Harpoon

From Official Barotrauma Wiki
Jump to: navigation, search
Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.6.17.0
The current game version is 1.7.7.0
Harpoon

Inventory icon


Sprite
A harpoon for the harpoon gun.
Statistics 
Used by Harpoon Gun
Harpoon Coil-Rifle 1.25x Damage
Afflictions
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
Severance chance 10%
Structure damage 20
Item Damage 15
Reusable? Yes
Maximum stack 6
Crafting
Fabricator
Requirements
(produces 6 items)
Skill: Weapons: 20
Deconstructor Yield
None
5s
Store
Base Price 7 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 3 mk
ColonyColony 8 mk 2 mk
Research OutpostResearch N/A 2 mk
Military OutpostMilitary 6 mk 1 mk
Mining OutpostMining N/A 2 mk
Medical MerchantMedical Merchant N/A 2 mk
Engineer MerchantEngineer Merchant N/A 2 mk
Armory MerchantArmory Merchant 6 mk 1 mk
Children of The HonkmotherClown Merchant N/A 2 mk
The Church of HuskHusk Merchant N/A 2 mk
Technical
Identifier spear
Categories Weapon
Tags mediumitem, harpoonammo

Harpoons are reusable Harpoon Gun and Harpoon Coil-Rifle ammunition.

Description

Harpoons are the standard type of ammunition for the Harpoon Gun and Harpoon Coil-Rifle. They can be picked up after hitting a target or an obstacle.

Function

They cause moderate amounts of Lacerations and Bleeding.

Related Talents

Talent Tree Description

Slayer
ID: slayer
Security Officer
Frogman
Spec. 2
Gain an additional 25% attack power with harpoons. If you are in the open sea, gain an additional 50% attack power to Harpoons instead.

See Also

v · d · e · h

Weapons

Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives