|Data is up-to-date|
|Last updated for version 0.18.15.0|
The current game version is 0.18.15.2
Main article: Medical Items
|Medical Item, Medicine|
|Desirable Medical Skill||10|
|Fabricator Skill||Medical 5|
(produces 2 items)
|Habitation||50 mk||12 mk|
|Colony||50 mk||12 mk|
|Research||50 mk||12 mk|
|Military||50 mk||12 mk|
|Mining||50 mk||12 mk|
|Medical Merchant||45 mk||11 mk|
Saline is used to treat Bloodloss quite effectively. When applied, it will reduce the affliction strength by 50 over a period of 20 seconds, which translates into 100 vitality for a character with 100 max vitality. Saline can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the more advanced Blood Pack.
Bloodloss is caused by the Bleeding affliction and Swarm Feeders.
Like all Medical Items, Saline can be applied through the Health GUI (Default Key ). See this page for more information on usage.
Saline cannot be loaded into a Syringe Gun, and cannot be swung from the hand. It can only be applied in the Health GUI.
Saline is also used to craft Blood Packs in the Medical Fabricator.
Saline is the cheapest way to treat Bloodloss, which is one of the most common Afflictions. Since Bloodloss has a maximum affliction strength of 100 and scales to max Vitality, a single Saline will heal an amount of Bloodloss exactly equal to the character's max Vitality (i.e. a character with 150 max Vitality will receive a maximum of 150 points of Bloodloss healing). The Health Scanner HUD will show the affliction strength, (one Saline will heal exactly 50%) and this can be used to judge whether it is necessary to use a Saline as treatment. Since Bloodloss naturally heals at a rate of 0.1/s, Saline is not necessary for minor wounds.
Compared to the more powerful Blood Pack, Saline may appear to be quite weak. Blood Packs are capable of healing more than double the Bloodloss compared to Saline, however this is slightly misleading. Bloodloss has a maximum affliction strength of 100, and Blood Packs heal 120, so unless there is catastrophic Bleeding, a Blood Pack will always waste some of its healing ability. While Saline only recovers 50 affliction strength, this amount is equal to an entire health bar, and so is sufficient for the majority of cases. Unless a submarine has an excess of Stabilozine and Alien Blood, using Blood Packs is usually overkill and an unnecessary cost.
Fabrication & Deconstruction
|Crafting Materials||Crafting Talent, Skill, Time||Item||Deconstruction Time||Deconstruction Yield|
| Saline (x2)
Alien Blood (x2)
(produces 2 items)
(for 1 deconstructed item)
|Item||Deconstruction Time||Deconstruction Yield|
|10|| Stabilozine x2|