Nuclear Reactor

From Official Barotrauma Wiki
Jump to: navigation, search
Data is potentially outdated
Last updated for version 1.0.8.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Nuclear Reactor

Usable device for generating electrical power.
Statistics*
Item Slots 4 Fuel Rod slots
Max Power Output 5 000 kW
Repairable
Required Skill Electrical Engineering 55
Required Item Screwdriver
Technical
Identifier reactor1
Categories Machine
Tags reactor

Nuclear Reactor

Usable device for generating electrical power.
Statistics*
Item Slots 4 Fuel Rod slots
Max Power Output 20 000 kW
Repairable
Required Skill Electrical Engineering 55
Required Item Screwdriver
Technical
Identifier outpostreactor
Categories Machine
Tags reactor


The Nuclear Reactor is an installation. It uses fuel rods to produce power for the submarine.

Function

The nuclear reactor's purpose is to generate the power that most other installations on the submarine require in order to operate normally. Power generated in the reactor is distributed through junction boxes to the installations to be powered via the wiring system. Maintaining a stable and sufficient power output is extremely important, as critical systems such as oxygen generation, engines, and weapons will not function without power.

Mechanics

The nuclear reactor generates power from a combination of two processes: Nuclear fission, which converts the latent nuclear energy in fuel rods into thermal energy, and then turbine motion, which converts thermal energy into electrical power. Both the fission rate and turbine output can be controlled manually or automatically, and keeping them balanced is important for making sure that the reactor does not stall or overheat.

Fission Rate

Fission rate determines how much thermal energy each fuel rod is releasing. Rarer fuel rods have a higher heat potential, meaning that they will generate more heat at the same fission rate (necessitating lowering the fission rate to compensate). Inserting multiple fuel rods into the reactor will cause it to produce significantly more heat, meaning that fission rate should be reduced to maintain a balanced heat production.

Turbine Output

Turbine output determines the amount of electrical energy the reactor produces and the amount of thermal energy the reactor consumes. Higher turbine outputs require higher heat, but produce more power. Setting the turbine output too high may cause it to consume more heat than the reactor is providing, causing it to stall and produce no power. Setting it too low may allow heat to build up to dangerous levels if fission rate is not lowered to compensate.

Fuel

The reactor can contain up to four fuel rods, which produce heat determined by the fission rate and their heat potential. Rods deteriorate over time while being used in the reactor, and will stop producing heat when they are at 0% durability. Expended fuel rods can be recycled into new fuel rods or crafted into depleted fuel at a fabricator. The rate at which fuel rods deteriorate is determined by the reactor's fuel efficiency, the current fission rate, and the number of inserted fuel rods, per the following formula:

Fuel Rod Type Durability Heat Potential Electrical Skill to Craft Crafting Materials Crafting Time Store Price
Fuel Rod 100 80 25 Uranium

Lead Steel Bar

10 135-150 Marks
Thorium Fuel Rod 200 100 60 Thorium

Lead Steel Bar

10 225 Marks
Fulgurium Fuel Rod 150 150 40 Fulgurium Bar

Lead Steel Bar

10 Not purchasable
Volatile Fulgurium Fuel Rod 400 150 70 and Danger Zone Fulgurium Bar

Thorium Lead Steel Bar

25 Not purchasable

Meltdown

If the reactor heat level is above the maximum safe temperature threshold (6482 degrees) for too long, it may overheat and burst into flames. If it is above the critical temperature point (7965 degrees) for too long, it will suffer a catastrophic meltdown. This causes a large explosion that is powerful enough to instantly kill nearby humans and breach hulls, and may cause radiation poisoning in those who survive. Melting down will also completely expend all fuel rods in the reactor. A reactor that is hot enough to melt down will glow red and emit a loud klaxon noise, alerting the crew to intervene.

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Explosion Radius (m)
Nuclear Reactor
Nuclear Reactor

Burn : 500

Deep Tissue Injury : 500

Stun : 15

300
25.0
7.5
Outpost Nuclear Reactor
Outpost Nuclear Reactor

Burn : 500

Deep Tissue Injury : 500

Stun : 15

300
25.0
7.5


User Interface

The nuclear reactor's control panel.

Critical Heat:

  • The temperature is at or above 7965 and the reactor is on.
  • The reactor is melting down.

Critical Output:

  • The power output is more than 150% (1.5x) of the current load and the reactor is on.

Critically Low Temperature:

  • The temperature is below 2331 and the reactor is on.

Note: There are no penalties or consequences for having a critically low temperature provided there is enough heat to satisfy the Turbine Output.

Gauges

  • The left gauge, labeled "Fission Rate", indicates the current fission rate of the reactor.
  • The right gauge, labeled "Turbine Output", indicates the current turbine output of the reactor.
  • Red areas show unrecommended settings.
  • Yellow areas show "ok" settings.
  • Green areas show recommended settings.

Temp Low:

  • The temperature is below 3515 and the reactor is on.

Note: There are no penalties or consequences for having a low temperature provided there is enough heat to satisfy the Turbine Output.

Overheat:

  • The temperature is at or above 6482 and the reactor is on.
  • The reactor will shortly burst into flames.

Output Low:

  • The power output is less than 90% (0.9x) of the current load.

Output High:

  • The power output is more than 110% (1.1x) of the current load.

Fuel Low:

  • The available fuel is less than the fission rate and the reactor is on.

Fuel Out:

  • The available fuel is less than 1% of the fission rate and the reactor is on.

Meltdown:

  • The reactor is halfway past the meltdown timer and is on. OR The reactor has condition 0 and is on.

SCRAM:

  • The reactor is powered off and the temperature is more than 0.

