Peanut

From Official Barotrauma Wiki
Jump to: navigation, search
Data is up-to-date
Last updated for version 1.0.8.0
The current game version is 1.7.7.0


Peanut

ID: Peanut
Stats
Health

30

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

None

Immunities

N/A

Vulnerabilities
Poisons x 3
Behavior
Walk speed

0.5 Walk - 1.2 Run

Swim speed

1.3 Slow - 3.6 Fast

Aggressive?

Never

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
N/A N/A


The Peanut is a Pet.

Taking care of an onboard Pet is one of the activities to keep the crew occupied when it is not too busy.

Description

The Peanut appears to be some sort of a small sized slug with a big oval head and a mediocre shell on its back, providing no protection.

Its Halloween outfit is the Dracula costume, consisting of a vampire cape and a wig.

In-Game

The Peanut has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but they're mostly for the Pet Name Tag if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.

It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness.

Hunger

Every Pet needs to eat to relinquish their Hunger, which increases by 0.03% every second (maximum hunger reached in 3333 seconds or roughly 1 hour). At 30% Hunger, Pets become hungry and the Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate food item on the ground and the tamed creature will approach and consume it immediately. It stops requiring food when Hunger is below 30%.

There are four Pet Food types that Pets can consume: type 1, type 2, type 3, and monster food. Corpses can be consumed by the Peanut if its hunger is anywhere between 70-100%. Corpses will completely feed the Peanut and provide 10 happiness. The Peanut can only eat Pet Food type 1, which satiates 50% Hunger and increases 5% Happiness.

Items that are classified as Pet Food type 1 include:

The Peanut is a unique pet as instead of protecting its owner, it freezes when viewed by a Human. This behavior takes absolute priority over anything else, and as such a pair of eyes can be the reason the Peanut starves to death seemingly at random. To prevent this, ensure no Humans are within line of sight of the Peanut during feeding times.

Happiness

The Happiness is the state of Pets that ensures the occurrence of high quality item production.

The Peanut's Happiness decreases by 0.035% every second (maximum duration of 2857 seconds or about 47 minutes) and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.

When Happiness is high enough and Hunger is below 30%, the Happy icon will appear above its head. But if Happiness is below 50%, regardless of Hunger rate, the Sad icon will appear instead.

Production

When well-fed (0-30% Hunger), the Peanut will start producing some items at a specific rate, most commonly a pile of Poop. At 50% Happiness and beyond, it may produce the Mucus Ball. At 80% Happiness and beyond, there is a 30% chance it will lay the Strange Egg, which can be deconstructed for materials or used to hatch another Peanut.

All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up.

Attacks

Despite having an attack, the Peanut will never use it. This makes the Peanut the only pet that will not defend its owner.

Attack Target type Afflictions on hitContextDurationCooldownKinetic Force
Bite Character
 Bite Wounds (1)*
 Stun (0.1)*
Ground 0.5s 1 10


Trivia

  • The Peanut's design is inspired by the original SCP-173 design, now mainly found in the game SCP - Containment Breach after the original SCP-173 picture was taken down on the SCP Wiki due to the photo not being under the creative commons license. Since SCP Containment Breach was also made by Regalis, they added a little easter egg in the form of Peanut. The main mechanic inspired by SCP-173 is Peanut freezing when viewed by a human, which SCP-173 also does. It shares some similarities in terms of the facial design and skin tone, the name "Peanut" is also a nickname of SCP-173 as its body structure resembles a peanut.

Media


v · d · e · h

Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Mantis    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling    •   Viperling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian