Talents
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Last updated for version 1.2.6.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.2 |
Talents are job-specific special abilities that affect characters' stats in a wide variety of ways, ranging from a simple damage resistance increase, to the ability to craft talent-specific items that can only be obtained this way.
- See also: Experience & Talent Points
General Mechanics
Each character can take 22-24 Talents depending on their job, split between 2 rows and 3 trees.
Each Job has its own unique set of Talents. When they have gained enough experience, characters earn Talent points, which allow them to pick a Talent.
Players can pick talents for bot crew members by opening the Info Tab (Default: ), selecting the Crew tab, then selecting the bot crew member and pressing the "Manage talents" button, which will open their Talent menu.
Each Job has two rows of generic talents; these talents can all be taken, though the next tier of talents is locked until at least two are chosen in the previous tier. (I.e. row 2 talents can only be taken once at least two row 1 talents have been picked, and tier 1 of the specialization trees can only be taken once two of the row 2 talents have been picked.)
Each Specialization tree has 4 Tiers, from top to bottom. A Talent may only be picked if one Talent from the previous Tier in that Specialization has already been unlocked. Additionally, only one tree can be completed at a time - it is not possible to start choosing talents in a second tree if the first tree has not yet been completed. This restriction does not apply to the generic talents in rows 1 and 2; they can be picked at any time as long as they are unlocked.
Some specialization Tiers offer a choice between 2 Talents; in that case, picking one will permanently lock the other one.
Some Talents give a certain percentage of damage resistance. These resistances stack multiplicatively and not additively, meaning that reaching 100% damage resistance is impossible. For example, stacking four 25% damage resistances will give approximately 68% damage resistance, not 100% as if it were additive.
Some Talents increase maximum vitality by a percentage amount. All maximum vitality increases are additive, and based on starting maximum health, i.e. a medic (110 base vitality) with Example of Health (+20% vitality) will gain 22 extra maximum vitality.
Some Talents increase or decrease repair speed. These modifiers are additive. For example, an engineer with Grid Maintainer under the effect of a captain with Leading By Example will repair devices 70% faster, rather than 80% faster if it were multiplicative.
Some Talents unlock fabrication recipes for certain items. If an NPC crew member has such a talent, the recipe will be unlocked for all player characters, as long as the NPC crew member is alive.
See individual pages for more detail on specific talents.
Captain Talents
General | |||||||||||||||||
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Gunslinger | Skipper | Politician | |||||||||||||||
Quickdraw If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful. Reduce the penalty for dual-wielding ranged weapons by 50% |
Leading By Example As long as you're alive, all crew members receive High Morale granting the following: +20% Repair Speed |
Commendations Whenever you finish at least one mission, gain a Commendation. When you apply a Commendation on another character, give them 275 experience. | |||||||||||||||
Deputy Assistants nearby get 20 Helm and 20 Weapons skill and gain these skills twice as fast. |
Lone Wolf If there's no crew members nearby, gain the following: +20% Physical Damage Resistance |
Helmsman Boosts your Helm skill by 30. Increases Engines and Pumps effectiveness by 20%. Does not stack with multiple of the same talent. |
Affiliation Reputation with factions increases 50% faster. Earn 10% more marks when completing a mission for your Affiliated faction. |
Your Reputation... When entering a new outpost you have positive faction reputation with, gain 200 mk. Doubled for cities. You may select an additional mission. | |||||||||||||
Drunken Sailor Gain 75% stun resistance while drunk and immunity to the negative effects of drunkenness. Unlock recipe: Rum. |
Inspiring Presence Crew members in the same room that gain a skill point, instead get 3. Crewmembers walk 5% faster. |
Trickle Down If you gain a skill, so does every other crewmember everywhere. Crewmembers swim 10% faster. |
Campaigning Affiliated faction shipyards offer 10% discount for upgrades and buying submarines. |
Networking Affiliated faction shops offer 10% lower prices. Doubled for faction-unique items. | |||||||||||||
Big Guns Deal 30% more damage with Revolvers and Handcannons to monsters. Reduce the penalty for dual-wielding ranged weapons by 50% |
Family On unlock: Every crewmember gains one level. During missions, if no crewmember has died, upgrades High Morale to Excellent Morale, doubling the bonuses. The deaths of assistants do not count. |
