Doors & Hatches
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Data is potentially outdated |
Last updated for version 1.0.7.0 The current game version is 1.1.19.3 |
Door | ||||||||||
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![]() Closes off section of the Submarine | ||||||||||
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Hatch | ||||||||||
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![]() Closes off section of the Submarine | ||||||||||
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Doors and hatches are installations allowing to close off sections of the submarine.
Usage
Most doors and hatches are assigned a button allowing anyone to open or close them, but some require clearance to be opened, which is provided by possessing the appropriate ID Card in one's inventory. Typically, the captain's command room and armory are protected this way.
Both prevent passage when closed, and are thus used to contain flooding and creatures in case of breach hulls, and to keep suspicious individuals out of sensitive areas. Closed doors can be forced open with a crowbar or destroyed with a Plasma Cutter to allow passage in emergency situations.
Doors and hatches can also be welded shut with a Welding Tool, in which case they can no longer be opened with external signals nor the Crowbar, and must be unwelded with a Plasma Cutter first. However, creatures damage welded doors at the same rate as non-welded doors.
Doors & Hatches Connection Panel
Connection Panel for Doors & Hatches Hover over pins to see their descriptions. | ||||||||||||||||||||||||
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Requires: ![]() |
Docking Hatch & Port
Main article: Docking Hatch
The Docking Hatch and Docking Port are an Installation used to dock two submarines together, or a submarine to an outpost.
Media
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A windowed door.
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A standard door.
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A standard door welded shut.
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A broken standard door.
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A broken windowed door.
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A hatch.
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A hatch welded shut.
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A broken hatch.
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