Ethanol
Data is up-to-date | |
Last updated for version 1.4.6.0 Last mentioned in changelog 1.4.5.0 The current game version is 1.7.7.0 |
Main article: Medical Items
Ethanol | |||||||||||||||||||||||||||||||||||
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Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised. Pouring on skin treats mild infections yet causes small burns. | |||||||||||||||||||||||||||||||||||
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Constructible? | No | ||||||||||||||||||||||||||||||||||
Deconstructible? | No | ||||||||||||||||||||||||||||||||||
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Base Price | 60 mk | ||||||||||||||||||||||||||||||||||
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Ethanol is an alcoholic medical item, and is an ingredient for several other Items.
Effects
Ethanol is a drink that applies a small amount of drunkenness, for the benefit of resistance to some mental effects. Alternatively, it may be applied directly to limbs to treat Infected Wounds.
The drunkenness effects are not dangerous from drinking one or two bottles, however even mild levels can cause Nausea and slowed movement. Drinking several in quick succession is not advised, as high Drunkenness can knock out a human. 5 or more doses is usually enough to knock someone out or bring them close to unconsciousness, and while the Drunk affliction cannot reduce vitality any further than -100, being unconscious can lead to dying by Oxygen deprivation.
The negative effects of drunkenness can be safely ignored by captains with the Drunken Sailor talent, since this talent removes the vitality, movement speed, and nausea effects of drunkenness.
As a disinfectant, it treats a small amount, and is most suitable for preventing mild infections from getting worse. The Burn damage is negligible, and will be fully healed in 20 seconds.
Infected Wounds are caused by Thresher bites, or can develop from Bleeding or Burns on higher difficulties.
Usage
Ethanol can be drunk by equipping the item, then holding right click . The item will lose condition at a rate of 30% per second, and will be removed when it reaches 0%. Ethanol is a one-handed item, so it is possible to drink two at the same time.
Like all Medical Items, Ethanol can be applied through the Health GUI (Default Key), which applies its disinfectant effect. See this page for more information on medical item usage.
Ethanol cannot be loaded into a Syringe Gun.
Ethanol is an ingredient in several useful items:
- Welding Fuel Tank - Essential fuel for repairing and maintaining the hull of the submarine.
- Fentanyl - A powerful and fast-acting opiate.
- Chloral Hydrate - A drug capable of quickly knocking out a target for a short duration.
- Deliriumine - A poison which causes extended Psychosis.
- Rum - A similar, but much more potent drink than Ethanol.
Related Talents
Talent | Tree | Description |
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Drunken Sailor ID: drunkensailor
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Captain Gunslinger Spec. 3 |
Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Sea Yeast Shroom |
5 | 3 Ethanol |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Ethanol Raptor Bane or Pomegrenade (produces 1 items) |
Talent: Drunken Sailor 25 |
Rum |
Cannot be deconstructed | |
Aluminum (x2) Ethanol |
Mechanical 20 10 |
Welding Fuel Tank |
10 | Aluminum |
Alternate recipe: Welding Fuel Tank (≤10%) Ethanol |
Mechanical 15 5 |
- Note that deconstructing Welding Fuel Tanks does not yield any ethanol, regardless of whether it is full or not.
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Opium Adrenaline Ethanol |
Medical 50 45 |
Fentanyl |
20 | Opium Adrenaline |
Dementonite Bar Ethanol (produces 2 items) |
60 | Deliriumine |
Cannot be deconstructed | |
Chlorine (x2) Ethanol |
60 | Chloral Hydrate |
20 | Chlorine Ethanol |
Basic Chemicals | |
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Medicine | |
Stimulants | |
Poisons | |
Antidotes |
Raw Mineral Materials | |
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Raw Organic Materials | |
Processed Materials | |
Rare Materials |