Afflictions
Data is potentially outdated | |
Last updated for version 0.16.7.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.2 |
Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.
Mechanics
Health GUI
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI, which is accessed with the "Health" key (Default: ), or by clicking on the character portrait, health bar or afflictions.
The health UI displays a diagram of limbs that can be selected with the left mouse button (), displaying a list of afflictions affecting the selected limb.
Each affliction on this list displays a colored bar showing the strength of the affliction, the affliction's icon, and the name of the affliction.
Note: some afflictions do not affect specific limbs, and are typically displayed on either the Torso or the Head (specified on the data table's "Limb Specific" column). Additionally, other afflictions are hidden until a certain strength value.
Hovering over an affliction in this list will display its name, its description, a one-word summary of its strength, and the amount of vitality it's currently draining.
At the bottom of the health GUI, a list of suitable treatments is shown. It displays Medical Items that are able to heal afflictions on the selected limb, in order of most to least vitality recovered.
Note: before v0.15.9.0 (Among the Ancients), this list was made inaccurate by low medical skill, however this is no longer the case.
From this list, players are able to click on a suitable treatment to automatically apply it to the selected limb or the whole body, depending on if the medical item is limb specific or not.
For this to work, however, the item must be in the player's inventory, being held by the player, or being worn by the player. Items in containers in any of these places are also able to be used.
Valid treatments for each affliction are shown in the "Treatments" column on the data table. Note that some of these items can also cause unwanted afflictions as a side effect.
Strength
Strength is a number that determines the effects of an affliction.
Some afflictions can lose or gain strength passively over time. This is shown on the data table under the "Strength Change" column.
Application
The formula that determines the application strength of an affliction is as follows: Added Strength = Base Damage * (100 / Max Vitality) * (1 - Resistance)
.
(Note: Resistance
is a decimal ranging from 0 - 1. To convert to decimal from percentage, divide the number by 100, e.g. 80% = 0.8)
For passive growth, the formula is: Added Strength = Base Increase * (1 - Resistance)
.
Reduction
Reduction of affliction strength is significantly less complicated than the aforementioned application of strength.
It simply subtracts the base reduction from the total affliction strength, removing the affliction completely if it reaches 0 strength.
This also applies for passive decay.
Effects
Effects are the results of an affliction at a certain Strength Range, be it Vitality loss, gain/loss of other afflictions, or visual/audio effects. They are shown on the data table under the "Effects" column.
Strength Ranges
Every effect has a Strength Range, shown on the data table under the "Strength Range" column. This determines which set of Effects happen during the progression of the affliction.
Vitality Scaling
The Effects of some afflictions can be scaled to a character's or Creature's maximum Vitality. This is shown on the data table under the "Vitality Scaling" column.
If this is set to "Yes", the Effects of the affliction will be multiplied by the character's or creature's maximum vitality.
For example: Internal Damage has an effect with a maximum vitality decrease of 2. Due to the effect being set to scale to maximum vitality, the max vitality decrease will be set to 200 for characters with 100 max vitality, and 220 for characters with 110 max vitality.
Data Table
A list of all afflictions, and information about them.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Caused By |
---|---|---|---|---|---|---|---|
Battle-Ready |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +30% Stun Resistance +30% Melee Attack Speed +20% Ranged Fire Rate +20% Turret Fire Rate |
N/A | N/A |
Beat Cop |
No (Shown on Torso) |
No | -1/s | 0 - 2 | N/A | N/A | N/A |
Vitamin Supplements |
No (Shown on Torso) |
No | 0/s | 0 - 60 | +20% Maximum Health | N/A | Vitamin Supplements |
Berserker |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Melee Damage | N/A | Berserker |
Camaraderie |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Damage Resistance | N/A | Camaraderie |
Clown Power |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Damage Resistance +10% Movement Speed |
N/A | Enroll into Clown College |
Combat Stimulant |
No (Shown on Torso) |
No | -1/s | 0 - 10 | 0% → 45% Stun Resistance -1 Damage* per second -1 Burn* per second -1 Bloodloss per second -1 Bleeding per second -1 Chem Withdrawal per second |
N/A | Combat Stimulant (+75)* -
|
10 - 100 | 45% → 50% Stun Resistance -2 Damage* per second -2 Burn* per second -2 Bloodloss per second -2 Bleeding per second -2 Chem Withdrawal per second | ||||||
Commando |
No (Shown on Torso) |
No | -1/s | 0 - 1 | N/A | N/A | N/A |
Dashing |
No (Shown on Torso) |
No | -2/s | 0 - 1 | N/A | N/A | N/A |
Deputy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20 Helm Skill +20 Weapons Skill +100% Weapons Skill Gain Speed +100% Helm Skill Gain Speed |
N/A | Deputy |
Treacherous Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Skill Gain Speed +20% Repair speed +20% Hull Repair Speed |
N/A | Treacherous Scum |
Down with the Ship |
No (Shown on Torso) |
Yes | -1/s | 0 - 60 | +50% Hull Repair Speed +50% Swimming Speed |
N/A | Down with the Ship |
Emergency Response |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Can drag bodies without movement penalty | N/A | Emergency Response |
Emergency Response (Self Buff) |
No (Never Shown) |
No | -1/s | 0 - 1 | +40% Movement Speed | N/A | Emergency Response |
Endocrine Boost |
No (Shown on Torso) |
No | 0/s | 0 - 10 | +25% Maximum Vitality +10 Electrical Skill +10 Helm Skill +10 Mechanical Skill +10 Medical Skill +10 Weapons Skill |
N/A | N/A |
Emergency Maneuvers |
No (Never shown) |
No | -1s | 0 - 5 | Set Helm Skill to 100 | N/A | Emergency Maneuvers |
Excellent Morale |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +40% Repair speed +40% Hull Repair Speed +10% Movement Speed |
N/A | Family |
Foolhardy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Damage Resistance | N/A | Foolhardy |
Gene Tampering |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Movement Speed +10% Maximum Health |
N/A | Gene Tampering |
Guarded |
No (Shown on Torso) | No | +1/s | 0 - 10 | N/A | N/A | Lightning Wizard |
High Morale |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +20% Repair speed +20% Hull Repair Speed +5% Movement Speed |
N/A | Leading By Example |
Implacable |
No (Shown on Torso) |
No | -1/s | 0 - 15 | +25% Damage Remain conscious even below 0 vitality. |
N/A | Implacable |
Inspirational Leader |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +25% Skill Gain Speed | N/A | Inspirational Leader |
Inspired to Act |
No (Shown on Torso) |
No | N/A | N/A | 0% → 25% Damage Resistance +10 bonus to all Skills |
N/A | N/A |
Notice me |
No (Shown on Torso) |
No | -1/s | 0 - 1 | When gaining a Skill Point, gain 2 extra of the same Skill | N/A | Inspiring Presence |
Inspiring Presence |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +5% Walking/Running Speed | N/A | Inspiring Presence |
Inspiring Tunes |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +15 Electrical Skill +15 Helm Skill +15 Mechanical Skill +15 Medical Skill +15 Weapons Skill |
N/A | Inspiring Tunes |
Journeyman |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Applies the relevant Journeyman affliction to crewmates with jobs that match the Assistant's Apprenticeship | N/A | Journeyman |
Journeyman (Captain) | No (Never shown) |
No | N/A | N/A | +10 Helm Skill +50% Helm Skill Gain Speed |
N/A | Journeyman |
Journeyman (Engineer) | No (Never shown) |
No | N/A | N/A | +10 Electrical Engineering Skill +50% Electrical Engineering Skill Gain Speed |
N/A | Journeyman |
Journeyman (Mechanic) | No (Never shown) |
No | N/A | N/A | +10 Mechanical Engineering Skill +50% Mechanical Engineering Skill Gain Speed |
N/A | Journeyman |
Journeyman (Medical Doctor) | No (Never shown) |
No | N/A | N/A | +10 Medical Skill +50% Medical Skill Gain Speed |
N/A | Journeyman |
Journeyman (Security Officer) | No (Never shown) |
No | N/A | N/A | +10 Weapons Skill +50% Weapons Skill Gain Speed |
N/A | Journeyman |
Lone Wolf |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Melee Damage +20% Damage* Resistance +20% Stun Resistance |
N/A | Lone Wolf |
Loyal Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +1 Fabrication Quality | N/A | Loyal Assistant |
Medical Assistant |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +30 Medical Skill | N/A | Medical Assistance |
Melodic Respite |
No (Shown on Torso) |
No | -1/s | 0 - 60 | +25% Repair speed | N/A | Melodic Respite |
Melodic Respite (Charging) |
No (Never shown) |
No | -1/s | 0 - 12 | N/A | N/A | Melodic Respite |
Miracle In Progress |
No (Shown on Torso) |
No | -1/s | 0 - 1 | Cannot Die to Afflictions | N/A | Miracle Worker |
