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Explosive Flak Shells Box

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Data is up-to-date
Last updated for version 1.0.7.0
The current game version is 1.3.0.4
Stub Notes: can't display damage from direct hit of the main projectile
Explosive Flak Shells Box

A heavy box of ammo for the flak cannon, loaded with high explosive materials.
Statistics 
Used by Flak Cannon
Afflictions
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Deep Tissue Injury (24)*
 (8 projectiles x 3)
 Bleeding (16)*
 (8 projectiles x 2)
 Stun (6)*
 (8 projectiles x 0.75)
Explosion (2m):
 Deep Tissue Injury (240)*
 (8 projectiles x 30)
 Bleeding (240)*
 (8 projectiles x 30)
 Bleeding (120)* (10% chance)
 (8 projectiles x 15)
Explosion Radius 0.3 m
Severance chance 50%
Structure damage 20 (impact)
25 (explosion)
Shots per magazine 40
Crafting
Fabricator
Requirements
Skill: Weapons: 50
C-4 Block (x2)
Zinc (x2) or Copper (x2)
Aluminum
Fabrication time 20s
 
Alternate recipe
Skill: Weapons: 40
C-4 Block (x2)
Zinc (x2) or Copper (x2)
Explosive Flak Shells Box (≤10%)
Fabrication time for the alternate recipe 15s
Deconstructor Yield
C-4 Block (≥95%)
Aluminum
10s
Store
Minimum Difficulty 15%
Base Price 450 mk
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Engineer MerchantEngineer Merchant N/A 135 mk
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Technical
Identifier flakcannonammoboxexplosive
Categories Weapon
Tags flakcannonequipment, flakcannonammo, ammobox

Explosive Flak Shells Boxes are Flak Cannon ammunition.

Mechanics

When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 8 pieces of explosive shrapnel in a 270° cone, and dealing Deep Tissue Injury (20)* in a 0.3m radius.

Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (70)*, Bleeding (20)*, and Stun (4s)* – or 30 damage if hitting a structure. The shrapnel explosions deal Deep Tissue Injury (30)*, Bleeding (30)* each and have a 10% chance for an additional Bleeding (15)* – or 25 structure damage. If the explosive shrapnel impacts a target it will deal Deep Tissue Injury (3)*, Bleeding (2)*, and Stun (0.75s)* – or 20 structure damage if hitting a structure. It is important to note that the 240 Deep Tissue Injury damage is the combined damage from each individual piece of shrapnel, not the total explosion damage of a single shot.

See Also

Media

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