Orange Boy

From Official Barotrauma Wiki
Jump to: navigation, search
Data is up-to-date
Last updated for version
The current game version is

Orange Boy

ID: Orangeboy


Sight: 1
Hearing: 1






Poisons x 3
Walk speed

0.5 (Walk) - 1.2 (Run)

Swim speed

1.3 (Slow) - 3.6 (Fast)


If owner is attacked

Can Enter Submarine?


only 1 of the items marked with an asterisk * may drop at a time
Items Chance

The Orange Boy is a Pet.

Taking care of an onboard Pet is one of the activities to keep the crew occupied when it is not too busy.


The Orange Boy appears to be some type of crustacean with big flaps for limbs. As the name suggests, the Orange Boy's shell is a bright orange color with yellow beige skin underneath.

Its Halloween outfit is the sheriff costume, which is mainly the sheriff hat with a star badge attached to it.


The Orange Boy has two inventory slots that can be accessed when alive and grabbed by the player. Any small items can be stored here, but they're mostly for the Pet Name Tag if the player wishes to name the Pet. If it dies, the body will splatter and any contents in its inventory will be destroyed.

It also has two kinds of hidden behaviors that the crew needs to pay attention to: Hunger and Happiness.


Every Pet needs to eat to relinquish their Hunger, which increases by 0.03% every second (maximum hunger reached in 3333 seconds or roughly 1 hour). At 30% Hunger, Pets become hungry and the Hunger icon will appear above their head to notify the crew that they need feeding. The player can feed them by dropping an appropriate food item on the ground and the tamed Creature will approach and consume it immediately. It stops requiring food when Hunger is below 30%.

There are four Pet Food types that Pets can consume: type 1, type 2, type 3, and monster food. Corpses can be consumed by the Orange Boy if its hunger is anywhere between 70-100%. Corpses will completely feed the Orange Boy and provide 10 happiness. The Orange Boy can only eat Pet Food type 3, which satiates 50% Hunger and increases 5% Happiness.

Items that are classified as Pet Food type 3 include:

Due to the priority order of behaviors, the Orange Boy will prefer to protect its owner over eating food. This can lead to unintentional pet deaths as a distraught owner tries to feed their pet, unknowingly being the reason the pet refuses to eat. To prevent this, ensure the owner is at least 2 meters from the pet during feeding times.


The Happiness is the state of Pets that ensures the occurrence of high quality item production.

The Orange Boy's Happiness decreases by 0.035% every second (maximum duration of 2857 seconds or about 47 minutes) and can be increased by being fed or played with. There is a 6 second cooldown before the player can play with it again.

When Happiness is high enough and Hunger is below 30%, the Happy icon will appear above its head. But if Happiness is below 50%, regardless of Hunger rate, the Sad icon will appear instead.


When well-fed (0-30% Hunger), the Orange Boy will start producing some items at a specific rate, most commonly a pile of Poop. At 50% Happiness and beyond, it may produce the Chitin Chunk. At 80% Happiness and beyond, there is a 30% chance it will lay the Strange Egg, which can be deconstructed for materials or used to hatch another Orange Boy.

All produced items are dropped on the ground from the respective Pets, which can be harvested simply by picking them up.


The Orange Boy is typically peaceful, however it will attack any creature or human that deals 3 damage of any type to its owner.

Attack Target type Afflictions on hitContextDurationCooldownKinetic Force
Bite Character
 Bite Wounds (1)*
 Stun (0.1)*
Ground 0.5s 1 10


  • The Orange Boy's appearance bears a striking resemblance to the now extinct Mantis. It may be a subspecies or a domesticated breed of Mantis.


Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian