Engines

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Version Checkmark False.png Data is potentially outdated
Last updated for version 0.17.16.0
The current game version is 0.18.15.2

Engine
Engine.png
ID: engine
Usable device for generating motion on the X axis.
Machine 
Statistics* 
Power Consumption 2000 kW 
Max Force 300 
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench.png Wrench

Large Engine
Large Engine.png
ID: largeengine
Usable device for generating motion on the X axis.
Machine 
Statistics* 
Power Consumption 4000 kW 
Max Force 500 
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench.png Wrench

Shuttle Engine
Shuttle Engine.png
ID: shuttleengine
Usable device for generating motion on the X axis.
Machine 
Statistics* 
Power Consumption 500 kW 
Max Force 300 
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench.png Wrench

The Engine, Large Engine, and Shuttle Engine are all vital installations that allow the submarine to move horizontally in water.

Function

The engines only work if they receive an input signal. This can be accomplished by connecting the velocity_x_out output of the navigation terminal to the set_force input of the engine.

There are three types of engines in the game, the large engine, engine, and shuttle engine. The large engine is by far the fastest of the bunch but is very power hungry, take a whole 4000kW to power the beast. The regular engine is smaller than the large engine and produces somewhat less thrust, but only requires 2000kW to power it. Lastly, the shuttle engine produces the same thrust as the regular engine, but is smaller and only requires 500kW to power it.

While full-sized engines can quickly succumb to water damage, shuttle engines are 100% waterproof, and do not deteriorate while submerged by water.

When the set_force input of an engine is disconnected, it is possible manually control the engine's thrust with the slider in the engine's GUI interface, from -100% (full reverse) to 100% (full forward).

Engines deteriorate proportionally to their current force percentage.

Connection panel

Connection Panel for Engines
Hover over pins to see their descriptions.
Connection Port.png
power_in
Connection Port.png
set_force
Connecting a power source to this input will supply the engine with power.
Sets Engine force to the received value.
condition_out
Connection Port.png
Outputs the Engine's current condition. (0-100)

Damage values

The propellers deal damage to creatures touching them while the sub is moving.

Item
Range
Afflictions on Hit
Kinetic Force
Sever Limbs
Touching an Engine's moving propellers
0.6
Affliction Internal Damage.png Internal Damage (5)*
Affliction Bleeding.png Bleeding (10)*
500
100%
Touching a Large Engine's moving propellers
1.0
Affliction Internal Damage.png Internal Damage (5)*
Affliction Bleeding.png Bleeding (10)*
500
100%
Touching a Shuttle Engine's moving propellers
0.3
Affliction Internal Damage.png Internal Damage (5)*
Affliction Bleeding.png Bleeding (10)*
500
100%


Item
Afflictions on Hit
Kinetic Force
Explosion Radius (m)
Explosion Force
Unsuccessful Repair (all engine types)
Affliction Burn.png Burn (5)*
Affliction Stun.png Stun (4)*
5
1.0
100


Trivia

  • It is also possible, to connect the velocity_y_out output of the navigation terminal to the set_force input of the engine to steer submarine, but the controls will be inverted when steering the submarine (vertical control will become horizontal).

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