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![]() Inventory icon ![]() Sprite General purpose lighting. Requires no electrical input. | |||||||||||||||||||||||||||||||||||
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Fabricator Requirements |
Skill:
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Minimum Difficulty | 5% | ||||||||||||||||||||||||||||||||||
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Light Component
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Data is up-to-date |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.0.7.0 The current game version is 1.7.7.0 |
Light Component | |||||||||||||||||||||||||||||||||||
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![]() Inventory icon ![]() Sprite General purpose lighting. Requires no electrical input. | |||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill:
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 5% | ||||||||||||||||||||||||||||||||||
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110 mk | ||||||||||||||||||||||||||||||||||
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Light Component | |||||||||||||||||||||||||||||||||||
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![]() Inventory icon ![]() Sprite General purpose lighting. Requires no electrical input. | |||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill:
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Minimum Difficulty | 5% | ||||||||||||||||||||||||||||||||||
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The Light Component is an electrical component used to provide lighting, without using power.
It is most commonly used for showing the state of Installations or other Electrical items.
Color Setting
Color can be set manually or by sending a signal to the Set_Color pin.
Manual
When rewiring any light or lamp, the color selector is shown at the bottom right of the screen. RGBA (red, green, blue, alpha) values can be set in decimal values ranging from 0 to 255.
The first three settings, Red, Green and Blue, determine the color; setting R: 255, G: 0 and B: 0 will result in a red light. R: 255, G: 165 and B: 0 will result in an orange light. See Web Colors.
The fourth setting, Alpha, will effectively translate into the light's intensity; 255 being the brightest, and 0 being equivalent to the light turned off.
Signal
A signal can be sent to the Light Component's Set_Color input. The value can be decimal (like for the manual setting) if received from a Memory or Color Component, or hexadecimal or float if received from a Memory Component.
For example, to produce turquoise light with about half the maximum intensity...
- Decimal
- ...an input of
64,224,208,127
is required.
- Hexadecimal
- ...an input of
#40E0D07F
is required.
- Float
- ...an input of
0.25,0.88,0.82,0.5
is required.
In all cases, the Alpha value can be omitted, and will then automatically be interpreted as if set to the maximum: decimal: 255, hexadecimal: FF or float: 1.

The Typhon 2's "low battery" indicator, with components spread out, isolated and described. The 2 batteries charge % are added, then divided by 2 to get the total battery %. This value is then compared to 5. If it is greater than 5, 0 is sent to the Red input and 255 to the Green input of the Color Component. Otherwise (if it is lower or equal to 5), Red=255, Green=0. In all cases, Blue is set to 0 and Alpha is set to 255. The light's state (on/off) is set by the Navigation Terminal (going through a relay component), so that it only turns on when "backup batteries" are on.
Connection Panel for Light Component Hover over pins to see their descriptions. | ||||||||||||||||||||||
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Requires: ![]() |
Alarms | |
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