Temperature Graph

  • The colored squares indicate the current temperature of the reactor.
  • The bottom red notches indicate the lowest "ok" temperature for the reactor.
  • The top red notches indicate the highest "ok" temperature for the reactor.
  • A flashing red section above the top red notches indicate that the reactor is overheating, and may burst into flames or explode.

Power/Load Graph

  • "Load" indicates the current load of the connected power grid.
  • "Output" indicates the current power output of the reactor.
  • The yellow line is power output.
  • The blue line is grid load.

Operation

Manual Control

Under manual control, the Fission and Turbine are controlled manually. A player should be stationed near the reactor to adjust the fission and turbine appropriately for the ship's fluctuating power requirements. Manual control can respond to power fluctuations faster than automatic or circuit control, but requires player attention. The suggested regions on the control dials are affected by Electrical Engineering skill.

  1. Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
  2. Ensure automatic control is off. The light next to the switch should be off.
  3. The sliders beneath Turbine Output and Fission Rate can be drag & dropped. When hovering the mouse over one of the sliders, they can also be adjusted using the keyboard movement keys. Using the Plus and Minus will directly increase or decrease targeted temperature temporarily.
    • Horizontal movement (default A & D) controls the fission rate, vertical movement (default W & S) controls turbine output.

Note: In general, the turbine output should be near center of the green zone (to exactly meet the load). The color-coded zones of the Fission Rate should be ignored, as they do not reflect the heat generation needed to support the Turbine Output. Optimal Fission Rate will often be in the yellow or red zones, and should be adjusted proportionally to Turbine Output and the fuel rods.

Automatic Control

Enabling Automatic Control adjusts Fission and Turbine automatically. It reacts to changes in load slower than a human can, but requires little player attention.

  1. Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
  2. Turn on automatic control using the switch on the top-right labelled "Automatic Control". The light next to the switch should be on.
  3. The reactor will slowly adjust Turbine Output towards the load and Fission Rate towards the middle temperature (5000).

Note: It is possible to use multiple fuel rods with regular Automatic Control, however this requires the fission to be lowered manually first or shutting the reactor off before adding the extra rods. Otherwise, the automatic fission rate adjustment will be too slow and a fire will start. Once the reactor has reached its target temperature, the number of rods used does not make it any more or less stable.

Circuit Control

Connection Panel for Nuclear Reactor
Hover over pins to see their descriptions.
Shutdown
Set_Fissionrate
Set_Turbineout
Turns the reactor off when it receives any signal.
Sets fission rate to a fixed percentage (0-100)
Sets turbine output to a fixed percentage (0-100)
Power_Out
Temperature_Out
Meltdown_Warning
Power_Value_Out
Load_Value_Out
Fuel_Out
condition_out
fuel_percentage_out
Power output of the reactor (Limited to 1 Wire Connection)
Outputs the reactor's temperature (0-10000).
Outputs 1 when reactor's temperature is high (>6000).
Outputs the reactor's power output value.
Outputs the reactor's load value.
Outputs the sum of the the fuel rods Heat Potentials.
Outputs the Nuclear Reactor's Condition. (0-100)
Outputs the sum of the fuel rods percentage Conditions.
Requires: Screwdriver

The reactor can be controlled via the wiring system by connecting wires to the Set_FissionRate and Set_TurbineOutput connections in its wiring pane. These accept percentage inputs (0 to 100) and set the corresponding reactor slider to that percentage. Though much faster than automatic control, circuit control also takes some time to adjust reactor settings.

  1. Start the reactor using the button on the top-right labelled "Power". The light next to the button should glow.
  2. Ensure automatic control is off. The light next to the switch should be off. If automatic control is on, it may attempt to "fight" the circuit control settings if they disagree about what to set the reactor to, causing instability and unexpected operation.

Note: While the reactor is being controlled by a circuit, it is still possible to adjust the sliders manually. This may be necessary if the circuit is too slow or is malfunctioning.

Mathematics

The power generated by a given turbine output is given by the following formula (where Powermax is the maximum amount of power that reactor can produce):

The heat required to sustain a given turbine output is given by the following formula:

The heat supplied by a given fission rate is given by the following formula (where FuelPotential is the sum of the Heat Potential of every fuel rod):

Since the reactor will be stable when heat supplied equals heat demanded, the following relationship should be observed between fission rate and turbine output:

Where the goal is to make power output equivalent to load (supply = demand), the previous formulae can be solved for turbine output and fission rate to determine the optimal settings, as such:

Submarine Power Statistics

Submarine Max Output Fuel Consumption Rate Junction Overload Voltage Reactor Fire Delay Reactor Meltdown Delay
Azimuth 3,500 0.2 1.7 10 30
Barsuk 4,200 0.2 2 18 45
Berilia 6,700 0.3 1.7 7 20
Camel 5,200 0.2 2 20 120
Dugong 3,000 0.2 1.7 10 30
Herja 4,800 0.2 2 20 120
Humpback 3,100 0.2 1.7 10 30
Kastrull 5,000 0.3 1.7 15 90
Orca 3,500 0.3 1.7 10 30
Orca2 4,000 0.3 2 10 30
R-29 5,200 0.2 1.7 18 40
Remora 5,000 0.3 1.7 8 20
Typhon 4,500 0.25 1.5 10 30
Typhon2 5,200 0.2 1.7 15 90
Winterhalter 8,500 0.3 2 20 120

Related Talents

Talent Tree Description

Buzzin'
ID: buzzing
Engineer
Physicist
Spec. 2
Your reactor's Max Output is increased by 10%.

Cruisin'
ID: cruising
Engineer
Physicist
Spec. 2
Your reactor's Fuel Efficiency is increased by 20%.

Media

v·d·e·h
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien
v·d·e·h
Game Mechanics
Game Modes
Survival
Installations
Other