Figurehead Replaces Commendations with Medals that give 550 XP. If the character is then below level 5, give them XP to reach level 5. All services on affiliated outposts give 10% discount. |
Security Officer Talents
General | ||||||||||||||||
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Frogman | Enforcer | Gunner | ||||||||||||||
Boarding Party Unlock recipe: Boarding Axe, Slipsuit, Harpoon Coil-Rifle. |
Pacification Kit Unlock recipe: Autoshotgun, Fulgurium Stun Gun Dart, Riot Shield. |
Rifleman Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round. | ||||||||||||||
Scavenger Whenever you open a container outside your submarine for the first time, you have a 25% chance of finding additional items. |
Slayer Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead. |
Beat Cop Inflict 25% more stun. Doubled against monsters inside the submarine. |
Stonewall Whenever you are attacked, gain an additional 25% physical damage resistance and 25% stun resistance for 4 seconds. |
Commando When firing a ranged weapon while crouched, you gain 70% reduction to spread and inflict 10% more damage. |
Tandem Fire As long as you are manning a turret alongside another allied crewmember, both of your attacks are 20% more powerful. Only the closest allied crewmember gains this effect. | |||||||||||
Daring Dolphin Gain an additional 25% Swimming Speed. |
Easy Turtle Take 20% less damage from attacks while you are in water. |
Crusty Seaman Recover from bleeding much more quickly. |
Inordinate Exsanguination Inflict 100% more Bleeding damage. |
Extra Powder Explosions have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality. |
Gun Runner You move 25% faster while carrying turret ammunition. Walk 20% faster while aiming. | |||||||||||
Spec-Ops Unlock recipe: Thermal Goggles. Inflict double (non-turret) damage against full health enemies. |
Implacable Whenever you fall below 0 health, you will remain fully conscious and your attacks are 25% more powerful for 15 seconds. This effect can only occur once per life each round. |
Warlord Inflict 10% more damage with ranged weapons for every nearby enemy. Up to 50%. Unlock recipe: HMG, HMG Magazine. |
Medical Doctor Talents
General | ||||||||||||||||
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Xenologist | Medic | Chemist | ||||||||||||||
Gene Harvester When looting a monster, there is a 20% chance of finding a Genetic Material on it. |
Medical Expertise Boosts your Medical skill by 30. Your Bandages are more effective. |
Plague Doctor Gain an additional 50% Acid Burn resistance. Unlock recipe: Europabrew, Sulphuric Acid Syringe. | ||||||||||||||
Bloody Business Administering Alien Blood gives 50% less Psychosis. Large Creatures drop one extra Alien Blood. |
Gene Splicer Refining genetic materials adds an additional 10% to their potency. |
Emergency Response Assistants can drag characters at full speed. You move 40% faster if any crewmember is unconscious. |
Medical Assistance Assistants in the same room have their Medical skill boosted by 30. |
Delivery System Unlock recipe: Advanced Syringe Gun. |
Lab Contacts Chemicals can be bought for 30% cheaper. You construct medical items 100% faster. | |||||||||||
Blackmarket Genes Shops on Research Stations and Cities can sell Genetic Materials. You can sell genetic materials for 50% more. |
Gene Tampering All crew members gain 10% more health and move 5% faster. |
Dr. Submarine Medical items you apply are 25% more potent. |
Vitamin Supplements Whenever you apply medicine to a friendly character, they gain 20% health until the end of the mission. |
Super Soldiers Buffs you apply last 25% longer. Unlock recipe: Combat Stimulant. |
What a Stench! Poisons and Acid deal 40% more damage. Unlock recipe: Acid Grenade, 40mm Acid Grenade. | |||||||||||
Genetic Genius Combining different types of genetic materials is 99% less likely to taint the materials. Unlock recipe: Advanced Gene Splicer. |
Miracle Worker Nearby crewmembers are unable to succumb to their injuries unless they give in. You become immune to Miracle in Progress. |
Macrodosing Buffs you apply last 25% longer. Poisons and Acid deals 25% more damage. Unlock recipe: Endocrine Booster. This medical contraption, when used, bestows the user with permanent performance enhancement. |
Engineer Talents
General | |||||||||||||||
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Weapons Engineer | Electrician | Physicist | |||||||||||||
Military Applications Gain a bonus of 20 to Weapons. Unlock recipe: Depleted Fuel, Depleted Fuel Coilgun Ammunition Box. |
Grid Maintainer Unlock recipe: Handheld Electrical Monitor. Gain an additional 50% Repair Speed. |
Unstoppable Curiosity Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful. | |||||||||||||
Arms Race Unlock recipe: Depleted Fuel SMG Magazine, Depleted Fuel Revolver Round. |
Heavy Hitter Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife. |
Pyromaniac Inflict 25% more burning damage. Doubled when fighting against Ballast Flora. Unlock recipe: Flamer. |
Unlimited Power Battery Cells you fabricate are of 1 higher quality. Batteries and Supercapacitors have +10% capacity. |
Buzzin' Your reactor's Max Output is increased by 10%. |
Cruisin' Your reactor's Fuel Efficiency is increased by 20%. | ||||||||||
Weapon Artisan Weapons you fabricate are of 1 higher quality. |
Better Than New Electrical devices you've repaired deteriorate 30% slower. |
Danger Zone Have an additional 50% resistance to Radiation Sickness while wearing a Hazmat Suit. Unlock recipe: Volatile Fulgurium Fuel Rod. | |||||||||||||
Nuclear Option You can craft much cheaper Nuclear Shells and Nuclear Depth Charges, using non-spent Fuel Rods. Unlock recipe: Rapid Fissile Accelerator. |
Lightning Wizard If you have not been attacked for 10 seconds, the next attack you suffer has 80% less power and your attacker is stunned for 4 seconds. Unlock recipe: Arc Emitter. |
Ph.D in Nuclear Physics Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity. Unlock recipe: PUCS. |
Mechanic Talents
General | ||||||||||||||||
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Scrapper | Machinist | Brawler | ||||||||||||||
Miner Whenever you deconstruct an ore, you have a 20% chance to gain double the output. Detach ores 100% faster with cutters. |
Hull Fixer Unlock recipe: Fixfoam Grenade, Handheld Status Monitor. +25% Hull Repair Speed. |
I Am That Guy Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill. Unlock Recipe: Heavy Wrench. | ||||||||||||||
Mass Production Fabricating items has a 40% chance to not consume one of the input ingredients. |
Residual Waste Deconstructing an item has a 20% chance to give double the output. |
Quickfixer After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast. |
Tinkerer You can repair mechanical devices 40% past their normal maximum condition. |
Heavy Lifting You move 20% faster when carrying Metal Crates or Artifacts. |
Mudraptor Wrestler Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance. | |||||||||||
Scrap Savant Deconstructing Scrap gives double the output. Whenever you open a container in a wreck for the first time, you have a 20% chance of finding an additional scrap. |
Tool Maintenance All crew members craft tools at 1 higher quality. |
Let it Drain Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine. Unlock recipe: Portable Pump. |
Berserker While below 50% health, you gain the following: +20% Melee Damage Dealt. |
Foolhardy While below 50% health, you gain the following: +20% Physical Damage Resistance. | ||||||||||||
Iron Storm Tier 1 and Tier 2 submarines can be upgraded as if Tier 3. Unlock recipe: Scrap Cannon. |
Robotics Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time. Unlock recipe: Defense Bot, Defense Bot Ammunition Rounds. |
MECHanic Move 25% faster in an Exosuit. Unlock recipe: Exosuit. |
Assistant Talents
General | |||||||||||||||||
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Grayshirt | Apprentice | Clown | |||||||||||||||
The Waiting List When waiting for CPR, your vitality bar decreases 75% slower. |
Apprenticeship Choose one job as apprenticeship and gain relevant skill boost of that job. |
Enroll into Clown College As long as you are wearing a full clown outfit, you gain Clown Power. Clown Power grants you: +10% Movement Speed | |||||||||||||||
Non-Threatening Enemies will ignore you if you have been ragdolled for longer than 2 seconds. |
Tasty Target Enemies prioritize attacking you. Receive 15% less physical damage. |
Journeyman You and all crew members whose job matches your apprenticeship gets 10 of the job's primary skill and earn this skill 50% faster. |
Logistics System Unlock recipe: Handheld Itemfinder, Makeshift Shelves. You can only install a maximum of 3 of this item on your submarine. |
Water Prankster Unlock recipe: Clown Diving Mask Clown Power grants you: | |||||||||||||
An Apple A Day Gain 100% resistance to the skill loss upon death, and 75% resistance to extra skill loss when choosing to respawn immediately instead of waiting. |
Insurance Policy Whenever you die from non-friendly sources during a mission, your crew is paid 200 marks for each mission you've completed since the last time you've died. |
Loyal Assistant You and all crew members whose job matches your apprenticeship can craft items at 1 higher quality. |
Treacherous Scum You and all crew members whose job does not match your apprenticeship repair, weld and gain skills 20% faster. |
Chonky Honks Honking your horn has a 50% chance to stun nearby creatures for one second. |
Psycho Clown Clown Power allows you to attack faster with melee weapons based on how much Psychosis you have, up to 150%. | ||||||||||||
The Friends We Made Turns unhatched Mudraptors friendly in the Medical Fabricator. Only 2 per crew can be active at the same time. Unlock recipe: Petraptor Egg. |
Graduation Ceremony Get all talents from one random specialization tree of your apprenticeship job's talent tree. Unlock recipe: Ceremonial Sword. |
True Potential Hitting an unconscious ally with a Toy Hammer revives them with a Combat Stimulant applied for 15 seconds. Requires Clown Power. Unlock recipe: Funbringer 3000. |