Syringe Gun

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Last updated for version v0.16.7.0
The current game version is v0.17.15.0

Syringe Gun
Syringe Gun.png
Inventory icon.


Syringe Gun sprite.png


Sprite.

Launches syrettes containing drugs or poisons.
Stats
Type Weapon
Ammunition Medical Items with the "syringe" tag
Ammo Capacity 4
Skill Requirements
Weapons 15
Medical 30
Handicap Spread +10 (0 → 10)
Crafting
Fabricator
Requirements
Skill: Medical 50
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 80 mk
ColonyColony 90 mk 72 mk
Research OutpostResearch 125 mk 100 mk
Military OutpostMilitary N/A 100 mk
Mining OutpostMining N/A 80 mk


The Syringe Gun is a ranged medical weapon.

Function

The Syringe Gun is uniquely capable of remotely administering some Medical Items to crew members.

While it can be used beneficially, for instance if a player has a Husk Infection and a Medical Doctor needed to quickly inject them with Calyxanide, the Syringe Gun can also be used for applying sedatives and poisons to hostile characters.

Usage

The Syringe Gun is held with both hands and must be loaded with injectable Medical Items to be used. As with all weapons and tools, using it is done by holding the Right Right-click to take aim, then by Left Left-clicking to shoot/use.

The Syringe Gun can be loaded with up to 4 Medical Items that have the "syringe" tag. Note that not all items which appear as syringes have the tag (such as Velonaceps Calyx Eggs).

As of the Rising Tide update, medical items applied via Syringe Gun no longer have separate effects and will function the same as if they were applied by direct injection. Medical Items fired from the syringe gun that hit a wall or something other than a character will be destroyed.

Audio

Trivia

  • In the Legacy version, medicine needed to be loaded into syringes to be shot. With the removal of syringes, various chemicals were instead represented by syringes.
  • The Syringe Gun can shoot any items which include the 'syringe' tag.
  • Shooting the Syringe Gun without meeting the Skill requirements will add additional spread to the shots.
  • Medical Items applied by Syringe Gun used to count as an automatic fail on the medical skill check or have a separate set of effects. However, as of the Rising Tide update items applied via Syringe Gun now function the same as if injected directly.


Weapons
Submarine Weapons

Turrets

Loaders

Other

Handheld Weapons

Ranged Weapons

Melee Weapons

Grenades

Ammunition & Explosives

Ammunition

Explosives