Latcher

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Data is potentially outdated
Last updated for version 1.0.8.0
The current game version is 1.1.19.3


Latcher

ID: Latcher
Stats
Health

7,000

Sight: 3
Hearing: 10
Armor

Legs (See values in the Defense section)

Weakpoints

Belly

Immunities Vulnerabilities
Poisons x 0.2
Behavior
Walk speed

N/A

Swim speed

7 slow - 15 fast

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Diver's Remains 100% (1/1)
Diver's Remains (+1) *
20% (1/5)
Ballistic Fiber
80% (1/1.3)
Ballistic Fiber (+2) *
20% (1/5)

The Latcher is a creature which stalks Submarines from the shadows of the Abyss. It waits from a distance for an opportune moment to strike at its prey.

Description

The Latcher is a large creature which resides in the Abyss. It has several eyes which glow, revealing its position to anyone gazing through windows or a periscope. Its many teeth are used to consume smaller living beings, though it has been observed to feast on corpses lost to the depths. It has four legs which make its signature on the sonar easy to identify. Within the mouth of this creature hides an incredibly long tongue which can extend up to 45 meters. Once the tongue makes contact with a target, the Latcher will only let go if it feels threatened, wishes to attack from a new angle, or has eaten whatever it has caught.

In-Game

The Latcher will initially use its tongue to attack submarines. If this attack misses, it will retreat and observe the submarine from a safe distance. It will then approach the submarine again and attempt once more to attach its tongue to the submarine. Once the Latcher's tongue has made contact, it will drag the submarine into the depths of the Abyss at rapid speeds. Additionally, it will bring itself closer to the submarine and start biting at the hull, causing hull damage. The Latcher will also ram its body into the submarine on occasion, causing further hull damage.

The Latcher has the lowest vitality out of all the current abyssal creatures. This makes it a good target for preparing new players for the other horrors found in the Abyss.

The Latcher will focus smaller creatures outside of the submarine, preferring to swallow beings whole. It can consume anything smaller than a Hammerhead in a single bite. Larger creatures, such as the Moloch take 3-5 bites.

If the Latcher takes sufficient damage, it will retreat away from the submarine. It will then return from a different angle, catching unsuspecting gunners by surprise.

Similarly to the other abyssal creatures, the Latcher can be a target of a Hunting Grounds Missions. Unlike the other abyssal creatures, however, the Latcher does not give off large sonar signatures revealing its position to the Navigation Terminal.

The Latcher's spawn rate depends on the mission's difficulty. Between difficulties of 10-25%, the Latcher has a 100% chance to spawn. This rate goes down as the difficulty increases, with the lowest spawn chance being 10% on missions between 60-99% difficulty.

Combat Strategies

Despite being the slowest abyssal creature, the Latcher is still a threat to seafarers. Its attack pool increases as its health decreases, so it is highly advised to utilize high damage weapons, such as the Railgun or Pulse Laser. The Railgun Shells can be filled with UEX to increase damage output and minimize the risk of players dealing with the other attacks the Latcher has to offer. The Coilgun is not necessarily recommended, as it has a relatively low damage output compared to the Railgun. However, if combined with Piercing Ammunition it can serve as a sufficient deterrent as the Latcher attempts to close the distance between itself and the submarine. This ammunition type can be incredibly expensive in the early game where the Latcher is most common, so it will typically only be viable later on in the Campaign.

Attacking the Latcher using melee weapons or small weapons, such as the SMG or Revolver, is considered suicide and is not advised.

Attacks

Attack Target type Afflictions on hitContextArmor PenetrationAfflictions InsideArea of EffectStructure DamageItem DamageDurationCooldownKinetic ForceNotes
Spike Attack Structure
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.25)*
Any 30 1s 60 0 Will only happen if the Latcher is below 75% HP
Tongue Structure Water 10 1s 15 0 The tongue will snap after 14 seconds if left completely alone.
Structure Bite Structure Any 30 Stun 4.5s 5m
5.5m
100 (Direct hit)
350 (AoE)
100 0.25s 30 300 Will only happen if the Latcher is below 90% HP
Character Bite Character
 Bite Wounds (200)*
 Bleeding (100)*
 Stun (2)*
Any 0 1s 1 0
Character Tongue Attack Character
 Stun (5)*
Water 10 1s 6 0


Defense

 

Limb Burn Bleeding Damage (all)
Legs x 0.5 x 0.5 x 0.5 
Belly x 2 x 2 x 2


Trivia

  • The Latcher was first introduced in the 0.17.12.0 (Urban Expanses) update on the 20th of April, 2022.
  • The Latcher's design seems to be inspired by the Aphonopelma Eutylenum family of Tarantula.
  • The Latcher is relatively slow compared to other abyssal creatures. Its maximum speed is only 1km/h faster than Charybdis' slowest speed.

See Also

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian