Drunk
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 1.4.4.1 Last mentioned in changelog 1.7.6.0 The current game version is 1.7.7.0 |
Drunk
Inflicted by Beer, Ethanol, and Rum.
0-40 (Others):"This crewmate is in high spirits, perhaps a bit too high to operate complex machinery." 40-80 (Others):"The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus." 80-100 (Others):"This crewmate has departed this world mentally, with a grin on their face. You fear the crewmate's life functions will soon depart as well." 0-80 (Self):"After all… why not? Why shouldn’t you have another drink?" 80-100 (Self):"Is it time to lie down? Oh the infinite bliss of drowning out your sorrow…" Cause of death: "Died of alcohol poisoning." Cause of death (Self): "You have died of alcohol poisoning."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Drunk ID: drunk Type: debuff
|
No (Shown on Head) |
No | 0 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | Ethanol (+20)* - Beer Bottle (+24)* - Rum (+90)* - |
20 - 40 | -0 → -20% Movement Speed -0 → -10 Vitality Visual Effects | ||||||
40 - 80 | -20% → -30% Movement Speed -10 → -30 Vitality 5% chance every second for+10 Nausea Visual Effects | ||||||
80 - 100 | -30% → -50% Movement Speed -30 → -100 Vitality 15% chance every second for+20 Nausea Visual Effects |
- Overrides the character's walking and running animations with the Drunken Walk and Drunken Run animations.
- If a character has the Drunken Sailor Talent, drinking Ethanol or Rum will instead afflict Drunk (No Debuffs).
- Drunk can be reduced at a rate of -0.08/sec by sleeping in a Bunk, or -0.1/s in a Hospital Bed.
Talent | Tree | Description |
---|---|---|
Drunken Sailor ID: drunkensailor
|
Captain Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |