Depth Charge
Data is up-to-date | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.5.9.2 |
Depth Charge Tube | ||||||||||
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Deploys a depth charge or decoy. | ||||||||||
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Depth Charge Loader | ||||||||||
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Feeds depth charges and decoys into a linked depth charge tube. | ||||||||||
Statistics* | ||||||||||
Item Slots | 1 Depth Charge slot | |||||||||
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The Depth Charge is a submarine-mounted weapon. It can be used to lure enemies towards itself and deal damage upon impact. It is composed of the Depth Charge Tube, the Depth Charge Loader and a trigger, using depth charges as ammunition. When triggered, a loaded depth charge is deployed out of the tube to slowly sink. Upon impact, the depth charge will activate its payload.
Function and Usage
Depth charges are typically triggered via a Button or Navigation Terminal. When triggered, the tube deploys a depth charge shell from a loaded Depth Charge Loader. Unlike other submarine weapons, the Depth Charge uniquely requires no power.
- Depth Charge Shells and Nuclear Depth Charges sink downwards, and will activate their payload upon impact with the sea floor or monster or a submarine.
- Depth Charge Shells are typically only useful for bombing wrecks or enemy submarines, since they are extremely difficult to land on anything else.
- Depth Decoy Shells and Nuclear Depth Decoys are very loud and will draw Creatures' attention toward itself. They will sound off for 45 seconds, after which they self-destruct, detonating their payload.
- Once deployed, Depth Charges become vulnerable to damage and are able to be destroyed, which will detonate their payload.
Damage Values
Depth Charge Shells are hollow and can be filled with an item. The payload will be activated on impact, or in the case of Decoys, after 45 seconds. Explosives in particular can be loaded in shells to greatly increase damage potential. While throwable grenades work, 40mm grenades do not.
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Depth Charge Shell |
50% | Explosion (7m): 175
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7 meters | ||
Depth Decoy Shell |
0% | . | |||
Nuclear Depth Charge |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* Explosion (20m): EMP (50)* |
50% | Explosion (15m): 600
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15 meters | |
Nuclear Depth Decoy |
Explosion (15m): Deep Tissue Injury (1000)* Burn (1000)* Radiation Sickness (100)* Bleeding (500)* (5% chance) Stun (30)* Explosion (20m): EMP (50)* |
50% | Explosion (15m): 600
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15 meters |
Submarines
A list of submarines with this weapon.
Connection Panel
Connection Panel for Depth Charge Tube Hover over pins to see their descriptions. | ||||||
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Requires: Screwdriver |
Connection Panel for Depth Charge Loader Hover over pins to see their descriptions. | ||||||
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Requires: Screwdriver |
Media
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Depth Decoy Noise
See Also
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |