Stun Baton
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Data is Potentially Outdated
Last updated for version v0.16.7.0 |
“ | If verbal orders are insufficient, a high-voltage shock from a Stun Baton may be enough to beat an unruly crew member into submission. | „ |
~ Item description. |
Stun Baton | ||
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Stats | ||
Type | Weapon | |
Battery | ![]() | |
Battery Capacity | 1 battery slot | |
Crafting | ||
Fabricator Requirements |
Skill: Weapons 30
| |
Deconstructor Yield | ||
Store | ||
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Buy | Sell |
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N/A | 264 mk |
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275 mk | 220 mk |
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N/A | 220 mk |
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198 mk | 158 mk |
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N/A | 220 mk |
The Stun Baton is a hand-held weapon that can be acquired in Barotrauma.
Usage
The Stun Baton is held with one hand. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by
Left-clicking to shoot/use.
The Stun Baton focuses high amounts of energy onto the top section which allows a player to strike and stun a player or creature.
When the baton hits with enough battery charge, the target is slowed. Successive hits will eventually stun for up to 10 seconds. A hit consumes 25% of a Battery Cell's charge (4 hits) and 16.7% of a Fulgurium Battery Cell's charge (6 hits). It takes a standard Battery Cell 3 hits to stun, and a Fulgurium Battery 2 hits. As a consequence, one standard Battery only allows for 1 stun where one Fulgurium Battery allows for 3.
Damage Values
Item |
Afflictions on Hit |
Kinetic Force |
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Stun Baton |
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0 |
Stun Baton, loaded with ![]() |
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0.1 |
Stun Baton, loaded with ![]() |
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0.5 |
Changelog
- 0.12.0.2 Introduced Incremental Stun.
- 0.10.5.0 Fixed last hit from a stun baton doing nothing.
- 0.9.2.0 Stun batons don't affect large enemies anymore (molochs, hammerheads, endworms, etc).
Audio
Stun Baton Stun Sound 1
Stun Baton Stun Sound 2
Stun Baton Stun Sound 3
Stun Baton Stun Sound 4