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Last updated for version v0.12.0.3
The current game version is v0.17.15.0

Pets are friendly Creatures that live aboard the Submarine and when taken care of, produce organic goods.

Pets produce unique items when well taken care of, which are useful for various purposes.


There are four unique Pets:

Peanut.png Peanut, a slug-like creature that secretes a mucus that can be broken down for useful materials.

Psilotoad.png Psilotoad, a slug-and-toad-like creature that produces a mild anaparalyzant.

Orange Boy.png Orange Boy, a crustacean-like creature that produces tough chitin.

Cthulhu.png Cthulhu, a flying creature that doesn't have any unique produce.


Pets are hatched from Strange Eggs.png Strange Eggs, which are purchasable in Store, found rarely in wrecks (5%), or laid by their respective Pet. You can also find a pet inside a random encounter box.

The Saline.png Saline can be put inside the Egg, which causes it to hatch immediately.

Pets generally cannot interact with anything but only wander aimlessly through the hulls while occasionally making idle noises and require attentive care from the crew every now and then. They do not require air to breathe nor get crushed by high pressure when deep underwater. However, they are fragile, unarmored, and non-aggressive as they are easily killed and will flee when severely injured.

They can also be named with the use of the ID Card icon.png Pet Name Tag being put inside one of their two available inventory slots that can only be accessed when alive and grabbed by the player.

Pets have two needs: Happiness, which decreases overtime, and Hunger, which increases gradually.

Sufficiently happy and fed pets will produce non-poop products, and at extremely high happiness will sometimes lay eggs. Better fed and happier pets will produce items more frequently.


Feeding pets reduces their Hunger and slightly increases Happiness.

There are three categories of food that can be fed to pets: type 1, type 2, and type 3, with various items falling into each category. Each species of pets can only consume a specific type of food. Some items, including the distinct pet food item, count as all three types and will be eaten by all pets.

To feed an item to a pet, just drop it near the pet.

Pets will also eat the dead when hungry.

Pet Diet
Food Item Pets
All Types (1-3)
Pet Food.png Pet Food Peanut.png
Orange Boy.png
Orange Boy
Pomegrenade.png Pomegrenade
Raptor Bane.png Raptor Bane
Mutated Pomegrenade.png Mutated Pomegrenade
Mutated Raptor Bane.png Mutated Raptor Bane
Saline.png Saline
Type 1
Blood Pack.png Blood Pack Peanut.png
- - -
Type 2
Ethanol.png Ethanol - Psilotoad.png
Type 3
Aluminum.png Aluminum - - - Orange Boy.png
Orange Boy
Copper.png Copper
Iron.png Iron
Lead.png Lead
Tin.png Tin
Titanium.png Titanium
Steel Bar.png Steel Bar
Titanium-Aluminum Alloy.png Titanium-Aluminum Alloy


Playing with Pets will increase their Happiness. Pets can be played with once every 6 seconds.

Feeding pets will also slightly increase their Happiness.


Pets periodically produce goods that can be used, deconstructed, or sold. They produce more often the happier and better fed they are.

Pet Produce
Pet Product Description Required Happiness
All Poop.png Poop Poop. 0
Peanut.png Peanut Mucus Ball.png Mucus Ball Deconstructs into Bandage.png Bandage, Paralyxis.png Paralyxis, and Calcium.png Calcium. 50
Peanutegg.png Strange Egg Spawns a Peanut, can be sold for profit. 80
Psilotoad.png Psilotoad Hallucinogenic Bufotoxin.png Hallucinogenic Bufotoxin Weak anti-paralyzant, deconstructs into Saline.png Saline and Paralyxis.png Paralyxis 50
Psilotoadegg.png Strange Egg Spawns a Psilotoad, can be sold for profit. 80
Orange Boy.png Orange Boy Chitin Chunk.png Chitin Chunk Used in crafting Chitin Helmet.png Chitin Helmets 50
Orangeboyegg.png Strange Egg Spawns an Orange Boy, can be sold for profit. 80
Cthulhu.png Cthulhu Cthulhuegg.png Strange Egg Spawns a Cthulhu, can be sold for profit. 80
Very Large
Very Small