
Talent research and development.png
Research and Development
Whenever you finish a mission without a crewmember dying, you gain an additional 45% experience and gain the item Europan Medicine.png Europan Medicine.
The deaths of assistants do not count.
Talent alien hoarder.png
Alien Hoarder
Your attacks with Alien Pistols have 8% additional power for each Alien Artifact you are carrying, up to an additional 40% power.
Gain an additional 50% Psychosis resistance.
Talent reverse engineer.png
Reverse Engineer
Whenever you deconstruct an Alien Artifact, you have a 50% chance to gain double output from it and gain 8 to a random Skill.
Small alien artifacts, when deconstructed, give 4 Skill instead.
Talent bedside manner.png
Bedside Manner
Whenever you apply medicine to a friendly character, they gain 20 physical damage resistance and an additional 25% skill gain, the total duration depending on your Medical skill.
Talent combat medic.png
Combat Medic
Unlock recipe: Combat Stimulant.png Combat Stimulant.
Gain an additional percentage to Movement Speed, Ranged Fire Rate and Melee Attack Speed equal to 30% of your Medical skill.
Talent gene harvester.png
Gene Harvester
When you or another crewmember kills a monster while outside your submarine, you have a 35% chance of finding a random Genetic Material on it.
Talent genetic stability.png
Genetic Stability
Combining different types of Genetic Materials is 50% less likely to taint the materials.
Gain a bonus of 15 to all skills.
Talent atmos machine.png
Atmos Machine
When you deconstruct an Alien Artifact, there is a 20% chance it will instead transform into a random alien item.
Whenever you finish a mission, your crew gains 10% additional mission experience for each large alien artifact on board your ship, up to 20%.
Gain an additional 150% Deconstructor Speed.
Talent don't die on me.png
Don't Die on Me!
Unlock recipe: Endocrine Booster.png Endocrine Booster.
The CPR you apply is much more powerful.
Talent advanced splicing.png
Advanced Splicing
Unlock recipe: Advanced Gene Splicer.png Advanced Gene Splicer.
Whenever you or another crewmember combines or refines Genetic Materials, gain 125 experience and a bonus of 5 to Medical.
This talent can only give up to 100 skill bonus.
This bonus is lost on death.
  • Combat Medic's movement speed bonus does not affect swimming.

Security Officer Job Icon.png Security Officer Talents

Specialist Warden Soldier
Talent first aid training.png
First Aid Training
Gain a bonus of 15 to Medical.
Medical Items are 35% more potent when applied to you.
Talent physical conditioning.png
Physical Conditioning
Gain an additional 25% Melee Attack Speed.
Gain an additional 15% Movement Speed.
Gain an additional 40% Oxygen Low resistance.
Talent enforcer.png
Enforcer
Unlock recipe: Shotgun Shell.png Shotgun Shell.
Gain an additional 25% Maximum Health.
Talent bootcamp.png
Bootcamp
Unlock recipe: SMG Magazine.png SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.
Talent navy diver.png
Navy Diver
Unlock recipe: Slipsuit.png Slipsuit.
Attacks you suffer are 25% less powerful while you are in water.
Talent scavenger.png
Scavenger
Whenever you open a container outside your submarine for the first time, you have a 20% chance of finding additional items.
Gain an additional 50% Buff Duration.
Talent beat cop.png
Beat Cop
You can tackle other characters by ragdolling into them at high speeds.
Inflict 25% more Stun.
Gain an additional 25% Repair Speed.
Talent munitions expertise.png
Munitions Expertise
Unlock recipe: Explosive Slug.png Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.
Talent warrior poet.png
Warrior Poet
You can write a book.
To do this, ragdoll yourself. After 15 seconds, you will gain the item Art of Submarine Warfare.png Art of Submarine Warfare and 100 marks for each enemy you've killed since your last book (as royalties).
This effect cannot occur again until you finish another mission.
Talent gunsmith.png
Gunsmith
Unlock recipe: Bandolier.png Bandolier.
Weapons you fabricate are of 1 higher quality.
Talent buccaneer.png
Buccaneer
Unlock recipe: Boarding Axe.png Boarding Axe.
Aiming with a melee weapon before attacking adds up to 100% power to your next melee attack.
Gain an additional 25% Stun resistance.
Talent deep sea slayer.png
Deep Sea Slayer
Gain an additional 25% attack power to harpoons.
If you are in the open sea, gain an additional 50% attack power to harpoons instead.
When you kill a monster while outside your submarine, it has a 40% chance of having an additional alien material.
Talent stonewall.png
Stonewall
Whenever you are attacked, gain an additional 30% physical damage resistance and 30% Stun resistance for 4 seconds.
Talent by the book.png
By the Book
Unlock recipe: Fulgurium Stun Gun Dart.png Fulgurium Stun Gun Dart.
Whenever you finish at least one mission, your crew gains an additional 1250 marks and 200 experience for each captured, live enemy human on board your ship, up to a maximum of 2500 marks and 400 experience.
Talent expert commando.png
Expert Commando
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 40% more powerful, but your firing rate is 30% slower.
Recover from Bleeding much more quickly.
Talent tandem fire.png
Tandem Fire
As long as you are manning a turret alongside another allied crewmember, both of your attacks are 25% more powerful. Only the closest allied crewmember gains this effect.
Talent dual spec-ops.png
Dual Spec-Ops
When you ragdoll in water, propel yourself forward in your current direction.
Gain 2 free additional talent points.
Talent implacable.png
Implacable
Unlock recipe: Autoshotgun.png Autoshotgun.
Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds.
This effect can only occur once per life each round.
Talent warlord.png
Warlord
Unlock recipes: Assault Rifle.png Assault Rifle, Assault Rifle Magazine.png Assault Rifle Magazine.
Whenever you attack with any weapon, your attack has 20% chance of becoming twice as powerful.

