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Main article: Medical Items


A sodium chloride infusion mildly useful in the treatment of blood loss.
Medical Usage
 Bloodloss (-25)*
Duration 10s
 Bloodloss (-12.5)*
Duration 10s
Skill Requirements
Skill Requirements
Medical: 40
Handicap Risk of failure proportional to the skill level.
Medical Fabricator
(produces 2 items)
Skill: Medical: 5
Chlorine (x2)
Fabrication time 15s
Deconstructor Yield
Base Price 50 mk
OutpostOutpost Buy Sell
Habitation OutpostHabitation 50 mk 15 mk
ColonyColony 50 mk 15 mk
Research OutpostResearch 50 mk 15 mk
Military OutpostMilitary 50 mk 15 mk
Mining OutpostMining 50 mk 15 mk
Medical MerchantMedical Merchant 45 mk 13 mk
Engineer MerchantEngineer Merchant N/A 15 mk
Armory MerchantArmory Merchant N/A 15 mk
Children of The HonkmotherClown Merchant N/A 15 mk
The Church of HuskHusk Merchant N/A 15 mk
Identifier antibloodloss1
Categories Medical
Tags smallitem, chem, medical, petfood1, petfood2, petfood3

Saline is a common Medicine, useable for treating Bloodloss.


Saline is used to treat Bloodloss quite effectively. When applied, it will reduce the affliction strength by 25 over a period of 10 seconds, which translates into ~50 vitality for a character with 100 max vitality. Saline can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the more advanced Blood Pack.
Bloodloss is caused by the Bleeding affliction and Swarm Feeders.


Like all Medical Items, saline can be applied through the Health GUI (Default Key H). See this page for more information on usage.

Saline cannot be loaded into a Syringe Gun, and cannot be swung from the hand. It can only be applied in the Health GUI.

Saline is also used to craft Blood Packs in the Medical Fabricator.


Saline is the cheapest way to treat Bloodloss, which is one of the most common Afflictions. Since bloodloss has a maximum affliction strength of 100 and scales to max Vitality, a single Saline will heal an amount of bloodloss roughly equal to half the character's max Vitality (i.e. a character with 150 max Vitality will receive a maximum of 75 points of bloodloss healing). The Health Scanner HUD will show the affliction strength, (one Saline will heal exactly 25%) and this can be used to judge whether it is necessary to use a saline as treatment. Since bloodloss naturally heals at a rate of 0.1/s, Saline is not necessary for minor wounds.

Compared to the more powerful Blood Pack, saline may appear to be quite weak. Blood packs are capable of healing more than four times the bloodloss compared to Saline, however this is slightly misleading. Bloodloss has a maximum affliction strength of 100, and blood packs heal 120, so unless there is catastrophic Bleeding, a blood pack will always waste some of its healing ability. While saline only recovers 25 affliction strength, this amount is equal to half of a health bar, and so is sufficient for many cases. Unless a submarine has an excess of Stabilozine and Alien Blood, or if its crew is routinely encountering enemies which deal high Bleeding, it may be more resource efficient to use Saline for general first aid.

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Saline (x2)
Alien Blood (x2)
(produces 2 items)
Medical 31

Blood Pack
20 Sodium
(for 1 deconstructed item)

Deconstructor Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield

Hallucinogenic Bufotoxin
20 Saline

Swim Bladder
10 Stabilozine x2
Saline x3
Medical Items
Basic Chemicals