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Last updated for version
The current game version is

ID: Peanut


Sight: 1
Hearing: 1




Walk speed

0.5 Walk - 1.2 Run

Swim speed

1.3 Slow - 3.6 Fast



Can Enter Submarine?


only 1 of the items marked with an asterisk * may drop at a time
Items Chance

The Peanut is a Pet.

Taking care of an onboard Pet is one of the activities to keep the crew occupied when it is not too busy.


The Peanut appears to be some sort of a small sized slug with a big oval head and a mediocre shell on its back, providing no protection.

Its Halloween outfit is the Dracula costume, consisting of a vampire cape and a wig.


The Peanut has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but they're mostly for the ID Card icon.png Pet Name Tag if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.

It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness.


Every Pet needs to eat to relinquish their Hunger, which increases by 0.03% every second (maximum hunger reached in 3333 seconds or roughly 1 hour). At 30% Hunger, Pets become hungry and the Pet Hunger.png Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate food item on the ground and the tamed creature will approach and consume it immediately. It stops requiring food when Hunger is below 30%.

There are three Pet Food types that Pets can consume: type 1, type 2, and type 3. Despite not being considered a pet food type, Human corpses can be consumed by the Orange Boy if its hunger is anywhere between 70-100%. Corpses will completely feed the Orange Boy and provide 10 happiness. The Peanut can only eat Pet Food type 1, which satiates 50% Hunger and increases 5% Happiness.

Items that are classified as Pet Food type 1 include:

The Peanut is a unique pet as instead of protecting its owner, it freezes when viewed by a Human. This behavior takes absolute priority over anything else, and as such a pair of eyes can be the reason the Peanut starves to death seemingly at random. To prevent this, ensure no Humans are within line of sight of the Peanut during feeding times.


The Happiness is the state of Pets that ensures the occurrence of high quality item production.

The Peanut's Happiness decreases by 0.016% every second (maximum duration of 6250 seconds or 104 minutes) and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.

When Happiness is high enough and Hunger is below 30%, the Pet Positive.png Happy icon will appear above its head. But if Happiness is low enough regardless of Hunger rate, the Pet Negative.png Sad icon will appear instead.


When well-fed (0-30% Hunger), the Peanut will start producing some items at a specific rate, most commonly a pile of Poop.png Poop. At 50% Happiness and beyond, it may produce the Mucus Ball.png Mucus Ball. At 80% Happiness and beyond, there is a 30% chance it will lay the Strange Egg Peanut.png Strange Egg, which can be deconstructed for materials or used to hatch another Peanut.

All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up.


Despite having an attack, the Peanut will never use it. This makes the Peanut the only pet that will not defend its owner.

Attack Target type Afflictions on hitContextDurationCooldownKinetic Force
Bite Character Affliction Bite Wounds.png Bite Wounds 1
Affliction Stun.png Stun 0.1s 
Ground  0.5s  10


  • The Peanut's design is inspired by the SCP-173 from the game SCP - Containment Breach. It shares some similarities in terms of the facial design and skin tone, the name "Peanut" is also a nickname of SCP-173 as its body structure resembles a peanut.


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