Drunk
From Official Barotrauma Wiki
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Data is potentially outdated |
Last updated for version 1.0.7.0 The current game version is 1.0.21.0 |
Drunk
0-40 (Others):"This crewmate is in high spirits, perhaps a bit too high to operate complex machinery." 40-80 (Others):"The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus." 80-100 (Others):"This crewmate has departed this world mentally, with a grin on their face. You fear the crewmate's life functions will soon depart as well." 0-80 (Self):"After all… why not? Why shouldn’t you have another drink?" 80-100 (Self):"Is it time to lie down? Oh the infinite bliss of drowning out your sorrow…" Cause of death: "Died of alcohol poisoning." Cause of death (Self): "You have died of alcohol poisoning."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
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![]() Drunk ID: drunk Type: debuff
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No (Shown on Head) |
No | 0 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | ![]() ![]() ![]() ![]() |
20 - 40 | -0 → -20% Movement Speed![]() Visual Effects | ||||||
40 - 80 | -20% → -30% Movement Speed![]() 5% chance every second for ![]() Visual Effects | ||||||
80 - 100 | -30% → -50% Movement Speed![]() 15% chance every second for ![]() Visual Effects |
- If a character has the Drunken Sailor Talent, drinking Ethanol or Rum will instead afflict Drunk (No Debuffs).
Talent | Tree | Description |
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![]() Drunken Sailor ID: drunkensailor
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![]() Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: |