Hyperactivity

From Official Barotrauma Wiki
Jump to: navigation, search
Data is up-to-date
Last updated for version 1.4.5.0
Last mentioned in changelog 1.4.4.1
The current game version is 1.5.8.0

Hyperactivity

Caused by taking Methamphetamine, Hyperzine or drinking an Energy Drink.

"Movement speed and reflexes are heightened."
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Hyperactivity
ID: haste
Type: haste
No
(Shown on Torso)
No -1/s 0 - 600 +0% → +35% Movement Speed
+0% → +35% Melee Attack Speed
N/A Methamphetamine (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill-
Energy Drink (+100)* Desirable Medical Skill-
  • Overrides the character's walking animation with the Vigorous Walk animation.
  • Some Hyperactivity is given when taking damage while using Skitter Genes, the amount ranging from 10 to 60 per hit, depending on the gene strength.

Related Talents

Talent Tree Description

Buff
ID: buff
Security Officer
General
Tier 1
Gain an additional 50% Buff Duration. Gain an additional 25% Opiate addiction resistance.


v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)