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Railgun

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Version Checkmark True.png Data is up-to-date
Last updated for version 0.18.12.0
The current game version is 0.18.15.2
Stub Notes: Add media content.
Railgun
Railgun.png
ID: railgun
A heavy turret that uses electromagnetic force to launch shells at very high velocities. Requires very large surges of power (usually supplied by supercapacitors) and has a low rate of fire, and as such it's most often used against large and heavily armored targets.
Machine, Weapon 
Statistics* 
Power Consumption 16000 kW 
Firerate 0.2 RPS
Railgun Loader
Railgun Loader.png
ID: railgunloadersmall
Feeds railgun ammunition into a linked railgun.
Machine, Weapon 
Statistics* 
Item Slots 5 Railgun Shell slots 
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench.png Wrench

The Railgun is a Submarine Weapon in Barotrauma. Similar to other turrets, it requires a loader to be linked to it for ammo.

Functions & usage

Railguns fire high velocity shells that deal high amounts of damage to anything they hit.

Like other turrets, periscopes are typically used to aim and fire railguns. Firing railguns draws power from their connected supercapacitors, as well as shells from their linked loaders.

Ammunition

There are 4 types of railgun shells:

  • Railgun Shell.png Railgun Shells are typically filled with explosives to increase damage.
  • Physicorium Shell.png Physicorium Shells are typically used for single targets. Their main advantage over normal shells is the increased direct damage.
  • Nuclear Shell.png Nuclear Shells deal damage in a large radius, most typically used against other submarines. Their large explosion radius makes friendly fire a common risk.
  • Canister Shell icon.png Canister Shells are good against medium-sized groups of creatures or single medium-health creatures. Can be recycled with lead.

All railgun shells, except for the canister shell, can hold 1 small to medium-sized item that is "used" upon impact. Note: 40mm grenades will not work, but hand grenades and oxygenite shards will.


ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range
Canister Shell icon.png
Canister Shell
Affliction Lacerations.png Lacerations (550)* (11x50)
Affliction Bleeding.png Bleeding (220)* (11x20)
Affliction Stun.png Stun (22s)* (11x2)
30% 330 (11x30) .
Nuclear Shell.png
Nuclear Shell
Affliction Lacerations.png Lacerations (250)*
Affliction Bleeding.png Bleeding (50)*
Affliction Stun.png Stun (15s)*
Explosion:
Affliction Radiation Sickness.png Radiation Sickness (100)*
Affliction Deep Tissue Injury.png Deep Tissue Injury (600)*
Affliction Burn.png Burn (300)*
Affliction Stun.png Stun (20s)*
50% Impact: 150
Explosion: 2000
10 meters
Physicorium Shell.png
Physicorium Shell
Affliction Lacerations.png Lacerations (800)*
Affliction Bleeding.png Bleeding (50)*
Affliction Stun.png Stun (15s)*
Explosion:
Affliction Deep Tissue Injury.png Deep Tissue Injury (500)*
Affliction Stun.png Stun (5s)*
50% Impact: 400
Explosion: 200
3 meters
Railgun Shell.png
Railgun Shell
Affliction Lacerations.png Lacerations (250)*
Affliction Bleeding.png Bleeding (50)*
Affliction Stun.png Stun (15s)*
Explosion:
Affliction Deep Tissue Injury.png Deep Tissue Injury (500)*
Affliction Stun.png Stun (5s)*
50% Impact: 110
Explosion: 200
2.5 meters

Submarines

A list of submarines with this turret.

Connection panel

Connection Panel for Railgun
Hover over pins to see their descriptions.
Connection Port.png
Power_In
Connection Port.png
Position_In
Connection Port.png
Trigger_In
Connection Port.png
Toggle_Light
Connection Port.png
Set_Light
Power for firing the Railgun.
Sets the firing angle of the Railgun (0-360).
Fires the Railgun when it receives a signal.
Toggles the state of the Railgun's light.
Sets the state of the Railgun's light.

Media


v·d·e·h
Weapons
Submarine Weapons

Turrets

Loaders

Other

Handheld Weapons

Ranged Weapons

Melee Weapons

Grenades

Ammunition & Explosives

Ammunition

Explosives