Campaign Settings
Data is up-to-date | |
Last updated for version 1.4.4.1 Last mentioned in changelog 1.0.7.0 The current game version is 1.5.9.2 |
Main Settings
Save Name
Self explanatory, the name of the campaign save.
Map Seed
The seed the game uses to generate the campaign map.
Selected Submarine
The starting submarine. The price of the submarine will be deducted from the Starting balance.
Submarines with a price greater than the starting balance will be unselectable.
Difficulty Settings
These settings can be accessed with the "Settings" button.
Presets
There are 4 difficulty presets to choose from—Easy, Normal, Hard and Abyssal.
- Easy
- General
- Enable tutorial: On
- Enable Jovian radiation: Off
- Resources
- Starting supplies: High
- Starting balance: High
- Max missions per round: 2
- Mission reward multiplier: 1.0
- Shop price multiplier: 0.9
- Shipyard price multiplier: 0.9
- Hazards
- World hostility: Low
- Crew vitality multiplier: 1.1
- Non-crew vitality multiplier: 1.0
- Oxygen tank capacity multiplier: 1.2
- Reactor fuel multiplier: 1.2
- Repair fail damage multiplier: 1.0
- Security inspection probability: Low
- Show husk infection warning: On
- General
- Normal
- General
- Enable tutorial: On
- Enable Jovian radiation: Off
- Resources
- Starting supplies: Normal
- Starting balance: Medium
- Max missions per round: 2
- Mission reward multiplier: 1.0
- Shop price multiplier: 1.0
- Shipyard price multiplier: 1.0
- Hazards
- World hostility: Medium
- Crew vitality multiplier: 1.0
- Non-crew vitality multiplier: 1.0
- Oxygen tank capacity multiplier: 1.0
- Reactor fuel multiplier: 1.0
- Repair fail damage multiplier: 1.0
- Security inspection probability: Medium
- Show husk infection warning: On
- General
- Hard
- General
- Enable tutorial: Off
- Enable Jovian radiation: Off
- Resources
- Starting supplies: Low
- Starting balance: Low
- Max missions per round: 2
- Mission reward multiplier: 1.0
- Shop price multiplier: 1.5
- Shipyard price multiplier: 1.5
- Hazards
- World hostility: High
- Crew vitality multiplier: 1.0
- Non-crew vitality multiplier: 1.0
- Oxygen tank capacity multiplier: 0.7
- Reactor fuel multiplier: 0.9
- Repair fail damage multiplier: 2.0
- Security inspection probability: High
- Show husk infection warning: Off
- General
- Abyssal
- General
- Enable tutorial: Off
- Enable Jovian radiation: Off
- Resources
- Starting supplies: Low
- Starting balance: Low
- Max missions per round: 2
- Mission reward multiplier: 0.8
- Shop price multiplier: 2.0
- Shipyard price multiplier: 2.0
- Hazards
- World hostility: High
- Crew vitality multiplier: 0.9
- Non-crew vitality multiplier: 1.1
- Oxygen tank capacity multiplier: 0.4
- Reactor fuel multiplier: 0.8
- Repair fail damage multiplier: 5.0
- Security inspection probability: High
- Show husk infection warning: Off
- General
General
Enable Tutorial
Start the game in a tutorial outpost and learn the basics of navigating through the campaign mode!
Enables the campaign tutorial, which is only available in singleplayer.
Enable Jovian Radiation
Main article: Jovian Radiation
The radiation belts around Jupiter are slowly becoming more intense, forcing Europans to delve deeper below the moon's icy crust. In practice, this feature slowly pushes you towards the more dangerous areas of the game, ensuring a gradual increase in difficulty.
Sets the Jovian Radiation mechanic on or off.
Resources
Starting Supplies
Main article: Starting Supplies
How many items will the selected submarine start with.
Sets the starting item set.
Starting Balance
Main article: Marks
How much money is received at the start of a campaign. Also effects which starting submarine can be bought.
Sets the starting balance—Low: 6,000 mk, Medium: 8,500 mk, High: 10,000 mk.
The price of the selected starter submarine will be subtracted from the starting balance, and one cannot be selected if it's price is higher than the base starting balance.
Max Missions per Round
Main article: Missions
How many missions can be selected for a given round.
Sets the limit on the number of missions that can be selected each round (1 - 10). Set to 2 by default.
Mission reward multiplier
Modifies all mission rewards.
Affects the payout of missions. (0.5 - 2.0)
Shop price multiplier
Modifies purchase prices in shops.
Affects the purchase prices of items in shops. (0.1 - 3.0)
Shipyard price multiplier
Modifies purchase prices in shipyards.
Affects the prices of submarines and submarine upgrades in shipyards. (0.1 - 3.0)
Hazards
World hostility
Affects how dangerous Europa is. Higher hostility means more numerous or tougher enemies, more environmental hazards and new challenging mechanics, such as untreated wounds getting infected.
Sets the extra event manager difficulty and the level difficulty multiplier of the campaign.
- Easy
- -15 event manager difficulty
- 60% level difficulty
- Medium
- +0 event manager difficulty
- 100% level difficulty
- Hard
- +20 event manager difficulty
- 160% level difficulty
- Hellish
- +60 event manager difficulty
- 1000% level difficulty
The secret "Hellish" world hostility can be selected by pressing and on the >
button while the world hostility is set to "Hard".
Crew vitality multiplier
Main article: Vitality
Modifies the maximum vitality of all player crew members in the game.
Affects the vitality of all crew members in the game. (0.5 - 2.0)
Non-crew vitality multiplier
Modifies the maximum vitality of all characters who are not members of the player crew.
Affects the vitality of all non-crew characters. (0.5 - 3.0)
Oxygen tank capacity multiplier
Modifies the capacity of all tanks acting as oxygen sources in the game.
Affects the capacity of oxygen sources such as Oxygen Tanks and Oxygenite Tanks. (0.2 - 2.0)
Reactor fuel multiplier
Modifies the duration of all reactor fuels in the game.
Affects the duration of fuel rods. (0.2 - 2.0)
Repair fail damage multiplier
Modifies the damage received from failing a repair attempt.
Affects the strength of afflictions inflicted by failed repairs. (0.5 - 5.0)
Security inspection probability
Modifies how likely it is for security to inspect player characters for stolen items. These random patdowns can also be turned entirely off.
Affects the chance of being randomly searched by outpost security for stolen items. (Off - Low - Medium - High)
Show husk infection warning
Do you want to be given a hint about having contracted the husk infection before it becomes apparent in the health interface?
Sets the Husk Infection warning mechanic on or off.
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