Human

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Last updated for version v0.10.6.2
The current game version is v0.17.15.0


Human
Wiki human.png
Stats
Health

100

Sight: 1
Hearing: 1
Armor

Depends on clothing

Weakpoints

Depends on clothing

Behavior
Walk speed

1.5

Swim speed

2.0

Aggressive?

Depends

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Inventory content 100%


A clipping from The Europan.

Humans in Barotrauma are unique Creatures that the player can control.

NPC's and single-player crewmembers are given a random name, chosen from a preset list, while players in multiplayer are able to choose their own name.

Lore

Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, colonies and human habitations have begun on the distant moon before all contact with earth was mysteriously lost. Increasing levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.

In-game

AI-controlled humans will wander around the submarine aimlessly, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged or a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest Diving Mask or Diving Suit and equip it, along with an Oxygen Tank if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.

Humans have 10 inventory slots, along with 1 belt, external, internal, hat, Headset, and ID Card slot.

In multiplayer, players are able to choose their character's facial appearance. Players are able to switch between female and male faces, while faces in each category are sorted by race.

Each character has a Trait assigned to them. When NPCs chat with each other, traits may change what they say during conversations. For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"

Health

Like other Europan creatures, humans have damage modifiers applied to their limbs.
Humans also take different Vitality decreases based on which limbs are afflicted.

Head:
2x Vitality decrease from all types of Affliction Internal Damage.png Internal Damage
50% reduction to Affliction Gunshot Wound.png Gunshot Wound , Affliction Lacerations.png Lacerations and Affliction Blunt Force Trauma.png Blunt Force Trauma
25% reduction to Affliction Bleeding.png Bleeding and Affliction Bite Wounds.png Bite Wounds
25% chance to gain 10 Affliction Concussion.png Concussion after receiving 5 Affliction Internal Damage.png Internal Damage , Affliction Blunt Force Trauma.png Blunt Force Trauma , Affliction Bite Wounds.png Bite Wounds , or Affliction Deep Tissue Injury.png Deep Tissue Injury from a single attack.

Torso:
2x Vitality decrease from Affliction Bleeding.png Bleeding
50% reduction to Affliction Gunshot Wound.png Gunshot Wound , Affliction Lacerations.png Lacerations and Affliction Blunt Force Trauma.png Blunt Force Trauma
25% reduction to Affliction Bleeding.png Bleeding and Affliction Bite Wounds.png Bite Wounds

Arms & Legs:
0.5x Vitality decrease from all types of Affliction Internal Damage.png Internal Damage
50% reduction to Affliction Gunshot Wound.png Gunshot Wound , Affliction Lacerations.png Lacerations and Affliction Blunt Force Trauma.png Blunt Force Trauma
25% reduction to Affliction Bleeding.png Bleeding and Affliction Bite Wounds.png Bite Wounds

Other Limbs:
50% reduction to Affliction Gunshot Wound.png Gunshot Wound , Affliction Lacerations.png Lacerations and Affliction Blunt Force Trauma.png Blunt Force Trauma
25% reduction to Affliction Bleeding.png Bleeding and Affliction Bite Wounds.png Bite Wounds

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