Pets produce unique items when well taken care of, which are useful for various purposes.
There are four unique Pets:
Peanut, a slug-like creature that secretes a mucus that can be broken down for useful materials.
Psilotoad, a slug-and-toad-like creature that produces a mild anaparalyzant.
Orange Boy, a crustacean-like creature that produces tough chitin.
Cthulhu, a flying creature that doesn't have any unique produce.
Pets are hatched from Strange Eggs, which are purchasable in Store, found rarely in wrecks (5%), or laid by their respective Pet. The Saline can be put inside the Egg, which causes it to hatch immediately.
Pets generally cannot interact with anything but only wander aimlessly through the hulls while occasionally making idle noises and require attentive care from the crew every now and then. They do not require air to breathe nor get crushed by high pressure when deep underwater. However, they are fragile, unarmored, and non-aggressive as they are easily killed and will flee when severely injured.
They can also be named with the use of the Pet Name Tag being put inside one of their two available inventory slots that can only be accessed when alive and grabbed by the player.
Pets have two needs: Happiness, which decreases overtime, and Hunger, which increases gradually.
Sufficiently happy and fed pets will produce non-poop products, and at extremely high happiness will sometimes lay eggs. Better fed and happier pets will produce items more frequently.
Feeding pets reduces their Hunger and slightly increase Happiness. There are three types of Pet Food that can be fed to Pets: type 1, type 2, and type 3. Each species of Pets can only consume a specific type of Pet Food.
Pets will also eat the dead when hungry.
|Mutated Raptor Bane|
Playing with Pets will increase their Happiness. Pets can be played with once every 6 seconds.
Feeding pets will also slightly increase their Happiness.
Pets periodically produce goods that can be used, deconstructed, or sold. They produce more often the happier and better fed they are.
|30pxPeanut||Mucus Ball||Deconstructs into Bandage, Paralyxis, and Calcium.||50|
|Strange Egg||Spawns a Peanut, can be sold for profit.||80|
|30pxPsilotoad||Hallucinogenic Bufotoxin||Weak anti-paralyzant, deconstructs into Saline and Paralyxis||50|
|Strange Egg||Spawns a Psilotoad, can be sold for profit.||80|
|30pxOrange Boy||Chitin Chunk||Used in crafting Chitin Helmets||50|
|Strange Egg||Spawns an Orange Boy, can be sold for profit.||80|
|30pxCthulhu||Strange Egg||Spawns a Cthulhu, can be sold for profit.||80|