Assistant Job Icon.png Assistant Talents

Jack of All Trades Grayshirt Clown
Talent multitasker.png
Multitasker
Whenever you gain a skill point, if it’s not for the same skill as the last skill point gained, gain an additional skill point.
Gain an additional 20% Repair Speed.
Talent apprenticeship.png
Apprenticeship
Whenever another allied character gains a skill point, you have a 20% chance to also gain a skill point in that skill.
Gain an additional 15% Maximum Health.
Talent playing catchup.png
Playing Catchup
If you are 2 or more levels behind your most highest-leveled crewmember, gain an additional 100% mission experience.
Talent skedaddle.png
Skedaddle
Move 10% faster. When you are attacked, this bonus is increased to 30% for 5 seconds.
Gain an additional 30% Stun resistance.
Talent enroll into clown college.png
Enroll Into Clown College
As long as you are wearing a full clown outfit, you gain Clown Power.
Clown Power allows you to honk your horn to give nearby characters an additional 30% skill gain for a short while.
Clown Power gives you an additional 25% physical damage resistance.
Talent stand and deliver.png
Stand and Deliver
Whenever you finish at least one mission, gain The Sailor's Guide.png The Sailor's Guide.
Whenever you use 'The Sailor's Guide', the ally nearest to you gains 4 to all skills.
Talent survival package.png
Survival Package
Enemies will ignore you if you have been ragdolled for longer than 4 seconds.
1x Morphine
1x Bandage
1x Blood Pack
Talent crew layabout.png
Crew Layabout
Lose 40% Repair Speed.
Suffer a reduction of 15 to all skills.
Allies near you repair 25% faster and gain a bonus of 10 to all skills.
Talent water prankster.png
Water Prankster
Unlock recipe: Clown Diving Mask.png Clown Diving Mask
Clown Power gives you immunity to pressure and allows you to swim 50% faster.
Talent inspiring tunes.png
Inspiring Tunes
Clown Power allows you to honk your horn to repair nearby electrical and mechanical items, and nearby allies to gain a bonus of 15 to all skills for a short while.
Talent rich in knowledge.png
Rich in Knowledge
Whenever you gain a skill point, gain an additional 20 experience, while your allied crewmembers gain 10 experience.
This effect can only occur up to 15 times until you finish another mission.
Talent ace of all trades.png
Ace of All Trades
Gain a bonus of 15 to all skills.
Gain 15 marks when you gain a skill point.
Talent insurance policy.png
Insurance Policy
Whenever you die from non-friendly sources during a mission, your crew is paid 700 marks for each mission you've completed since the last time you've died.
Talent still kicking.png
Still Kicking
Whenever you fall below 0 health, rapidly heal normal damage types and remove stun over a short duration.
This effect can only occur once per life each round.
Talent psycho clown.png
Psycho Clown
Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%, but you cannot run while having Psychosis.
Talent slapstick expert.png
Slapstick Expert
Clown Power allows you to have a small chance to trip randomly when you run.
While ragdolled, Clown Power allows you to reduce the power of incoming attacks by 50%, and characters that attack you have a 50% chance of becoming stunned for 4 seconds.
Talent olympian.png
Olympian
You can gain skills past their ordinary maximum.
You gain an additional percentage to the following attributes equal to 50% of the total average of all your skills:
Melee Power
Repair Speed
Turret Power Cost Reduction
Swimming Speed
Talent graduation ceremony.png
Graduation Ceremony
Upon creating a new character, retain all of your current experience for that new character.
Gain an additional 10% Maximum Health for each of your levels.
Talent true potential.png
True Potential
Clown Power allows you to honk your horn to slowly heal nearby allies.
Clown Power allows you to hit characters with a Toy Hammer for a 0.75% chance to implode them.
Clown Power gives you an additional 25% physical damage resistance.
Barotrauma