Afflictions
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Data is Potentially Outdated
Last updated for version v0.16.7.0 |
Afflictions are status effects that characters can receive through varied means and that can have positive or negative effects. They are the only way of influencing a character's Vitality.
Mechanics
Health GUI
Afflictions are displayed as icons above the health bar, and detailed information can be seen through the health GUI, which is accessed with the "Health" key (Default: H), or by clicking on the character portrait, health bar or afflictions.
The health UI displays a diagram of limbs that can be selected with the left mouse button (), displaying a list of afflictions affecting the selected limb.
Each affliction on this list displays a colored bar showing the strength of the affliction, the affliction's icon, and the name of the affliction.
Note: some afflictions do not affect specific limbs, and are typically displayed on either the Torso or the Head (specified on the data table's "Limb Specific" column). Additionally, other afflictions are hidden until a certain strength value.
Hovering over an affliction in this list will display its name, its description, a one-word summary of its strength, and the amount of vitality it's currently draining.
At the bottom of the health GUI, a list of suitable treatments is shown. It displays Medical Items that are able to heal afflictions on the selected limb, in order of most to least vitality recovered.
Note: before v0.15.9.0 (Among the Ancients), this list was made inaccurate by low medical skill, however this is no longer the case.
From this list, players are able to click on a suitable treatment to automatically apply it to the selected limb or the whole body, depending on if the medical item is limb specific or not.
For this to work, however, the item must be in the player's inventory, being held by the player, or being worn by the player. Items in containers in any of these places are also able to be used.
Valid treatments for each affliction are shown in the "Treatments" column on the data table. Note that some of these items can also cause unwanted afflictions as a side effect.
Strength
Strength is a number that determines the effects of an affliction.
Some afflictions can lose or gain strength passively over time. This is shown on the data table under the "Strength Change" column.
Effects
Effects are the results of an affliction at a certain Strength Range, be it Vitality loss, gain/loss of other afflictions, or visual/audio effects. They are shown on the data table under the "Effects" column.
Strength Ranges
Every effect has a Strength Range, shown on the data table under the "Strength Range" column. This determines which set of Effects happen during the progression of the affliction.
Vitality Scaling
The Effects of some afflictions can be scaled to a character's or Creature's maximum Vitality. This is shown on the data table under the "Vitality Scaling" column.
If this is set to "Yes", the Effects of the affliction will be multiplied by the character's or creature's maximum vitality.
For example: Internal Damage has an effect with a maximum vitality decrease of 2. Due to the effect being set to scale to maximum vitality, the max vitality decrease will be set to 200 for characters with 100 max vitality, and 220 for characters with 110 max vitality.
Data Table
A list of all afflictions, and information about them.
Affliction | Limb Specific | Vitality Scaling | Strength Change | Strength Range | Effects | Treatments | Causes |
---|---|---|---|---|---|---|---|
![]() Combat Stimulant ID: combatstimulant Type: talentbuff
|
No (Shown on Torso) |
No | -1/s | 0 - 10 | ![]() ![]() ![]() ![]() ![]() ![]() |
N/A | ![]() ![]() |
10 - 100 | ![]() ![]() ![]() ![]() ![]() ![]() | ||||||
![]() Pressure Stabilized ID: pressurestabilized Type: talentbuff
|
No (Shown on Torso) |
No | -1/s | 0 - 100 | ![]() ![]() ![]() Character does not deplete hull oxygen |
N/A | ![]() ![]() |
![]() Incremental Stun ID: incrementalstun Type: stun
|
No | No | 0 - 90: -5/s 90 - 100: -1/s |
0 - 20 | -20% Movement Speed Visual Effects |
N/A | ![]() ![]() |
20 - 40 | -40% Movement Speed Visual Effects | ||||||
40 - 60 | -50% Movement Speed Visual Effects | ||||||
60 - 80 | -60% Movement Speed Visual Effects | ||||||
80 - 90 | -70% Movement Speed Visual Effects | ||||||
90 - 100 | ![]() ![]() Visual Effects | ||||||
![]() Progressive Stun ID: progressivestun Type: stun
|
No | No | 0 - 99: +10/s 99 - 100: -100/s |
0 - 20 | -20% Movement Speed Visual Effects |
N/A | N/A |
20 - 40 | -40% Movement Speed Visual Effects | ||||||
40 - 60 | -50% Movement Speed Visual Effects | ||||||
60 - 80 | -60% Movement Speed Visual Effects | ||||||
80 - 99 | -70% Movement Speed Visual Effects | ||||||
99 - 100 | ![]() Visual Effects | ||||||
![]() Stun ID: stun Type: stun
|
No | No | -1/s | 0 - 30 | Character Unconscious | ![]() ![]() ![]() ![]() |
N/A |
![]() Space Herpes ID: spaceherpes Type: spaceherpes
|
No (Shown on Torso) |
No | Depends on Karma | 0 - 100 | Randomly: +5 Disoriented | N/A | N/A |
50 - 100 | -40% Movement Speed Randomly: Character Unconscious for 7.5 → 10 seconds Randomly: +5 Disoriented Visual Effects | ||||||
![]() Reaper's Tax ID: reaperstax Type: respawnpenalty
|
No (Shown on Torso) |
No | None | 0 - 100 | -20% Movement Speed -10% → -50% Skill Penalty ![]() |
![]() ![]() |
N/A |
![]() Damage Immunity ID: damageimmunity Type: resistance
|
No (Never Shown) |
No | -0.6/s | 0 - 1 | ![]() ![]() ![]() |
N/A | N/A |
![]() Husk Infection Resistance ID: huskinfectionresistance Type: resistance
|
No (Shown on Torso) |
No | -1/s | 0 - 600 | ![]() |
N/A | ![]() ![]() |
![]() Paralysis Resistance ID: paralysisresistance Type: resistance
|
No (Shown on Torso) |
No | -5/s | 0 - 800 | ![]() |
N/A | ![]() ![]() |
![]() Pressure Resistance ID: pressureresistance Type: resistance
|
No (Shown on Torso) |
No | -1/s | 0 - 100 | ![]() |
N/A | N/A |
![]() Psychosis Resistance ID: psychosisresistance Type: resistance
|
No (Shown on Head) |
No | -1/s | 0 - 600 | ![]() |
N/A | ![]() ![]() ![]() ![]() |
![]() Vigor ID: strengthen Type: resistance
|
No (Shown on Torso) |
No | -1/s | 0 - 600 | ![]() +0% → +35% Melee Attack Damage |
N/A | ![]() ![]() ![]() ![]() |
![]() Psychosis ID: psychosis Type: psychosis
|
No (Shown on Head) |
No | -0.1/s | 0 - 100 | Every 30 - 120 seconds: One Psychosis Effect Every 100 - 200 seconds: Emergency Siren warning |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Barotrauma ID: pressure Type: pressure
|
No (Never Shown) |
Yes | None | 0 - 1 | ![]() Visual Effects |
N/A | N/A |
![]() Chem Withdrawal ID: chemwithdrawal Type: poison
|
No (Shown on Head) |
No | 0 - 20: None 20 - 40: -0.1/s 40 - 80: -0.2/s 80 - 100: -0.4/s |
0 - 20 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
20 - 40 | -20% Movement Speed 1% chance every second for ![]() ![]() Visual Effects | ||||||
40 - 80 | -30% Movement Speed 5% chance every second for ![]() ![]() Visual Effects | ||||||
80 - 100 | -50% Movement Speed 5% chance every second for ![]() ![]() Visual Effects | ||||||
![]() Cyanide Poisoning ID: cyanidepoisoning Type: poison
|
No (Shown on Torso) |
0 - 40: No 40 - 200: Yes |
0 - 40: +1/s 40 - 70: +0.75/s 70 - 200: +0.5/s |
0 - 20 | -20% Movement Speed Visual Effects |
![]() ![]() ![]() ![]() |
![]() ![]() |
20 - 40 | -40% Movement Speed Visual Effects | ||||||
40 - 70 | -70% Movement Speed![]() Visual Effects | ||||||
70 - 100 | -90% Movement Speed![]() Visual Effects | ||||||
100 - 200 | -90% Movement Speed![]() Visual Effects | ||||||
![]() Deliriumine Poisoning ID: deliriuminepoisoning Type: poison
|
No (Shown on Torso) |
No | +1/s | 0 - 100 | ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() |
![]() Drunk ID: drunk Type: poison
|
No (Shown on Head) |
No | 0 - 20: None 20 - 40: -0.1/s 40 - 100: -0.2/s |
0 - 20 | None | ![]() ![]() |
![]() ![]() |
20 - 40 | -20% Movement Speed![]() Visual Effects | ||||||
40 - 80 | -30% Movement Speed![]() 2% chance every second for ![]() Visual Effects | ||||||
80 - 100 | -50% Movement Speed![]() 7.5% chance every second for ![]() Visual Effects | ||||||
![]() Morbusine Poisoning ID: morbusinepoisoning Type: poison
|
No (Shown on Torso) |
No | +1/s | 0 - 20 | -20% Movement Speed![]() Visual Effects |
![]() ![]() ![]() ![]() |
![]() ![]() |
20 - 80 | -20% Movement Speed![]() Visual Effects | ||||||
80 - 100 | -20% Movement Speed![]() Visual Effects | ||||||
![]() Opiate Addiction ID: opiateaddiction Type: poison
|
No (Shown on Head) |
No | 0 - 40: -0.05/s 40 - 100: -0.1/s |
0 - 20 | None | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
20 - 40 | ![]() | ||||||
40 - 80 | ![]() | ||||||
80 - 100 | ![]() ![]() | ||||||
![]() Opiate Overdose ID: opiateoverdose Type: poison
|
No (Shown on Head) |
No | -0.5/s | 0 - 50 | Visual Effects | ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
50 - 100 | -50% Movement Speed![]() Visual Effects | ||||||
![]() Opiate Withdrawal ID: opiatewithdrawal Type: poison
|
No (Shown on Head) |
No | 0 - 20: None 20 - 40: -0.05/s 40 - 80: -0.1/s 80 - 100: -0.2/s |
0 - 20 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
20 - 40 | -20% Movement Speed 1% chance every second for ![]() ![]() Visual Effects | ||||||
40 - 80 | -30% Movement Speed 3% chance every second for ![]() ![]() Visual Effects | ||||||
80 - 100 | -50% Movement Speed 5% chance every second for ![]() ![]() Visual Effects | ||||||
![]() Radiation Sickness ID: radiationsickness Type: poison
|
No (Shown on Torso) |
0 - 25: No 25 - 200: Yes |
0 - 25: None 25 - 200: -0.07/s |
0 - 25 | None | ![]() ![]() ![]() ![]() |
![]() ![]() |
25 - 50 | ![]() Visual Effects | ||||||
50 - 75 | ![]() ![]() Visual Effects | ||||||
75 - 100 | ![]() ![]() Visual Effects | ||||||
100 - 125 | ![]() ![]() Visual Effects | ||||||
125 - 150 | ![]() ![]() Visual Effects | ||||||
150 - 175 | ![]() ![]() Visual Effects | ||||||
175 - 200 | ![]() ![]() Visual Effects | ||||||
![]() Sufforin Poisoning ID: sufforinpoisoning Type: poison
|
No (Shown on Torso) |
0 - 90: No 90 - 200: Yes |
0 - 30: +2/s 30 - 90: +1/s 90 - 200: +0.5/s |
0 - 30 | None | ![]() ![]() ![]() ![]() |
![]() ![]() |
30 - 90 | Visual Effects | ||||||
90 - 100 | ![]() Visual Effects | ||||||
100 - 200 | ![]() Visual Effects | ||||||
![]() Paralysis ID: paralysis Type: paralysis
|
No (Shown on Torso) |
No | +1/s | 0 - 20 | -50% Movement Speed Visual Effects |
![]() ![]() |
![]() ![]() |
20 - 40 | -60% Movement Speed Visual Effects | ||||||
40 - 60 | -70% Movement Speed Visual Effects | ||||||
60 - 80 | -80% Movement Speed Visual Effects | ||||||
80 - 99 | -90% Movement Speed Visual Effects | ||||||
99 - 100 | -100% Movement Speed Character Unconscious Visual Effects | ||||||
![]() Oxygen Low ID: oxygenlow Type: oxygenlow
|
No (Shown on Torso) |
Yes | If breathing: Decays If not breathing: Grows |
0 - 50 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
50 - 200 | ![]() Visual & Audio Effects | ||||||
![]() Nausea ID: nausea Type: nausea
|
No (Shown on Torso) |
No | -1/s | 0 - 100 | -40% Movement Speed Visual Effects Every 12 - 16 seconds: -100% Movement Speed for 1.7 seconds ![]() ![]() |
N/A | ![]() ![]() ![]() ![]() |
Disoriented ID: invertcontrols Type: invertcontrols
|
No (Never Shown) |
No | -1/s | 0 - 50 | Inverted Controls | N/A | N/A |
50 - 100 | -30% Movement Speed Inverted Controls Visual Effects | ||||||
![]() Hyperactivity ID: haste Type: haste
|
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +35% Movement Speed +0% → +30% Swimming Speed +0% → 35% Melee Attack Speed |
N/A | ![]() ![]() ![]() ![]() |
