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Main article: Medical Items


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A synthetic skin with hemostatic properties, able to quickly seal most wounds.
Medical Usage
Only affects the targeted limb
 Bleeding (-50)*
 Burn (-50)*
Duration 5s
Only affects the targeted limb
 Bleeding (-37.5)*
 Burn (-37.5)*
Duration 5s
Skill Requirements
Skill Requirements
Medical: 25
Handicap Risk of failure proportional to the skill level.
Medical Fabricator
(produces 3 items)
Skill: Medical: 16
Bandage (x3)
Fabrication time 25s
Deconstructor Yield
Base Price 100 mk
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 30 mk
ColonyColony N/A 30 mk
Research OutpostResearch N/A 30 mk
Military OutpostMilitary N/A 30 mk
Mining OutpostMining N/A 30 mk
Medical MerchantMedical Merchant 100 mk 30 mk
Engineer MerchantEngineer Merchant N/A 30 mk
Armory MerchantArmory Merchant N/A 30 mk
Children of The HonkmotherClown Merchant N/A 30 mk
The Church of HuskHusk Merchant N/A 30 mk
Identifier antibleeding2
Categories Medical
Tags smallitem, medical

Plastiseal is a very useful Medical Item used to effectively treat some common injuries.


Plastiseal is used to treat Bleeding and Burns. When applied, it will reduce the affliction strength of both by 50 over a period of 5 seconds. This will only affect the limb on which the Plastiseal is applied. This will translate to a maximum of 50 Vitality recovery from Burns for a character with 100 max Vitality, though usually a single limb will not be burned to this degree. Bleeding does not reduce Vitality appreciably, but instead, Plastiseal is effective at reducing the rate of Bloodloss that Bleeding causes. Plastiseal is one of the few Medical Item to only apply its effects to a single limb. It functions similarly to Bandages and Antibiotic Glue.

Plastiseal treats both regular Burns and Acid Burns.

Bleeding is caused by many attacks from Creatures and hostile Humans. Burns are caused by Fires, failing electrical repairs, various weapons such as Flamers and Ancient Weapons, Explosives, Radiation Sickness, and some Creature attacks, such as Fractal Guardians and Watchers.


Like all Medical Items, Plastiseal can be applied via the Health GUI (Default Key H). See this page for more information on usage.

Plastiseal cannot be loaded into a Syringe Gun, though it can be swung by hand.

Plastiseal is not used in any crafting recipes.

Even though Plastiseal can be applied by hand on another character, this is not recommended, as targeting a specific limb is difficult, and the effects will only be applied to whichever limb is hit.


Plastiseal is a Medical Item that is used to effectively treat some of the most common Afflictions: Bleeding and Burns. An uncommon property of Plastiseal is that it only applies its effects to a single limb. This generally means that several Plastiseal are necessary to fully treat a character, and in general it is advised for Medics to carry more than a single stack at all times. Non-medics may also consider carrying some, due to their somewhat low Medical Skill requirement and general effectiveness.
Since high levels of Bleeding can drain Vitality quickly, Plastiseal are extremely useful at stabilizing a downed character. If a downed crewmate is not being actively attacked by a Creature, Bleeding is often the most pressing threat to their life, and is the cause of the most preventable deaths. Plastiseal can be used fairly generously in the case of catastrophic Bleeding, as it is both reasonably cheap and has no side effects on use.

Plastiseal is effective for most non-emergency and some emergency cases, and is also quite cheap to craft. The more advanced Antibiotic Glue functions similarly to Plastiseal, however while it treats Burns and Bleeding twice as effectively, it is much more expensive, and since it is also limb-specific, much of its healing power is often wasted. A single Plastiseal per limb is sufficient for most cases, though two may be used for very severe injuries.

Since both Bleeding and Burns heal themselves over time (as well as Bloodloss), if a character is not in immediate danger, simply waiting can be an acceptable substitute to Plastiseal, especially in the case of minor wounds, in which case it is not recommended to waste Plastiseal. The Health Scanner HUD will show the affliction strength, and this may be used to judge whether using Plastiseal is necessary. It should be noted however that the Health Scanner HUD sums the damage over the entire character, so this may not give an accurate picture. The affliction strength bar should be referred to instead - this will appear under each Affliction when clicking on a limb in the Health GUI - one Plastiseal will heal 50% of this bar.


  • Prior to (3rd Anniversary Update), crafting yielded 2 Plastiseal for each Bandage, against the current 1 to 1 crafting recipe. Nonetheless, it is still a recommended upgrade.
Medical Items
Basic Chemicals