The current game version is v0.17.15.0
Forces doors and hatches open. Also a blunt weapon.
Skill: Mechanical Engineering 30
|Habitation||10 mk||8 mk|
|Colony||9 mk||7 mk|
|Research||12 mk||10 mk|
|Military||12 mk||10 mk|
|Mining||10 mk||8 mk|
The Crowbar is a tool which can be acquired in Barotrauma.
Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.
It can also be used as a blunt weapon.
- Force-opening doors and hatches - Press the "Use" keybind (E by default) on a door
- Note: Only doors that the character doesn't have access to can be forced open with a crowbar
- Attacking - Hold the "Aim" keybind (Right Mouse Button by default) to ready the crowbar for an attack, then press the "Shoot" keybind (Left Mouse Button by default) to swing the crowbar.
|Item||Afflictions||Attack Speed||Armor Penetration|
| Blunt Force Trauma (10)* (10 DPS)
| Blunt Force Trauma (18)* (25.6 DPS)
Psychosis (5)* (7.1 DPS)
| Blunt Force Trauma (20)* (15.4 DPS)
Radiation Sickness (1)* (0.8 DPS)
Ph.D in Nuclear Physics
Physicist Tier 4
|Unlock recipe: PUCS.|
Your attacks with Crowbars are 140% more powerful.
As long as your electrical skill is 100 or higher, you can repair electrical devices 40% past their maximum condition.
Pioneer Tier 1
|Whenever you open a container in a wreck for the first time, you have a 40% chance of finding an additional scrap.|
When you deconstruct scrap, gain 50 experience.
Force doors open 50% faster.