![]() Decrepify ID: decrepify Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | -10% → -25% ![]() |
N/A | Tainted Genetic Materials |
![]() Glass Jaw ID: glassjaw Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | +25% → +75% afflicted![]() ![]() ![]() |
N/A | Tainted Genetic Materials |
![]() Tunnel Vision ID: hypersensitivity Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | +25% → +75% afflicted![]() |
N/A | Tainted Genetic Materials |
![]() Inflamed Lung ID: inflamedlung Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | +0.1/s | 0 - 100 | -0 → -50 ![]() |
N/A | Tainted Genetic Materials |
![]() Muscular Dystrophy ID: musculardystrophy Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | -10% → -50% Melee Attack Damage | N/A | Tainted Genetic Materials |
![]() Outside Influence ID: outsideinfluence Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 20 | ![]() |
N/A | Tainted Genetic Materials |
20 - 40 | ![]() | ||||||
40 - 60 | ![]() | ||||||
60 - 80 | ![]() | ||||||
80 - 100 | ![]() | ||||||
![]() Rigid Joints ID: rigidjoints Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | -15% → -45% Movement Speed | N/A | Tainted Genetic Materials |
![]() Tunnel Vision ID: tunnelvision Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | Visual Effects | N/A | Tainted Genetic Materials |
![]() Xenobiology ID: xenobiology Type: geneticmaterialdebuff
|
No (Shown on Torso) |
No | None | 0 - 100 | -25% → -66% affliction strength change from Medical Items | N/A | Tainted Genetic Materials |
![]() Moloch Genes ID: damageresistance Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 100 | 10% → 25% Damage* Resistance | N/A | ![]() ![]() |
![]() Tiger Thresher Genes ID: decreasedoxygenconsumption Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 100 | 20% → 100% Oxygen Low Resistance Character does not deplete hull oxygen. |
N/A | ![]() ![]() |
![]() Hammerhead Matriarch Genes ID: healdamage Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 20 | ![]() |
N/A | ![]() ![]() |
20 - 40 | ![]() | ||||||
40 - 60 | ![]() | ||||||
60 - 80 | ![]() | ||||||
80 - 100 | ![]() | ||||||
![]() Hunter Genes ID: hyperactivityondamage Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]() |
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Skitter Genes ID: hyperactivityondamage Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]() |
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Hammerhead Genes ID: increasedmeleedamage Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 100 | +20% → +100% Melee Damage | N/A | ![]() ![]() |
![]() Increased Melee Damage (Temporary) ID: increasedmeleedamage_temporary Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | -1/s | 0 - 100 | +75% → +150% Melee Damage | N/A | N/A |
![]() Crawler Genes ID: increasedswimmingspeed Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 100 | +10% → +50% Swimming Speed | N/A | ![]() ![]() |
![]() Husk Genes ID: increasedswimmingspeed Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 100 | ![]() Prevents transformation into a husk upon death |
N/A | ![]() ![]() |
![]() Mantis Genes ID: increasedwalkingspeed Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 100 | +10% → +25% Walking/Running Speed | N/A | ![]() ![]() |
![]() Mudraptor Genes ID: naturalmeleeweapon Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 100 | A Mudraptor-like beak protruding from the head. Can be used by pressing the [Creature Attack] key. (Default: F) |
N/A | ![]() ![]() |
![]() Spineling Genes ID: naturalrangedweapon Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 100 | Spineling-like protrusions growing out of the back. Can be shot out by pressing the [Creature Attack] key (Default: F). |
N/A | ![]() ![]() |
![]() Mollusc Genes ID: vigorondamage Type: geneticmaterialbuff
|
No (Shown on Torso) |
No | None | 0 - 20 | If ≥5![]() ![]() |
