Peanut

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Last updated for version v0.12.0.3
The current game version is v0.17.15.0


Peanut
Peanut.png
Stats
Health

30

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

None

Behavior
Walk speed

0.5 (Walk)
1.2 (Run)

Swim speed

1.3 (Slow)
3.6 (Fast)

Aggressive?

Never

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
N/A N/A


The Peanut is a Pet.

Taking care of the onboard Pets is the next level of things to keep the crew busy when it is not too busy.

Description

The Peanut appears to be some sort of a small sized slug with a big oval head and a mediocre shell on its back, providing no protection.

Its Halloween outfit is the Dracula costume, consisting of a vampire cape and a wig.

In-game

The Peanut has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but mostly one of the slots is for the ID Card icon.png Pet Name Tag if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.

It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness.

Hunger

Every Pet needs to eat to relinquish their Hunger, which increases by 0.03% every second. At 30% Hunger, Pets become hungry and the Pet Hunger.png Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate food item on the ground and the tamed creature will approach and consume it immediately. It stops requiring food when Hunger is below 30%.

There are three Pet Food types that Pets can consume: type 1, type 2, and type 3. The Peanut can only eat Pet Food type 1, which satiates 50% Hunger and increases 5% Happiness.

Items that are classified as Pet Food type 1 include:

Happiness

The Happiness is the state of Pets that ensures the occurrence of high quality item production.

The Peanut's Happiness decreases by 0.016% every second and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.

When Happiness is high enough and Hunger is below 30%, the Pet Positive.png Happy icon will appear above its head. But if Happiness is low enough regardless of Hunger rate, the Pet Negative.png Sad icon will appear instead.

Production

When well-fed (0-30% Hunger), the Peanut will start producing some items at a specific rate, most commonly a pile of Poop.png Poop. At 50% Happiness and beyond, it may produce the Mucus Ball.png Mucus Ball. At 80% Happiness and beyond, there is a 15% chance it will lay the Strange Egg Peanut.png Strange Egg, which can be deconstructed for materials or used to hatch another Peanut.

All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up.

Trivia

  • The Peanut's design is inspired by the SCP-173 from the game SCP - Containment Breach. It shares some similarities in terms of the facial design and skin tone, the name "Peanut" is also a nickname of SCP-173 as its body structure resembles a peanut.

Media

Creatures
Very Large
Large
Medium
Small
Very Small
Pets