Picking Up the Slack |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +10 Electrical Skill +10 Helm Skill +10 Mechanical Skill +10 Medical Skill +10 Weapons Skill +25% Repair speed |
N/A | Crew Layabout |
Powerattacking |
No (Shown on Torso) |
No | -1/s | 0 - 1.5 | 0 → 100% Melee Damage | N/A | N/A |
Pressure Stabilized |
No (Shown on Torso) |
No | -1/s | 0 - 900 | 100% Oxygen Low Resistance -0.5 Oxygen Low per second Pressure Immunity Character does not deplete hull oxygen |
N/A | Pressure Stabilizer (+900 | +450)* 35 |
Pyromania |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +40% Damage Resistance | N/A | N/A |
Ready To Draw |
No (Shown on Torso) |
No | +1/s | 0 - 8 | N/A | N/A | Quickdraw |
Quickfixer |
No (Shown on Torso) |
No | -1/s | 0 - 10 | +20% Movement Speed | N/A | Quickfixer |
Regenerating |
No (Shown on Torso) |
No | -2/s | 0 - 1 | -0.0625 Damage per second -0.0625 Burn per second -0.0625 Bloodloss per second |
N/A | N/A |
In the Flow |
No (Shown on Torso) |
No | -1/s | 0 - 7 | +70% Repair speed | N/A | N/A |
Revenge Squad |
No (Shown on Torso) |
No | -1/s | 0 - 120 | +30% Damage Resistance | N/A | Revenge Squad |
Salvage Crew |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +50% Swimming Speed +10% Damage Resistance |
N/A | Salvage Crew |
Skedaddle |
No (Shown on Torso) |
No | -1/s | 0 - 5 | +30% Movement Speed | N/A | Skedaddle |
Skillful Melodies |
No (Shown on Torso) |
No | -1/s | 0 - 20 | +30% Skill Gain Speed | N/A | N/A |
Soothing Sounds |
No (Shown on Torso) |
No | -1/s | 0 - 20 | -0.015 Damage per sec -0.015 Burn per sec -0.015 Bloodloss -0.015 Bleeding per second |
N/A | N/A |
Station Engineer |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +50% Repair speed +50% Hull Repair Speed |
N/A | Station Engineer |
Stayin' Alive |
No (Never Shown) |
No | -1/s | 0 - 1 | Reduce Oxygen Low 20% more effectively when performing CPR | N/A | Stayin' Alive |
Steady Tune |
No (Never shown) |
No | -1s | 0 - 12 | N/A | N/A | Steady Tune |
Still Kicking |
No (Shown on Torso) |
No | -1/s | 0 - 1 | -50 Damage -50 Burn -50 Bloodloss -50 Bleeding -50 Oxygen Low -5 Stun |
N/A | N/A |
Stonewall |
No (Shown on Torso) |
No | -1/s | 0 - 4 | +25% Damage Resist +25% Stun Resist |
N/A | Stonewall |
Prodigy |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +100% Skill Gain Speed | N/A | N/A |
Tandem Fire |
No (Shown on Torso) |
No | -1/s | 0 - 2 | +20% Damage | N/A | Tandem Fire |
Tinker Exhaustion |
No (Shown on Torso) |
No | -1/s | 0 - 35 | N/A | N/A | N/A |
Trickle Down |
No (Never shown) |
No | -1/s | 0 - 1 | +10% Swimming Speed | N/A | Trickle Down |
Tumbling |
No (Shown on Torso) |
No | -1s | 0 - 2.5 | +40% Revolver Damage +40% Handcannon Damage |
N/A | N/A |
Well-drilled |
No (Shown on Torso) |
No | -1/s | 0 - 1 | +20% Repair speed +20% Hull repair speed +35% Skill gain speed |
N/A | N/A |
Incremental Stun |
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 90 | -0% → -70% Movement Speed Visual Effects |
N/A | Chloral Hydrate (125 | 62.5)* 30
|
90 - 100 | Stun +3 Nausea per second Visual Effects | ||||||
Progressive Stun |
No | No | 0 - 9: +2/s 9-99: +18/s 99-100: +10/s |
0-9 | -0% → -70% Movement Speed Visual Effects |
N/A | N/A
|
9 - 99 | -0% → -70% Movement Speed Visual Effects | ||||||
99 - 100 | +100 Incremental Stun -100 Progressive Stun Visual Effects | ||||||
Stun |
No | No | -1/s | 0 - 30 | Character Unconscious | Hyperzine (-54 | -15)* 50 Methamphetamine (-22.5)* - |
N/A |
Vigor |
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +50% Damage* Resistance +0% → +35% Melee Attack Damage |
N/A | Anabolic Steroids (+420 | +300)* 35 Hyperzine (+400)* - Deusizine (+200)* - Banana (+10)* - |
Space Herpes |
No (Shown on Torso) |
No | Depends on Karma | 0 - 100 | Randomly: +5 Disoriented | N/A | N/A
|
50 - 100 | -40% Movement Speed Randomly: Character Unconscious for 7.5 → 10 seconds Randomly: +5 Disoriented Visual Effects | ||||||
Slow |
No (Shown on Torso) |
No | -10/s | 0 - 80 | -0% → -65% Movement Speed | N/A | N/A |
Reaper's Tax |
No (Shown on Torso) |
No | N/A | 0 - 100 | -10 → -40 Vitality -20% Movement Speed -10% → -50% Skill Penalty |
Cigar (-25)* - | N/A |
Husk Infection Resistance |
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +75% Husk Infection Resistance | N/A | Broad-spectrum Antibiotics (+600 | +300)* 25 |
Husk Roulette Participation |
No (Never Shown) |
No | -0.1/s | 0-120 | N/A | N/A | N/A |
Paralysis Resistance |
No (Shown on Torso) |
No | -5/s | 0 - 800 | +100% → +300% Paralysis Resistance (note) | N/A | Anaparalyzant (+800 | +390)* 64 |
Pressure Resistance |
No (Shown on Torso) |
No | -1/s | 0 - 100 | +0% → +75% Pressure Resistance | N/A | N/A |
Psychosis Resistance |
No (Shown on Head) |
