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The patient is dazed and unresponsive.
Stun is a non-lethal affliction that renders the victim motionless while in effect. It forces the afflicted character into ragdoll mode, hides the inventory, and prevents communication. Stunned characters can be [G]rabbed by other players, and their inventory freely accessed.
Larger creatures are more resistant to stuns.
Downed characters have 5% stun until they are recovered.
The following weapons have high stun effect.
|Weapon||Base Stun Duration|
|Grenade Launcher (40mm Stun Grenade)||15|
Progressive Stun is a hidden affliction that slows and stuns. It is applied solely from stun guns.
0 - 99%: Increases by 10%/second, slows the victim by 20% - 70%
100%: Applies 100% Incremental Stun, removes all Progressive Stun
|Stun Gun (Stun Gun Dart)||1|
Incremental Stun is a hidden affliction that slows and stuns. It is applied from Stun batons, Chloral Hydrate, and Stun Guns.
0 - 90%: 50% - 90% slow. Diminishes by 10%/second
90 - 100%: stuns while over 90%. Max 100%, diminishes by 1%/second
|Stun Baton (Battery Cell)||40|
|Stun Baton (Fulgurium Battery Cell)||55|
|Stun Gun (Stun Gun Dart) (Delayed effect)||100*|
|Chloral Hydrate (direct injection)||125 over 5 seconds|
|Syringe Gun (Chloral Hydrate)||120 over 5 seconds|
This table lists the duration of stuns on different creatures
|NPC||Stun Duration (Seconds)|
|Stun Grenade||Grenade Launcher ( )|