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The patient is dazed and unresponsive.
Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
Larger creatures are more resistant to stuns.
Downed characters have 5% stun until they are recovered.
Incremental Stun is a hidden affliction that slows and stuns. It is applied solely from powered stun batons.
0 - 90%: 50% - 90% slow. Diminishes by 5%/second
90%+, stuns while over 90%. Max 100%, diminishes by 1%/second
|Stun Baton (Battery Cell)||35|
|Stun Baton (Fulgurium Battery Cell)||55|
The following weapons have high stun effect.
|Weapon||Base Stun Duration|
|Stun Gun (Stun Gun Dart x2)||5 /dart|
|Grenade Launcher (40mm Stun Grenade)||15|
This table lists the duration of stuns on different creatures
|NPC||Stun Duration (Seconds)|
|Stun Gun ( )||Stun Baton ( )||Stun Baton ( )||Stun Grenade||Grenade Launcher ( )||Chloral Hydrate|