No | -1/s | 0 - 600 | +0% → +75% Psychosis Resistance | N/A | Rum (+600)* - Cigar (+500)* - Pipe Tobacco (+375)* - Ethanol (+300)* - |
Stabilozine |
No (Shown on Torso) |
No | 0 - 120: -1/s |
0 - 120 | -1 all Poisons per Second | N/A | Stabilozine (+120 | +60)* 25 |
Recoil Stabilized |
No (Never shown) |
No | N/A | 0 - 1 | Immune to Stun from using HMG while underskilled | N/A | Exosuit |
Psychosis |
No (Shown on Head) |
No | -0.1/s | 0 - 100 | Every 30 - 120 seconds: One Psychosis Effect Every 100 - 200 seconds: Emergency Siren warning Non-crewmate mental states: 0 - 25: Normal 20.83 - 50: Confused 41.6 - 75: Afraid 62.5 - 100: Desperate 83.3 - 100: Berserk |
Cigar (-150)* - Pipe Tobacco (-125)* - Rum (-90)* - Haloperidol (-100 | -25)* 37 Ethanol (-20)* - |
Alien Blood (+45 | +45)* 35 Hallucinogenic Bufotoxin (+20)* - Anaparalyzant (+5 | +45)* 64 |
Psycho Clown |
No (Never shown) |
No | N/A | 0 - 100 | 100% Oxygen Low Resistance -0.5 Oxygen Low per second Pressure Immunity Character does not deplete hull oxygen +100 Psychosis every 5 seconds |
N/A | N/A |
Barotrauma |
No (Never Shown) |
Yes | N/A | 0 - 1 | -10 Vitality Visual Effects |
N/A | N/A |
Cyanide Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 30: 2/s 30 - 50: 3/s 50 - 75: 4/s 75 - 100: 5/s |
0 - 10 | +11 Oxygen Low per second Visual Effects |
Cyanide Antidote (-100 | -50)* 40 Stabilozine (-30 | -15)* 25 Europabrew (-30)* - |
Cyanide (+11 | +10)* 60
|
10 - 30 | -0% → -10% Movement Speed +11 Oxygen Low per second -4 Husk Infection per second Visual Effects | ||||||
30 - 50 | -10% → -30% Movement Speed +10 Oxygen Low per second -8 Husk Infection per second Visual Effects | ||||||
50 - 75 | -30% Movement Speed +10 Oxygen Low per second -20 Husk Infection per second +10 Organ Damage per second Visual Effects If below 75% Health: Stun | ||||||
75 - 99 | -30% Movement Speed +10 Oxygen Low per second -50 Husk Infection per second +30 Organ Damage per second Visual Effects If below 90% Health: Stun | ||||||
99 - 100 | -200 Vitality -30% Movement Speed +10 Oxygen Low per second -100 Husk Infection per second +60 Organ Damage per second For non-human characters, if above 50% Health:7.5% chance per second: -9999 Cyanide Poisoning Visual Effects Any character, if below 90% Health: Stun | ||||||
Deliriumine Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 100: 1/s |
0 - 100 | +1 Psychosis per Second | Deliriumine Antidote (-200 | -100)* 40 Stabilozine (-30 | -15)* 25 Europabrew (-30)* - |
Deliriumine (+20 | 10)* 35 |
Morbusine Poisoning |
No (Shown on Torso) |
Yes | 0 - 10: -0.25/s 10 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed +12 Oxygen Low per second Visual Effects |
Morbusine Antidote (-100 | -30)* 5 Stabilozine (-30 | -15)* 25 Europabrew (-30)* - |
Morbusine (+11 | +10)* 50
|
10 - 20 | -10% Movement Speed +11 Oxygen Low per second Visual Effects | ||||||
20 - 75 | -10% → -50% Movement Speed +11 Oxygen Low per second For Characters that do not need oxygen: +4 Organ Damage per second Visual Effects | ||||||
75 - 99 | -50% → -80% Movement Speed +12 Oxygen Low per second For Characters that do not need oxygen: +10 Organ Damage per second If below 75% Health: Stun Visual Effects | ||||||
99 - 100 | -50% → -80% Movement Speed +12 Oxygen Low per second For Characters that do not need oxygen: +45 Organ Damage per second For non-human characters, if above 50% Health:10% chance per second: -9999 Morbusine Poisoning If below 90% Health: Stun +5 Stun every 30-60 seconds Visual Effects | ||||||
Radiation Sickness |
No (Shown on Torso) |
0 - 25: No 25 - 200: Yes |
-0.07/s | 0 - 25 | None | Antirad (-100 | -25)* 25 Stabilozine (-30 | -15)* 25 Europabrew (-30)* - |
Radiotoxin (+64 | +32)* 30
|
25 - 50 | +0.06 Burn per Second Visual Effects | ||||||
50 - 75 | +0.115 Burn per Second +1.05 Nausea per Second Visual Effects | ||||||
75 - 100 | +0.235 Burn per Second +1.1 Nausea per Second Visual Effects | ||||||
100 - 125 | +0.395 Burn per Second +1.2 Nausea per Second Visual Effects | ||||||
125 - 150 | +0.555 Burn per Second +1.4 Nausea per Second Visual Effects | ||||||
150 - 175 | +0.715 Burn per Second +1.6 Nausea per Second Visual Effects | ||||||
175 - 200 | +0.875 Burn per Second +1.8 Nausea per Second Visual Effects | ||||||
Sufforin Poisoning |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 50: 0.5/s 50 - 100: 1/s |
0 - 10 | Visual Effects | Sufforin Antidote (-100 | -50)* 40 Stabilozine (-30 | -15)* 25 Europabrew (-30)* - |
Sufforin (+11 | +10)* 60
|
10 - 50 | -0.5 Husk Infection per second Visual Effects | ||||||
50 - 75 | -0% → -20% Movement Speed -2 Husk Infection per second Visual Effects | ||||||
