Karma
Data is potentially outdated | |
Last updated for version 1.1.19.3 Last mentioned in changelog 1.2.6.0 The current game version is 1.5.9.2 |
Karma is an optional (enabled by default) server setting which provides a natural deterrent to griefing, by punishing players who commit "harmful" acts with increasingly punishing penalties.
The game provides two settings: Default and Strict, however, Server Hosts can change every parameter about Karma, for this reason, the values in this article may not be accurate, depending on the settings from the Server. With default settings, no transgression besides causing a Nuclear Reactor Meltdown is enough to trigger a punishment.
Karma events
Many ingame events will have an effect on Karma, either by raising it or by lowering it.
Karma Settings
Helpful Actions
Name | Default Preset | Strict Preset | Description |
---|---|---|---|
Structure repaired | 0.005 | 0.005 | How much karma increases when repairing structures (per amount of damage repaired—for example, a value of 0.05 would mean you get 5 points of karma when you repair a wall from 0 health to 100). |
Heal friendly | 0.20 | 0.20 | How much karma increases when healing other members of the crew (per amount of damage healed). |
Damage to enemy | 0.10 | 0.10 | How much karma increases when damaging enemies (per amount of damage done). |
Device repaired | 0.03 | 0.03 | How much karma increases when repairing devices (per amount of damage repaired—for example, a value of 0.05 would mean you get 5 points of karma when you repair a device from 0 health to 100). |
Extinguish fires | 1.00 | 1.00 | How much karma increases per second when attempting to extinguish fires. |
Ballast flora damage | 0.03 | 0.05 | How much karma increases when damaging ballast flora. |
Harmful Actions
Do note that the following exceptions exist:
- Traitors and players with a Husk Infection gain karma instead of losing it when harming crew, and do not have a karma penalty for most harmful actions.
- Harming a Traitor or player with a Husk Infection increases Karma.
- Mechanics have doubled bonus for fixing Hulls.
- Breaking Machinery/Hulls from the Alien Ruins has no effect on Karma.
- Healing/Harming Clowns has a reduced impact on Karma.
- Harming a player in self-defense carries no penalty.
- Harming a player who is pointing a Weapon at you has a halved Karma penalty.
- Karma will gradually increase/decrease until it reaches a Neutral value. When first joining a game, players have 100 karma, which is higher than Neutral on standard settings.
Karma Effects
As a game mechanic, Karma is meant to be unobtrusive to normal gameplay, avoiding the punishment of possible accidents, however, Players with very low Karma will suffer the following effects on existing presets:
- Reduced damage to players with high Karma.
- Space Herpes, with higher intensity the lower Karma is.
- Automatic Kick/Ban for players with very low Karma.
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