EMP Grenade

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Data is up-to-date
Last updated for version 1.0.9.0
The current game version is 1.2.8.0
 
EMP Grenade

Inventory icon


Sprite
'Damages electrical equipment.'
Statistics
Afflictions
Explosion (5m):
 Stun (5)*
 EMP (100)*
Quality Bonuses +10% Explosion Radius
+10% Explosion Damage
Triggers Detonators
Railgun Shells
Depth Charges
Throw: 3 second delay
Can be thrown? Yes
Explosion Radius 5 m
Crafting
Fabricator
Requirements
Skill: Weapons: 50
Deconstructor Yield
Store
Base Price 175 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 78 mk
ColonyColony N/A 65 mk
Research OutpostResearch 218 mk 65 mk
Military OutpostMilitary 157 mk 47 mk
Mining OutpostMining N/A 65 mk
Medical MerchantMedical Merchant N/A 52 mk
Engineer MerchantEngineer Merchant 210 mk 63 mk
Armory MerchantArmory Merchant 157 mk 47 mk
Children of The HonkmotherClown Merchant N/A 52 mk
The Church of HuskHusk Merchant N/A 52 mk
Technical
Identifier empgrenade
Categories Weapon
Tags smallitem, weapon, explosive, demolitionsexpert

The EMP Grenade is a splash damage-type weapon that can be acquired in Barotrauma.

Function

The EMP Grenade, is capable of causing malfunction to any electrical equipment within its area of effect. When tossed, the grenade will detonate after three seconds, signified by a bright flash.

Usage

The EMP Grenade is held with one hand. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

Damage Values

Does EMP damage to most installations.

Drains charge from submarine Batteries and Supercapacitors.

Item
Attack Damage
Stun Duration
Explosion Radius (m)
Damage Type
EMP Grenade
5
1
5.0
Splash


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