75 - 99 | -20% Movement Speed +5 Organ Damage per second -5 Husk Infection per second If below 90% Health: Stun Visual Effects | ||||||
99 - 100 | -20% Movement Speed +10 Organ Damage per second -100 Husk Infection per second +50 Nausea every 1-3 seconds If below 90% Health: Stun Visual Effects For non-human characters, if above 50% Health:10% chance per second: -9999 Sufforin Poisoning | ||||||
Paralysis |
No (Shown on Torso) |
No | 0 - 10: -0.25/s 10 - 99: 4/s 99 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed Visual Effects |
Hallucinogenic Bufotoxin (-40)* - | Paralyzant (+11 | +10)* 60
|
10 - 99 | -10% → -90% Movement Speed Visual Effects | ||||||
99 - 100 | -90% Movement Speed Stun Visual Effects For characters with max Health greater than 1000: 5% chance per second: -9999 Paralysis | ||||||
Paralysis |
No (Shown on Torso) |
Yes | 0 - 10: -0.25/s 10 - 99: 1/s 99 - 100: 1/s |
0 - 10 | -0% → -10% Movement Speed Visual Effects |
Hallucinogenic Bufotoxin (-40)* - | N/A
|
10 - 99 | -10% → -90% Movement Speed Visual Effects | ||||||
99 - 100 | -90% Movement Speed Stun Visual Effects For characters with max Health greater than 1000: 5% chance per second: -9999 Slow Paralysis | ||||||
Oxygen Low |
No (Shown on Torso) |
0-50: No 50-200: Yes |
If breathing: -10/s If not breathing: While conscious: 5/s While unconscious: 1/s |
0 - 50 | N/A | Liquid Oxygenite (-275 | -50)* - Deusizine (-125 | -32.5)* 72 Methamphetamine (-90 | -45)* 35 Anabolic Steroids (-12)* - Hyperzine (-15 | -6)* 50 |
Fentanyl (+30 | +40)* 72 Pomegrenade Extract (+25)* - Morphine (+20 | +30)* 30 Opium (+17.5 | +30)* 15 Naloxone (0 | +30)* 39
|
50 - 200 | -0 → -2 Vitality Visual & Audio Effects | ||||||
Nausea |
No (Shown on Torso) |
No | -1/s | 0 - 100 | -0% → -40% Movement Speed Visual Effects Every 12 - 16 seconds: -100% Movement Speed for 1.7 seconds Vomit (2 second duration) +0.5 Organ Damage |
N/A | Energy Drink (+50)* - Raptor Bane Extract (+100)* - Ethanol (+20)* - Rum (+15)* - |
Disoriented | No (Never Shown) |
No | -1/s | 0 - 50 | Inverted Controls | N/A | N/A
|
50 - 100 | -30% Movement Speed Inverted Controls Visual Effects | ||||||
Infected Wound |
Yes | Yes | +0.1/s | 0 - 30 | -0 → -0.3 Vitality | Antibiotic Glue (-600 | -480)* 55 Broad-spectrum Antibiotics (-90 | -60)* 25 Deusizine (-25 | -10)* 72 Rum (-15)* - Ethanol (-8)* - Saline (-5 | -3)* 40 |
N/A
|
30 - 60 | -0.3 → -0.6 Vitality Humans: +0.2 Organ Damage per second | ||||||
60 - 200 | -0.6 → -2 Vitality Humans: +0.5 Organ Damage per second 3% chance per second: +15 Nausea | ||||||
Damage Immunity |
No (Never Shown) |
No | -0.6/s | 0 - 1 | 100% Damage* Resistance 100% Bleeding* Resistance 100% Burn* Resistance |
N/A | N/A |
Psychosis Resistance |
No (Shown on Head) |
No | -1/s | 0 - 60 | +100% Psychosis Resistance | N/A | N/A |
Hyperactivity |
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Movement Speed +0% → +35% Melee Attack Speed |
N/A | Methamphetamine (+420 | +300)* 35 Hyperzine (+400)* - Energy Drink (+100)* - |
Decrepify |
No (Shown on Torso) |
No | N/A | 0 - 100 | -10% → -25% Max Vitality | N/A | Tainted Genetic Materials |
Glass Jaw |
No (Shown on Torso) |
No | N/A | 0 - 100 | +25% → +75% afflictedStun,Incremental Stun, andProgressive Stun | N/A | Tainted Genetic Materials |
Hypersensitivity |
No (Shown on Torso) |
No | N/A | 0 - 100 | +25% → +75% afflicted Damage | N/A | Tainted Genetic Materials |
Inflamed Lung |
No (Shown on Torso) |
No | +0.1/s -10/s When >10 Oxygen Low |
0 - 100 | -0 → -50 Vitality | N/A | Tainted Genetic Materials |
Muscular Dystrophy |
No (Shown on Torso) |
No | N/A | 0 - 100 | -10% → -50% Melee Attack Damage | N/A | Tainted Genetic Materials |
Outside Influence |
No (Shown on Head) |
No | N/A | 0 - 20 | +0.1 Psychosis per second | N/A | Tainted Genetic Materials
|
20 - 40 | +0.15 Psychosis per second | ||||||
40 - 60 | +0.2 Psychosis per second | ||||||
60 - 80 | +0.25 Psychosis per second | ||||||
80 - 100 | +0.3 Psychosis per second | ||||||
Rigid Joints |
No (Shown on Right Leg) |
No | N/A | 0 - 100 | -15% → -45% Movement Speed | N/A | Tainted Genetic Materials |
Tunnel Vision |
No (Shown on Head) |
No | N/A | 0 - 100 | Visual Effects (Worsens with affliction strength) |
N/A | Tainted Genetic Materials |
Xenobiology |
No (Shown on Torso) |
No | N/A | 0 - 100 | -25% → -66% affliction strength change from Medical Items | N/A | Tainted Genetic Materials |
Moloch Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | 10% → 25% Damage* Resistance | N/A | Genetic Material (Moloch) - |
Tiger Thresher Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | 20% → 100% Oxygen Low Resistance Character does not deplete hull oxygen. |
N/A | Genetic Material (Tiger Thresher) - |
