Saline
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Data is up-to-date |
Last updated for version 1.1.19.3 The current game version is 1.1.19.3 |
Main article: Medical Items
Saline | ||||||||||
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![]() A sodium chloride infusion mildly useful in the treatment of blood loss. | ||||||||||
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Handicap | Risk of failure proportional to the skill level. | |||||||||
Crafting | ||||||||||
Medical Fabricator Requirements (produces 2 items) |
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Deconstructor Yield | ||||||||||
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Saline is a common Medicine, useable for treating Bloodloss.
Function
Saline is used to treat Bloodloss quite effectively. When applied, it will reduce the affliction strength by 25 over a period of 10 seconds, which translates into ~50 vitality for a character with 100 max vitality. Saline can be applied to any limb, and its effects will be spread to all limbs equally. It functions similarly to the more advanced Blood Pack.
Bloodloss is caused by the
Bleeding affliction and
Swarm Feeders.
Usage
Like all Medical Items, saline can be applied through the Health GUI (Default Key ). See this page for more information on usage.
Saline cannot be loaded into a Syringe Gun, and cannot be swung from the hand. It can only be applied in the Health GUI.
Saline is also used to craft Blood Packs in the Medical Fabricator.
Notes
Saline is the cheapest way to treat Bloodloss, which is one of the most common Afflictions. Since bloodloss has a maximum affliction strength of 100 and scales to max Vitality, a single Saline will heal an amount of bloodloss roughly equal to half the character's max Vitality (i.e. a character with 150 max Vitality will receive a maximum of 75 points of bloodloss healing). The Health Scanner HUD will show the affliction strength, (one Saline will heal exactly 25%) and this can be used to judge whether it is necessary to use a saline as treatment. Since bloodloss naturally heals at a rate of 0.1/s, Saline is not necessary for minor wounds.
Compared to the more powerful Blood Pack, saline may appear to be quite weak. Blood packs are capable of healing more than four times the bloodloss compared to Saline, however this is slightly misleading. Bloodloss has a maximum affliction strength of 100, and blood packs heal 120, so unless there is catastrophic Bleeding, a blood pack will always waste some of its healing ability. While saline only recovers 25 affliction strength, this amount is equal to half of a health bar, and so is sufficient for many cases. Unless a submarine has an excess of Stabilozine and
Alien Blood, or if its crew is routinely encountering enemies which deal high Bleeding, it may be more resource efficient to use Saline for general first aid.
Fabrication & Deconstruction
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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![]() Blood Pack |
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Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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![]() Hallucinogenic Bufotoxin |
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![]() Swim Bladder |
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Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |