Husk

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Versioning - Up-to-date

Current game version: 0.14.6.0

Husk
Husk.png
Stats
Health

200

Armor

N/A

Weakpoints

N/A

Armored Points

N/A

Speed
Walking

0.8 walk - 3 run

Swimming

1 slow - 2.2 fast

Behavior
Aggressive?

Always

Can Enter Submarine?

Yes

Sight

1

Hearing

1

Drops
only 1 of the items marked with an asterisk * may drop at a time
Item(s) Chance
None 73%
Velonaceps Calyx Eggs.pngVelonaceps Calyx Eggs
27%
Husk Stinger icon.pngHusk Stinger
9%

The Husk is a human-based enemy that can manifest in Barotrauma.

Description

Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.

Due to the broken Diving Suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.

Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins.

In-game

Husks act primarily as disruptive enemies. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to open doors. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever.

They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.

Just like Husked Crawlers, Husks have a small bleed resistance, as well as a constant health regeneration (1 hp/s).

Damage Values

Item
Afflictions on Hit
Structure Damage
Kinematic Force
Attack Duration
Cooldown
Facial Spike
Affliction Bite Wounds.pngBite Wounds 5
Affliction Bleeding.pngBleeding 5 (75% chance)
Affliction Husk Infection.pngHusk Infection 5 (50% chance)
Affliction Stun.pngStun 0.5 sec
Self-healing: -5 Affliction Internal Damage.pngAny Internal Damage
0
6
0.25 Seconds
3.0 Seconds
Structure Attack
Structure
5
15
0.25 sec
5 sec

Trivia

  • Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.

Gallery

Audio

Barotrauma