Hammerhead Matriarch Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | -0.1 Damage per second -0.025 Bleeding per second |
N/A | Genetic Material (Hammerhead Matriarch) -
|
20 - 40 | -0.35 Damage per second -0.088 Bleeding per second | ||||||
40 - 60 | -0.5 Damage per second -0.125 Bleeding per second | ||||||
60 - 80 | -0.65 Damage per second -0.16 Bleeding per second | ||||||
80 - 100 | -0.75 Damage per second -0.18 Bleeding per second | ||||||
Husk Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | Husk Infection cannot go above 90 strength Prevents transformation into a husk upon death |
N/A | Genetic Material (Husk) - |
Immunity to Husk Transformation |
No (Never Shown) |
No | -10/s | 0 - 100 | Husk Infection cannot go above 90 strength Prevents transformation into a husk upon death |
N/A | N/A |
Skitter Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5Damage* received at once:+10 Hyperactivity | N/A | Genetic Material (Skitter) -
|
20 - 40 | If ≥5Damage* received at once:+20 Hyperactivity | ||||||
40 - 60 | If ≥5Damage* received at once:+30 Hyperactivity | ||||||
60 - 80 | If ≥5Damage* received at once:+45 Hyperactivity | ||||||
80 - 100 | If ≥5Damage* received at once:+60 Hyperactivity | ||||||
Hammerhead Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +20% → +100% Melee Damage | N/A | Genetic Material (Hammerhead) - |
Hunter Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5Damage* received at once:+20 Increased Melee Damage (Temporary) | N/A | Genetic Material (Hunter) -
|
20 - 40 | If ≥5Damage* received at once:+40 Increased Melee Damage (Temporary) | ||||||
40 - 60 | If ≥5Damage* received at once:+60 Increased Melee Damage (Temporary) | ||||||
60 - 80 | If ≥5Damage* received at once:+80 Increased Melee Damage (Temporary) | ||||||
80 - 100 | If ≥5Damage* received at once:+100 Increased Melee Damage (Temporary) | ||||||
Increased Melee Damage (Temporary) |
No (Shown on Torso) |
No | -1/s | 0 - 100 | +75% → +150% Melee Damage | N/A | N/A |
Crawler Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +50% Swimming Speed | N/A | Genetic Material (Crawler) - |
Mantis Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | +10% → +25% Walking/Running Speed | N/A | Genetic Material (Mantis) - |
Mudraptor Genes |
No (Shown on Head) |
No | N/A | 0 - 100 | A Mudraptor-like beak protruding from the head. Can be used by pressing the [Creature Attack] key. (Default: ) |
N/A | Genetic Material (Mudraptor) - |
Spineling Genes |
No (Shown on Torso) |
No | N/A | 0 - 100 | Spineling-like protrusions growing out of the back. Can be shot out by pressing the [Creature Attack] key (Default: ). |
N/A | Genetic Material (Spineling) - |
Mollusc Genes |
No (Shown on Torso) |
No | N/A | 0 - 20 | If ≥5Damage* received at once:+10 Vigor | N/A | Genetic Material (Mollusc) -
|
20 - 40 | If ≥5Damage* received at once:+20 Vigor | ||||||
40 - 60 | If ≥5Damage* received at once:+30 Vigor | ||||||
60 - 80 | If ≥5Damage* received at once:+45 Vigor | ||||||
80 - 100 | If ≥5Damage* received at once:+60 Vigor | ||||||
Watcher's Gaze |
No (Shown on Head) |
No | 0 - 50: -4/s 50 - 60: -7/s 60 - 100: -19/s |
0 - 50 | Creatures: +10% Movement Speed +50% Max Vitality Humans: Visual Effects |
Cigar (-125)* - | N/A
|
50 - 60 | Creatures: +20% Movement Speed +100% Max Vitality Humans: 2% chance every second for+20 Nausea 2% chance every second for+20 Psychosis Visual Effects | ||||||
60 - 100 | Creatures: +30% Movement Speed +200% Max Vitality Humans: -80% Movement Speed +2 Nausea per second +3 Psychosis per second Visual Effects | ||||||
EMP |
No (Never Shown) |
Yes | 0 - 25: -1/s 25 - 50: -1.5/s 50 - 75: 2/s 75 - 100: -3/s |
0 - 25 | Stun | N/A | N/A
|
25 - 50 | Stun +0.1 Internal Damage per second (note) | ||||||
50 - 75 | Stun +0.25 Internal Damage per second (note) | ||||||
75 - 100 | Stun +0.5 Internal Damage per second (note) | ||||||
Slow Metabolism |
No (Shown on Torso) |
No | -1/s | 0 - 600 | Buffs* decay 0% → 50% slower | N/A | Tonic Liquid (+300)* - |
Drag |
No (Never Shown) |
No | -0.6/s | 0 - 1 | -70% Swimming Speed -40% Walking Speed |
N/A | N/A |
Doom of Jove |
No (Never Shown) |
Yes | N/A | 0 - 100 | -0 → -1 Vitality | N/A | N/A |
Disguised |
No | No | N/A | 0 - 100 | N/A | N/A | N/A |
Disguised As Husk |
No (Not Shown) | No | -1/s | 0 - 1 | Husks become passive | N/A | N/A |
Acid Vulnerability |
No (Shown on Torso) |
No | -0.8/s | 0 - 100 | +0% → +300% Acid Burn Vulnerability +0% → +300% Husk Infection Vulnerability |
N/A | Europabrew (+50)* - |
Chem Addiction |
No (Shown on Head) |
No | -0.025/s | 0 - 20 | None | N/A | Combat Stimulant (+20 | +40)* 35 Hyperzine (+18 | +36)* 50 Anabolic Steroids (+15 | +30)* 35 Methamphetamine (+15 | +30)* 35
|
20 - 40 | +0.1 Chem Withdrawal per Second | ||||||
40 - 60 | +0.2 Chem Withdrawal per Second | ||||||
60 - 80 | +0.4 Chem Withdrawal per Second | ||||||
80 - 100 | +0.8 Chem Withdrawal per Second | ||||||
Chem Withdrawal |
No (Shown on Head) |
No | 0 - 20: -0.05/s 20 - 40: -0.05/s 40 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | Anabolic Steroids (-90)* - Hyperzine (-90)* - Methamphetamine (-90)* - |
N/A
|
20 - 40 | -0 → -20 Vitality -0% → -20% Movement Speed 5% chance every second for+10 Nausea Visual Effects | ||||||
40 - 80 | -20 → -50 Vitality -20% → -30% Movement Speed 15% chance every second for+20 Nausea Visual Effects | ||||||
80 - 100 | -50 → -200 Vitality -20% → -50% Movement Speed 25% chance every second for+30 Nausea Visual Effects | ||||||
Drunk |
No (Shown on Head) |
No | 0 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | Ethanol (+20)* - Rum (+90)* -
|
20 - 40 | -0 → -20% Movement Speed -0 → -10 Vitality Visual Effects | ||||||
40 - 80 | -20% → -30% Movement Speed -10 → -30 Vitality 5% chance every second for+10 Nausea Visual Effects | ||||||
80 - 100 | -30% → -50% Movement Speed -30 → -100 Vitality 15% chance every second for+20 Nausea Visual Effects | ||||||
Drunk |
No (Shown on Head) |
No | 0-20: -0.1/s 20 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | N/A | Ethanol (+20)* - Rum (+90)* -
|
20 - 40 | -100 Drunk Visual Effects | ||||||
40 - 80 | -100 Drunk Visual Effects | ||||||
80 - 100 | -100 Drunk Visual Effects | ||||||
Alcohol Sensitivity |
No (Shown on Torso) |
No | -1/s | 0 - 100 | +0% → +500% Drunk Vulnerability | N/A | Broad-spectrum Antibiotics (+10 | +20)* 25 |
Opiate Addiction |
No (Shown on Head) |
No | 0 - 40: -0.05/s 40 - 100: -0.1/s |
0 - 20 | None | Naloxone (-60 | -30)* 40 | Fentanyl (+25 | +75)* 72 Morphine (+20 | +40)* 50 Opium (+25 | +43.75)* 40
|
20 - 40 | +0.15 Opiate Withdrawal per Second | ||||||
40 - 80 | +0.25 Opiate Withdrawal per Second | ||||||
80 - 100 | +0.5 Opiate Withdrawal per Second -0 → -20 Vitality | ||||||
Opiate Overdose |
No (Shown on Head) |
No | -0.5/s | 0 - 50 | Visual Effects | Naloxone (-60 | -30)* 40 | Fentanyl (+22.5 | +30)* 72 Morphine (+20 | +30)* 50 Opium (+25 | +37.5)* 40
|
50 - 100 | -0 → -200 Vitality -0% → -50% Movement Speed Visual Effects | ||||||
Opiate Withdrawal |
No (Shown on Head) |
No | 0 - 20: -0.05/s 20 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | Fentanyl (-100)* - Naloxone (-60 | -30)* 40 Morphine (-20 | -30)* 50 Opium (-25 | -37.5)* 40 |
N/A
|
20 - 40 | -0 → -20 Vitality -0% → -20% Movement Speed 5% chance every second for +10 Nausea Visual Effects | ||||||
40 - 80 | -20 → -50 Vitality -20% → -30% Movement Speed 15% chance every second for +20 Nausea Visual Effects | ||||||
80 - 100 | -50 → -200 Vitality -50% Movement Speed 25% chance every second for +30 Nausea Visual Effects | ||||||
Bite Wounds |
Yes | Yes | N/A | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-40 | -25)* 50 Opium (-20 | -16.25)* 40 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-8 | -4)* 25 Protein Bar (-7.5)* - |
N/A |
Blunt Force Trauma |
Yes | Yes | N/A | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-40 | -25)* 50 Opium (-20 | -16.25)* 40 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-8 | -4)* 25 Protein Bar (-7.5)* - |
N/A |
Concussion |
No (Shown on Head) |
No | -0.01/s | 0 - 10 | Once every 30 - 60 seconds: Vomit (2 second duration) Visual Effects |
Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-40 | -25)* 50 Opium (-20 | -16.25)* 40 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-8 | -4)* 25 Protein Bar (-7.5)* - |
N/A |
Deep Tissue Injury |
Yes | Yes | N/A | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-40 | -25)* 50 Opium (-20 | -16.25)* 40 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-8 | -4)* 25 Protein Bar (-7.5)* - |
N/A |
Gunshot Wound |
Yes | Yes | N/A | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-40 | -25)* 50 Opium (-20 | -16.25)* 40 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-8 | -4)* 25 Protein Bar (-7.5)* - |
N/A |
Internal Damage |
Yes | Yes | N/A | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-40 | -25)* 50 Opium (-20 | -16.25)* 40 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-8 | -4)* 25 Protein Bar (-7.5)* - |
N/A |
Lacerations |
Yes | Yes | N/A | 0 - 200 | -0 → -2 Vitality | Fentanyl (-75 | -50)* 72 Deusizine (-60 | -40)* 72 Morphine (-40 | -25)* 50 Opium (-20 | -16.25)* 40 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-8 | -4)* 25 Protein Bar (-7.5)* - |
N/A |
Mystery Affliction |
No (Never Shown) |
No | N/A | 0 - 100 | N/A | N/A | N/A |
Organ Damage |
No (Shown on Torso) |
