Hyperactivity
From Official Barotrauma Wiki
Data is up-to-date | |
Last updated for version 1.4.5.0 Last mentioned in changelog 1.4.4.1 The current game version is 1.5.9.2 |
Hyperactivity
Caused by taking Methamphetamine, Hyperzine or drinking an Energy Drink.
"Movement speed and reflexes are heightened."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Hyperactivity ID: haste Type: haste
|
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Movement Speed +0% → +35% Melee Attack Speed |
N/A | Methamphetamine (+420 | +300)* 35 Hyperzine (+400)* - Energy Drink (+100)* - |
- Overrides the character's walking animation with the Vigorous Walk animation.
- Some Hyperactivity is given when taking damage while using Skitter Genes, the amount ranging from 10 to 60 per hit, depending on the gene strength.
Related Talents
Talent | Tree | Description |
---|---|---|
Buff ID: buff
|
Security Officer General Tier 1 |
Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance. |