Bleeding
From Official Barotrauma Wiki
| Data is potentially outdated | |
| Last updated for version 1.4.4.1 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.1 |
Bleeding
Inflicted by most Creatures and Weapons.
0-20: "Blood is slowly dripping out from the wound."
20-60: "Blood pours freely from this ragged and particularly nasty open wound."
60-100: "Blood is gushing out at an alarming rate."
Cause of Death: "Bled to death."
Cause of Death (Self): "You have bled to death."
| Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
|---|---|---|---|---|---|---|---|
Bleeding ID: bleedingType: bleeding
|
Yes | No | -0.1/s | 0 - 20 | N/A | ||
| 20 - 40 | If World Hostility is High or Hellish: 2.5% chance every 5 seconds: +5 | ||||||
| 40 - 60 | If World Hostility is High or Hellish: 5% chance every 5 seconds: +5 | ||||||
| 60 - 100 | If World Hostility is High or Hellish: 8% chance every 5 seconds: +5 |
- Characters with the Crusty Seaman talent recover from Bleeding at a rate of -1.1/s instead of -0.1/s.
- Bleeding can be reduced at a rate of -0.05/sec by sleeping in a Bunk, or -0.075/s in a Hospital Bed.
Related Talents
| Talent | Tree | Description |
|---|---|---|
The Waiting List ID: thewaitinglist
|
Grayshirt Spec. 1 |
When waiting for CPR, your vitality bar decreases 75% slower. |
Crusty Seaman ID: crustyseaman
|
Enforcer Spec. 3 |
Recover from bleeding much more quickly. |
Inordinate Exsanguination ID: inordinateexsanguination
|
Enforcer Spec. 3 |
Inflict 100% more Bleeding damage. |
See Also