Stun
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Last updated for unknown version |
- See also: Afflictions
The patient is dazed and unresponsive.
Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
Most commonly caused by a Stun Batons and Stun Guns, most attacks deal a momentary stun on impact.
Characters recover from stuns at a rate of 1% per second. Methamphetamine and Hyperzine increase recovery rate from stuns.
Larger creatures are more resistant to stuns.
Downed characters have 5% stun until they are recovered.
Incremental Stun
Incremental Stun is a hidden affliction that slows and stuns. It is applied solely from powered stun batons.
0 - 90%: 50% - 90% slow. Diminishes by 5%/second
90%+, stuns while over 90%. Max 100%, diminishes by 1%/second
Weapon | Incremental Stun |
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35 |
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55 |
Stun Weapons
The following weapons have high stun effect.
Weapon | Base Stun Duration |
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5 /dart |
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25 |
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25 |
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15 |
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10 |
Stun Table
This table lists the duration of stuns on different creatures
NPC | Stun Duration (Seconds) | |||||
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10 | 15 | 30 | 25 | 15 | 10 |
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15 | 20 | 30 | 22 | 22 | 15 |
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8 | 13 | 25 | 25 | 26 | 4 |
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6 | 10 | 20 | 25 | 10 | 6 |
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3 | 5 | 10 | 22 | 5 | 3 |
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4 | 0 | 0 | 25 | 5 | 4 |
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0 | 0 | 0 | 25 | 0 | 0 |
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Buffs |