Pets

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Last updated for version: 0.12.0.3
Current game version: 0.13.3.11

Pets are friendly Creatures that live aboard the Submarine and when taken care of, produce organic goods.

Pets produce unique items when well taken care of, which are useful for various purposes.

Species

There are four unique Pets:

Peanut.pngPeanut, a slug-like creature that secretes a mucus that can be broken down for useful materials.

Psilotoad.pngPsilotoad, a slug-and-toad-like creature that produces a mild anaparalyzant.

Orange Boy.pngOrange Boy, a crustacean-like creature that produces tough chitin.

Cthulhu.pngCthulhu, a flying creature that doesn't have any unique produce.

Mechanics

Pets are hatched from Strange Eggs.pngStrange Eggs, which are purchasable in Store, found rarely in wrecks (5%), or laid by their respective Pet. The Saline.pngSaline can be put inside the Egg, which causes it to hatch immediately.

Pets generally cannot interact with anything but only wander aimlessly through the hulls while occasionally making idle noises and require attentive care from the crew every now and then. They do not require air to breathe nor get crushed by high pressure when deep underwater. However, they are fragile, unarmored, and non-aggressive as they are easily killed and will flee when severely injured.

They can also be named with the use of the ID Card icon.pngPet Name Tag being put inside one of their two available inventory slots that can only be accessed when alive and grabbed by the player.

Pets have two needs: Happiness, which decreases overtime, and Hunger, which increases gradually.

Sufficiently happy and fed pets will produce non-poop products, and at extremely high happiness will sometimes lay eggs. Better fed and happier pets will produce items more frequently.

Hunger

Feeding pets reduces their Hunger and slightly increase Happiness. There are three types of Pet Food that can be fed to Pets: type 1, type 2, and type 3. Each species of Pets can only consume a specific type of Pet Food.

Pets will also eat the dead when hungry.

Pet Diet
Food Item Pets
Pomegrenade.pngPomegrenade All
Raptor Bane.pngRaptor Bane
Mutated Pomegrenade.pngMutated Pomegrenade
Mutated Raptor Bane.pngMutated Raptor Bane
Saline.pngSaline
Blood Pack.pngBlood Pack Peanut.png
Peanut
-
Ethanol.pngEthanol - Psilotoad.png
Psilotoad
Cthulhu.png
Cthulhu
-
Aluminum.pngAluminum - Orange Boy.png
Orange Boy
Copper.pngCopper
Iron.pngIron
Lead.pngLead
Tin.pngTin
Titanium.pngTitanium
Steel Bar.pngSteel Bar
Titanium-Aluminum Alloy.pngTitanium-Aluminum Alloy

Happiness

Playing with Pets will increase their Happiness. Pets can be played with once every 6 seconds.

Feeding pets will also slightly increase their Happiness.

Produce

Pets periodically produce goods that can be used, deconstructed, or sold. They produce more often the happier and better fed they are.

Pet Produce
Pet Product Description Required Happiness
All Poop.pngPoop Poop. 0
Peanut.pngPeanut Mucus Ball.pngMucus Ball Deconstructs into Bandage.pngBandage, Paralyxis.pngParalyxis, and Calcium.pngCalcium. 50
Peanutegg.png Strange Egg Spawns a Peanut, can be sold for profit. 80
Psilotoad.pngPsilotoad Hallucinogenic Bufotoxin.pngHallucinogenic Bufotoxin Weak anti-paralyzant, deconstructs into Saline.pngSaline and Paralyxis.pngParalyxis 50
Psilotoadegg.png Strange Egg Spawns a Psilotoad, can be sold for profit. 80
Orange Boy.pngOrange Boy Chitin Chunk.pngChitin Chunk Used in crafting Chitin Helmet.pngChitin Helmets 50
Orangeboyegg.png Strange Egg Spawns an Orange Boy, can be sold for profit. 80
Cthulhu.pngCthulhu Cthulhuegg.png Strange Egg Spawns a Cthulhu, can be sold for profit. 80
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