Yes | N/A | 0 - 200 | -0 → -2 Vitality | Deusizine (-80 | -50)* 72 Fentanyl (-75 | -50)* 72 Morphine (-40 | -25)* 50 Opium (-20 | -16.25)* 40 Hyperzine (-12 | -6)* 50 Tonic Liquid (-12 | 0)* 5 Pomegrenade Extract (-8 | -4)* 25 Protein Bar (-7.5)* - |
Broad-spectrum Antibiotics (+33 | +60)* 25 Methamphetamine (+15 | +30)* 35 Alien Blood (+9.75)* - Liquid Oxygenite (+7.5 | +15)* 60 Chloral Hydrate (+2.5 | +1.25)* 30 Antibiotic Glue (0 | +6.25)* 55 |
Concealed |
No (Never Shown) |
Yes | -0.6/s | 0 - 1 | Character or creature is indetectable to AI. | N/A | N/A |
Acid Burn |
Yes | Yes | -0.075/s | 0 - 30 | -0 → -0.3 Vitality | Antibiotic Glue (-100 | -75)* 55 Plastiseal (-50 | -37.5)* 25 Bandage (-30 | -22.5)* 40 Protein Bar (-7.5)* - Pomegrenade Extract (-6.25 | -3.125)* 25 Opium (-5 | -3.75)* 60 Fentanyl (-5 | -3.75)* 72 Morphine (-1 | -0.5)* 40 |
Sulphuric Acid (+15)* - Sulphuric Acid Syringe (+30)* -
|
30 - 60 | -0.3 → -0.6 Vitality If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 Infected Wound | ||||||
60 - 200 | -0.6 → -2 Vitality If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 Infected Wound | ||||||
Burn |
Yes | Yes | -0.075/s | 0 - 30 | -0 → -0.3 Vitality | Antibiotic Glue (-100 | -75)* 55 Plastiseal (-50 | -37.5)* 25 Bandage (-15 | -12)* 40 Protein Bar (-7.5)* - Pomegrenade Extract (-6.25 | -3.125)* 25 Opium (-5 | -3.75)* 40 Fentanyl (-5 | -3.75)* 72 Morphine (-2 | -1)* 50 |
Hyperzine (+7.5)* 50 Deusizine (+4 | +12)* 72 Rum (+1.5)* - Ethanol (+1.5)* -
|
30 - 60 | -0.3 → -0.6 Vitality If World Hostility is High or Hellish: 1.5% chance every 5 seconds: +5 Infected Wound | ||||||
60 - 200 | -0.6 → -2 Vitality If World Hostility is High or Hellish: 3% chance every 5 seconds: +5 Infected Wound | ||||||
Bloodloss |
No (Shown on Torso) |
Yes | -0.1/s | 0 - 5 | None | Blood Pack (-120 | -60)* 40 Alien Blood (-90 | -45)* 35 Deusizine (-40 | -20)* 72 Saline (-25 | -12.5)* 40 |
N/A
|
5 - 45 | -0 → -0.75 Vitality | ||||||
45 - 100 | -0.75 → -2 Vitality Visual Effects | ||||||
Bleeding |
Yes | No | -0.1/s | 0 - 20 | -0 → -2 Vitality +0 → +0.33 Bloodloss per Second |
Antibiotic Glue (-100 | -75)* 55 Plastiseal (-40 | -30)* 25 Bandage (-30 | -22.5)* 40 |
N/A
|
20 - 40 | -2 → -4 Vitality +0.33 → +0.67 Bloodloss per Second If World Hostility is High or Hellish: 2.5% chance every 5 seconds: +5 Infected Wound | ||||||
40 - 60 | -4 → -6 Vitality +0.67 → +1 Bloodloss per Second If World Hostility is High or Hellish: 5% chance every 5 seconds: +5 Infected Wound | ||||||
60 - 100 | -6 → -10 Vitality +1 → +1.67 Bloodloss per Second If World Hostility is High or Hellish: 8% chance every 5 seconds: +5 Infected Wound | ||||||
Bleeding |
Yes | No | N/A | 0 - 100 | -0 → -10 Vitality +0 → +1.67 Bloodloss per Second |
Antibiotic Glue (-100 | -75)* 55 Plastiseal (-50 | -37.5)* 25 Bandage (-30 | -22.5)* 40 |
N/A |
Husk Infection |
No (Shown on Torso) |
No | +0.3/s | 0 - 50 Dormant stage |
Hidden from Health Scanner HUD until 20 strength Hidden Affliction icon from health bar until 40 strength |
Calyxanide (-100 | -60)* 38 Broad-spectrum Antibiotics (-30 | -15)* 25 (Only below 75%) Rum (-30)* - |
Calyx Extract (+0.01)* - Velonaceps Calyx Eggs (+0.01)* -
|
50-75 Active Stage |
30% speech impediment. Garbles radio-chat, reduces range of local chat. | ||||||
75 - 100 Transformed stage |
Waterbreathing Pressure immunity Unable to chat/radio Special infectious attack (Used by pressing the [Creature Attack] key (Default: )) Revival as a husk on death | ||||||
100 Final Stage |
+6.3 Internal Damage per second; continues until death | ||||||
Husk Symbiosis |
No (Shown on Torso) |
No | 0 - 75: +50/s 75 - 100: +10/s |
0 - 75 | Waterbreathing Pressure immunity 100% Husk Infection Resistance -1000 Husk Infection |
N/A | N/A
|
75 - 100 | Waterbreathing Pressure immunity -0.75 Damage per second -0.18 Bleeding per second 100% Husk Infection Resistance -1000 Husk Infection | ||||||
Adrenaline Rush |
No (Shown on Torso) |
No | 0 - 8: -1/s |
0 - 8 | Remain conscious even below 0 vitality. +0% → +50% Stun Resistance Once every 8 seconds: -30 Stun. |
N/A | Adrenaline (+8)* - |
High Pressure |
N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Hallucinating |
No (Shown on Head) |
No | -1/s | 0 - 30 | None | Cigar (-250)* - Pipe Tobacco (-250)* - Rum (-90)* - Haloperidol (-100 | -25)* 37 Ethanol (-20)* - |
N/A
|
30 - 100 | Visual Effects (Worsens with affliction strength) | ||||||
Hallucinating (Short) |
No (Shown on Head) |
No | -10/s | 0 - 100 | Visual Effects (Worsens with affliction strength) |
N/A | N/A |
Mantis Camouflage |
No (Never Shown) |
No | 0 - 10: -1/s |
0 - 10 | +500% → +0% Movement Speed Visual Effects |
N/A | N/A |
Game Modes | |
---|---|
Survival | |
Installations | |
Other |