|Data is potentially outdated|
|Last updated for version 0.16.7.0|
The current game version is 0.18.15.2
|Ammunition||Medical Items with the "syringe" tag|
|Handicap||Spread +10 (0 → 10)|
Skill: Medical 50
|Colony||90 mk||22 mk|
|Research||125 mk||31 mk|
The Syringe Gun is a ranged medical weapon.
The Syringe Gun is uniquely capable of remotely administering some Medical Items to crew members.
While it can be used beneficially, for instance if a player has a Husk Infection and a Medical Doctor needed to quickly inject them with Calyxanide, the Syringe Gun can also be used for applying sedatives and poisons to hostile characters.
The Syringe Gun is held with both hands and must be loaded with injectable Medical Items to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use.
As of the Rising Tide update, medical items applied via Syringe Gun no longer have separate effects and will function the same as if they were applied by direct injection. Medical Items fired from the syringe gun that hit a wall or something other than a character will be destroyed.
- In the Legacy version, medicine needed to be loaded into syringes to be shot. With the removal of syringes, various chemicals were instead represented by syringes.
- The Syringe Gun can shoot any items which include the 'syringe' tag.
- Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.
- Medical Items applied by Syringe Gun used to count as an automatic fail on the medical skill check or have a separate set of effects. However, as of the Rising Tide update items applied via Syringe Gun now function the same as if injected directly.
Syringe Gun firing 1
Syringe Gun firing 2