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Main article: Medical Items

ID: antibloodloss1
A sodium chloride infusion mildly useful in the treatment of blood loss.
Medical Item, Medicine
Medical Usage
Desirable Medical Skill 10
Affliction Bloodloss.png Bloodloss (-50)*
Duration of the effects 20 seconds
Affliction Bloodloss.png Bloodloss (-35)*
Duration of the effects in case of failure 20 seconds
Fabricator Skill Medical 5
Medical Fabricator
(produces 2 items)
Sodium.png Sodium
Chlorine.png Chlorine (x2)
Time to fabricate 15s
Deconstructible? No
OutpostOutpost Buy Sell
Habitation OutpostHabitation 50 mk 12 mk
ColonyColony 50 mk 12 mk
Research OutpostResearch 50 mk 12 mk
Military OutpostMilitary 50 mk 12 mk
Mining OutpostMining 50 mk 12 mk
Medical MerchantMedical Merchant  45 mk 11 mk

Saline is a common Medicine, useful for treating Affliction Bloodloss.png Bloodloss.


Saline is used to treat Bloodloss quite effectively. When applied, it will reduce the affliction strength by 50 over a period of 20 seconds, which translates into 100 vitality for a character with 100 max vitality. Saline can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the more advanced Blood Pack.png Blood Pack.
Affliction Bloodloss.png Bloodloss is caused by the Affliction Bleeding.png Bleeding affliction and Swarm Feeder.png Swarm Feeders.


Like all Medical Items, Saline can be applied through the Health GUI (Default Key H). See this page for more information on usage.

Saline cannot be loaded into a Syringe Gun.png Syringe Gun, and cannot be swung from the hand. It can only be applied in the Health GUI.

Saline is also used to craft Blood Packs in the Medical Fabricator.


Saline is the cheapest way to treat Bloodloss, which is one of the most common Afflictions. Since Bloodloss has a maximum affliction strength of 100 and scales to max Vitality, a single Saline will heal an amount of Bloodloss exactly equal to the character's max Vitality (i.e. a character with 150 max Vitality will receive a maximum of 150 points of Bloodloss healing). The Health Scanner HUD icon.png Health Scanner HUD will show the affliction strength, (one Saline will heal exactly 50%) and this can be used to judge whether it is necessary to use a Saline as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, Saline is not necessary for minor wounds.
Compared to the more powerful Blood Pack, Saline may appear to be quite weak. Blood Packs are capable of healing more than double the Bloodloss compared to Saline, however this is slightly misleading. Bloodloss has a maximum affliction strength of 100, and Blood Packs heal 120, so unless there is catastrophic Bleeding, a Blood Pack will always waste some of its healing ability. While Saline only recovers 50 affliction strength, this amount is equal to an entire health bar, and so is sufficient for the majority of cases. Unless a submarine has an excess of Stabilozine icon.png Stabilozine and Alien Blood.png Alien Blood, using Blood Packs is usually overkill and an unnecessary cost.

Fabrication & Deconstruction

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Saline.png Saline (x2)
Alien Blood.png Alien Blood (x2)
Stabilozine icon.png Stabilozine
(produces 2 items)
Medical 31
 Time.png 25
Blood Pack.png
Blood Pack
Time.png 20 Sodium.png Sodium
Stabilozine icon.png Stabilozine
(for 1 deconstructed item)

Deconstructor Items
Item Deconstruction Time Deconstruction Yield
Swim Bladder.png
Swim Bladder
Time.png 10 Stabilozine icon.png Stabilozine x2
Saline.png Saline x3

Medical Items
Basic Chemicals