|Data is up-to-date|
|Last updated for version 0.18.12.0|
The current game version is 0.18.15.2
Stub Notes: Add image content.
|Power Consumption||1400 kW|
|Pulse Laser Loader|
|Item Slots||1 Pulse Laser Ammunition slot|
|Required Skill||Mechanical Engineering 55|
The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
- It has a 1 second charge-up before each pulse and a 0.25s reload time after.
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).
Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The
trigger_in connectors in the connection panel must be wired to a Periscope's
trigger_out connectors respectively.
There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).
|Item||Shots||Afflictions||Armor Penetration||Structure Damage||Explosion Range|
Pulse Laser Fuel Box
|45|| Burn (80)*
Deep Tissue Injury (40)*
Pulse Tri-Laser Fuel Box
|29|| Burn (240)* (3x80)
Stun (1.2s)* (3x0.4)
Deep Tissue Injury (120)* (3x40)
Burn (60)* (3x20)
|0%||Impact: 90 (3x30)
Explosion: 90 (3x30)
A list of submarines with this turret.
|Connection Panel for Pulse Laser|
Hover over pins to see their descriptions.
Pulse Laser firing 1