Drunk
From Official Barotrauma Wiki
| Data is potentially outdated | |
| Last updated for version 1.4.4.1 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.1 |
Drunk
0-40 (Others):"This crewmate is in high spirits, perhaps a bit too high to operate complex machinery."
40-80 (Others):"The smell of alcohol rises from them like a vapor, their speech slurs a little, and their eyes fail to focus."
80-100 (Others):"This crewmate has departed this world mentally, with a grin on their face. You fear the crewmate's life functions will soon depart as well."
0-80 (Self):"After all… why not? Why shouldn’t you have another drink?"
80-100 (Self):"Is it time to lie down? Oh the infinite bliss of drowning out your sorrow…"
Cause of death: "Died of alcohol poisoning."
Cause of death (Self): "You have died of alcohol poisoning."
| Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
|---|---|---|---|---|---|---|---|
Drunk ID: drunkType: debuff
|
No (Shown on Head) |
No | 0 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | |
| 20 - 40 | -0 → -20% Movement Speed Visual Effects | ||||||
| 40 - 80 | -20% → -30% Movement Speed 5% chance every second for Visual Effects | ||||||
| 80 - 100 | -30% → -50% Movement Speed 15% chance every second for Visual Effects |
- Overrides the character's walking and running animations with the Drunken Walk and Drunken Run animations.
- If a character has the Drunken Sailor Talent, drinking Ethanol or Rum will instead afflict Drunk (No Debuffs).
- Drunk can be reduced at a rate of -0.08/sec by sleeping in a Bunk, or -0.1/s in a Hospital Bed.
| Talent | Tree | Description |
|---|---|---|
Drunken Sailor ID: drunkensailor
|
Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: |