Compound N

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Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.9.10.0
The current game version is 1.2.8.0
 
Compound N

A stable explosive compound.
Statistics
Afflictions
Explosion (5m):
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
Quality Bonuses +10% Explosion Radius
+10% Explosion Damage
Triggers Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Can be thrown? Yes
Explosion Radius 5 m
Armor penetration 50%
Severance chance 50%
Structure damage 150
Ballast Flora Damage
100 (Explosion)
Item Damage 500
Crafting
Medical Fabricator
Requirements
Skill: Medical: 60
Deconstructible? No
Store
Base Price 150 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 63 mk
ColonyColony N/A 56 mk
Research OutpostResearch N/A 56 mk
Military OutpostMilitary 135 mk 40 mk
Mining OutpostMining N/A 45 mk
Medical MerchantMedical Merchant N/A 45 mk
Engineer MerchantEngineer Merchant N/A 45 mk
Armory MerchantArmory Merchant 135 mk 40 mk
Children of The HonkmotherClown Merchant N/A 45 mk
The Church of HuskHusk Merchant N/A 45 mk
Technical
Identifier compoundn
Categories WeaponMaterial
Tags smallitem, explosive, demolitionsexpert

Compound N is an Explosive. It has high damage. Unlike most other explosives, it is made using the medical fabricator. It can be triggered by detonators, put into railgun and depth charge shells, or used to make Volatile Compound N.

Crafting

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Compound N
Flash Powder
Medical 40
  20

Volatile Compound N
Cannot be deconstructed


Notes

There is a 5% chance of 40 additional Bleeding occurring, as well as a 20% chance of 15 additional Burn

Trivia

  • The name "Compound N" is a reference to "Substance N" the code name for the experimental explosive Chlorine Trifluoride.
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