Spineling

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Version Checkmark True.png Data is up-to-date
Last updated for version 0.18.15.0
The current game version is 0.18.15.2


Spineling
Spineling.png
ID: Spineling
Stats
Health

50

Sight: 2
Hearing: 2
Armor

None

Weakpoints

Head (see values in Defense section)

Behavior
Walk speed

N/A

Swim speed

6 slow (12 fast)

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Alien Blood.png Alien Blood (x1) 100% (1/1)

The Spineling is a small creature of impressive agility and marksmanship, and one of the only creatures with a ranged attack.

Description

The Spineling is small and spindly, appearing similar to a dark dragonfly thanks to its twelve metallic-white spines and scales on its rear, but is more so a fin-less eel, capable of twisting on the spot to get the best shot with its plethora of natural harpoons.

In-game

Spinelings are incredibly quick and capable of turning on the spot, making it challenging to hit them with Coilgun and Railgun weapons. The Spineling's only means of attack is to launch its spines akin to a Harpoon Gun, most often at submarines or unfortunate divers. The main danger of these spines is that they can easily penetrate multiple decks of a submarine, and reliably hit the crew on the inside, inflicting heavy Bleeding and panic. A Spineling will most often fire 1-2 spines at a time, but can easily fire up to 6 in rapid succession should it choose to do so. A Spineling's spines do not regenerate in any capacity.

Combat strategies

The quick movements of the Spineling make it incredibly difficult to hit with slower submarine weaponry, such as the Chaingun. Additionally, due to its incredibly low Vitality using more expensive ammunition such as that of the Pulse Laser or Railgun would be considered wasteful. Instead, it is advised to use the Coilgun to dispatch large groups of Spineling.

Alternatively, small arms weapons such as the SMG or Revolver are equally viable against Spinelings due to their ease of use, low ammunition cost, and effective damage output. To maximise damage, it is important to aim for the head of the Spineling (see Defense for specific details).

Attacks

Attack Target type Afflictions on hitContextStructure DamageDurationCooldownKinetic Force
Spike Any Affliction Bleeding.png Bleeding 10
Affliction Lacerations.png Lacerations 10
Affliction Stun.png Stun 0.25s 
Any  10  0.1s  0


Defense

Spineling Damage Modifiers.png

 

LimbAffliction Burn.png BurnAffliction Bleeding.png BleedingAffliction Internal Damage.png Damage (all)
Head x 2 x 2 x 2


Variants

Media

v·d·e·h
Creatures
Very Large
Large
Medium
Small
Very Small
Pets