Saline
Data is potentially outdated | |
Last updated for version 1.4.6.0 Last mentioned in changelog 1.6.17.0 The current game version is 1.7.7.0 |
Main article: Medical Items
Saline | |||||||||||||||||||||||||||||||||||
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A sodium chloride infusion mildly useful in the treatment of blood loss. Small relief when used on infected tissue. | |||||||||||||||||||||||||||||||||||
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Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Medical: 40
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Handicap | Risk of failure proportional to the skill level. | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Medical Fabricator Requirements (produces 2 items) |
Skill: Medical: 5
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Base Price | 50 mk | ||||||||||||||||||||||||||||||||||
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Saline is a common Medicine, useable for treating Bloodloss.
Function
Saline is used to treat Bloodloss quite effectively, and Infected Wounds to a lesser extend. When applied, it will reduce the affliction strength by 25 over a period of 10 seconds, which translates into ~50 vitality for a character with 100 max vitality. Saline's disinfectant effects will affect only the limb it was applied to; Bloodloss is not associated with any limb, and so Saline will always treat Bloodloss, no matter which limb it is applied to. It functions similarly to the more advanced Blood Pack.
As a disinfectant, it treats a very small amount, and is most suitable for preventing recently infected wounds from getting worse. Note that one Saline will almost never be sufficient to cure an infection, since infections start out at 5 strength.
Bloodloss is caused by the Bleeding affliction and Swarm Feeders. Infected Wounds are caused by Thresher bites, or can develop from Bleeding or Burns on higher difficulties.
Usage
Like all Medical Items, saline can be applied through the Health GUI (Default Key ). See this page for more information on usage.
Saline cannot be loaded into a Syringe Gun, and cannot be swung from the hand. It can only be applied in the Health GUI.
Saline is also used to craft Blood Packs in the Medical Fabricator.
Notes
Saline is the cheapest way to treat Bloodloss, which is one of the most common Afflictions. Since Bloodloss has a maximum affliction strength of 100 and scales to max Vitality, a single Saline will heal an amount of Bloodloss roughly equal to half the character's max Vitality (i.e. a character with 150 max Vitality will receive a maximum of 75 vitality points from Bloodloss healing). The Health Scanner HUD will show the affliction strength, (one Saline will heal exactly 25%) and this can be used to judge whether it is necessary to use a saline as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, Saline is not necessary for minor wounds.
Compared to the more powerful Blood Pack, saline may appear to be quite weak. Blood packs are capable of healing more than four times the Bloodloss compared to Saline, however this is slightly misleading. Bloodloss has a maximum affliction strength of 100, and Blood Packs heal 120, so unless there is catastrophic Bleeding, a blood pack will always waste some of its healing ability. While saline only recovers 25 affliction strength, this amount is equal to half of a health bar, and so is sufficient for many cases. Unless a submarine has an excess of Stabilozine and Alien Blood, or if its crew is routinely encountering enemies which deal high Bleeding, it may be more resource efficient to use Saline for general first aid.
Saline is not very effective as a disinfectant; more effective options include Antibiotic Glue, Deusizine, or Broad-spectrum Antibiotics.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Saline (x2) Alien Blood (x2) Stabilozine (produces 2 items) |
Medical 31 25 |
Blood Pack |
20 | Sodium Stabilozine (for 1 deconstructed item) |
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Hallucinogenic Bufotoxin |
20 | Saline Paralyxis | ||
Swim Bladder |
10 | Stabilozine x2 Saline x3 |
Basic Chemicals | |
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Medicine | |
Stimulants | |
Poisons | |
Antidotes |