Bleeding
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 1.4.4.1 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.2 |
Bleeding
Inflicted by most Creatures and Weapons.
0-20: "Blood is slowly dripping out from the wound." 20-60: "Blood pours freely from this ragged and particularly nasty open wound." 60-100: "Blood is gushing out at an alarming rate." Cause of Death: "Bled to death." Cause of Death (Self): "You have bled to death."
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Bleeding ID: bleeding Type: bleeding
|
Yes | No | -0.1/s | 0 - 20 | -0 → -2 Vitality +0 → +0.33 Bloodloss per Second |
Antibiotic Glue (-100 | -75)* 55 Plastiseal (-40 | -30)* 25 Bandage (-30 | -22.5)* 40 |
N/A |
20 - 40 | -2 → -4 Vitality +0.33 → +0.67 Bloodloss per Second If World Hostility is High or Hellish: 2.5% chance every 5 seconds: +5 Infected Wound | ||||||
40 - 60 | -4 → -6 Vitality +0.67 → +1 Bloodloss per Second If World Hostility is High or Hellish: 5% chance every 5 seconds: +5 Infected Wound | ||||||
60 - 100 | -6 → -10 Vitality +1 → +1.67 Bloodloss per Second If World Hostility is High or Hellish: 8% chance every 5 seconds: +5 Infected Wound |
- Characters with the Crusty Seaman talent recover from Bleeding at a rate of -1.1/s instead of -0.1/s.
- Bleeding can be reduced at a rate of -0.05/sec by sleeping in a Bunk, or -0.075/s in a Hospital Bed.
Related Talents
Talent | Tree | Description |
---|---|---|
The Waiting List ID: thewaitinglist
|
Assistant Grayshirt Spec. 1 |
When waiting for CPR, your vitality bar decreases 75% slower. |
Crusty Seaman ID: crustyseaman
|
Security Officer Enforcer Spec. 3 |
Recover from bleeding much more quickly. |
Inordinate Exsanguination ID: inordinateexsanguination
|
Security Officer Enforcer Spec. 3 |
Inflict 100% more Bleeding damage. |
See Also