|Data is potentially outdated|
|Last updated for version 184.108.40.206|
The current game version is 220.127.116.11
Legs & Arms (see values in Defense section)
Poisons x 0.5
0.5 walk (0.9 crouched) - 2.5 run
1 slow - 2.2 fast
Always (excluding stage 3 infected players)
|Can Enter Submarine?
only 1 of the items marked with an asterisk * may drop at a time
|ID Card||100% (1/1)|
| Velonaceps Calyx Eggs
| Husk Stinger
The Husk is a human-based enemy that can manifest in Barotrauma.
Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.
Due to the broken diving suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.
Husks act primarily as disruptive enemies. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to open doors. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever.
They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.
Husks will not attack characters in the late stage of husk infection unless attacked first.
The Husk only attacks in close quarters, so maintaining distance is essential in combat. The Revolver is one of the best weapons to use in combat due to its high power and accuracy. If a player has enough ammunition they can dual wield revolvers to maximize damage output. It is important to aim for the head, as all damage is doubled (see Defense values). However, as players typically encounter Husks in tight spaces filled with water, using the SMG and aiming for the torso is equally as effective, although more expensive since more bullets are expended.
An alternative strategy would be to stun the Husk using a Stun Gun and attack using melee weapons once the stun kicks in. This allows players to conserve bullets whilst avoiding the risk of infection.
The limbs of the Husk do not need to be removed in order to kill it. Removing the head of a Husk is just as effective as using a Crowbar to beat it to death.
|Attack||Target type||Afflictions on hit||Context||Structure Damage||Duration||Cooldown||Kinetic Force||Notes|
|Husk Appendage||Character||Any||0||0.25s||3||6||Heals the Husk of any Damage (all) by 5 per hit.|
|Arms & Legs||x 0.5|
- Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.
- Husks are poisoned by Calyxanide for Internal Damage (+40)* (over 10 seconds)
- According to the loading screen tips, the name "Husk" comes from the fact that the parasite consumes the insides of its' host, until an empty exoskeleton remains.
A Husk attacking a crew member.
A Husk swimming around outside of a submarine.