N/A | ![]() ![]() |
20 - 40 | If ≥5![]() ![]() | ||||||
40 - 60 | If ≥5![]() ![]() | ||||||
60 - 80 | If ≥5![]() ![]() | ||||||
80 - 100 | If ≥5![]() ![]() | ||||||
![]() Watcher's Gaze ID: watchersgaze Type: gaze
|
No (Shown on Head) |
No | 0 - 50: -4/s 50 - 60: -7/s 60 - 100: -19/s |
0 - 50 | Creatures: +10% Movement Speed +50% Max Vitality Humans: Visual Effects |
![]() ![]() |
N/A |
50 - 60 | Creatures: +20% Movement Speed +100% Max Vitality Humans: 2% chance every second for ![]() 2% chance every second for ![]() Visual Effects | ||||||
60 - 100 | Creatures: +20% Movement Speed +100% Max Vitality Humans: -80% Movement Speed ![]() ![]() Visual Effects | ||||||
![]() Slow Metabolism ID: durationincrease Type: durationincrease
|
No (Shown on Torso) |
No | -1/s | 0 - 600 | +0% → +100% Buff* Duration | N/A | ![]() ![]() |
![]() Drag ID: drag Type: drag
|
No (Never Shown) |
No | -0.6/s | 0 - 1 | -70% Movement Speed | N/A | N/A |
![]() Disguised ID: disguised Type: disguise
|
Yes | No | None | 0 - 100 | N/A | N/A | N/A |
![]() Bite Wounds ID: bitewounds Type: damage
|
Yes | Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Blunt Force Trauma ID: blunttrauma Type: damage
|
Yes | Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Concussion ID: concussion Type: damage
|
No (Shown on Head) |
No | -0.01/s | 0 - 10 | Once every 30 - 60 seconds: ![]() Visual Effects |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Deep Tissue Injury ID: explosiondamage Type: damage
|
Yes | Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Gunshot Wound ID: gunshotwound Type: damage
|
Yes | Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Internal Damage ID: internaldamage Type: damage
|
Yes | Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Lacerations ID: lacerations Type: damage
|
Yes | Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Organ Damage ID: organdamage Type: damage
|
No (Shown on Torso) |
Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() Concealed ID: concealed Type: concealed
|
No (Never Shown) |
Yes | -0.6/s | 0 - 1 | Character or creature is indetectable to AI. | N/A | N/A |
![]() Chem Addiction ID: chemaddiction Type: chemaddiction
|
No (Shown on Head) |
No | -0.025/s | 0 - 20 | None | N/A | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
20 - 40 | ![]() | ||||||
40 - 60 | ![]() | ||||||
60 - 80 | ![]() | ||||||
80 - 100 | ![]() | ||||||
![]() Burn ID: acidburn Type: burn
|
Yes | Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Burn ID: burn Type: burn
|
Yes | Yes | None | 0 - 200 | ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() Bloodloss ID: bloodloss Type: bloodloss
|
No (Shown on Torso) |
Yes | 0 - 5: None 5 - 100: -0.1/s |
0 - 5 | None | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
5 - 45 | ![]() | ||||||
45 - 100 | ![]() Visual Effects | ||||||
![]() Bleeding ID: bleeding Type: bleeding
|
Yes | No | -0.1/s | 0 - 100 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Bleeding ID: bleedingnonstop Type: bleeding
|
Yes | No | None | 0 - 100 | ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
N/A |
![]() Husk Infection ID: huskinfection Type: alieninfection
|
No (Shown on Torso) |
No | +0.3/s | 0 - 74 <br> Dormant stage | Hidden from Health Scanner HUD until 20 strength Hidden Affliction icon from health bar until 40 strength Unable to chat/radio at 50 strength |
![]() ![]() ![]() ![]() |
![]() ![]() |
75 - 100 <br> Active stage | Waterbreathing Pressure immunity (except in the Abyss) Special infectious attack (Used by pressing the [Creature Attack] key (Default: F)) Death at 100 strength | ||||||
![]() High Pressure |
N/A | N/A | None | N/A | N/A | N/A | N/A |
![]() Oxygen Low |
N/A | N/A | None | N/A | N/A | N/A | N/A |
![]() Hallucinating ID: hallucinating
|
No (Shown on Head) |
No | -1/s | 0 - 30 | None | ![]() ![]() ![]() ![]() |
N/A |
30 - 100 | Visual Effects |