|“||Launches syrettes containing drugs or poisons.||„|
|~ Item description|
|Handicap||Spread +10 (0 → 10)|
|Fabricator Skill||Medical 50|
|Colony||90 mk||72 mk|
|Research||125 mk||100 mk|
The Syringe Gun is a ranged medical weapon.
The Syringe Gun is uniquely capable of remotely administering chemicals to crew members.
While this could be used beneficially, for instance if a player was infected with a Velonaceps Calyx instance and a Medical Doctor needed to quickly inject them with Calyxanide, it can also be used for non-lethally sedating or by using poisons, killing rogue crew members.
The Syringe Gun is held with one hand and must be loaded with injectable Chemicals to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. The Syringe Gun can be loaded with up to 4 injectable Chemicals.
If a character is hit, all the Chemical's potential uses will be spent, although only applying the effects of 1. If the Chemical hits a wall or something other than a character, it will be destroyed.
Most Chemicals have lower efficiency when used without the proper Medical Skill. When a Chemical is used with the Syringe Gun, the unskilled values will apply, even if the user meets the skill requirement. As of v0.10.5.1, there are a few exceptions (likely unintended) listed on the Chemicals page.
Syringe Gun firing 1
Syringe Gun firing 2
- In the Legacy version, medicine needed to be loaded into syringes to be shot. With the removal of syringes, various chemicals were instead represented by syringes.
- The Syringe Gun can shoot any items which include the 'syringe' tag.
- Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.