Compound N
From Official Barotrauma Wiki
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Data is up-to-date |
Last updated for version 1.0.7.0 Last mentioned in changelog 0.9.10.0 The current game version is 1.7.7.0 |
Compound N | |||||||||||||||||||||||||||||||||||
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![]() A stable explosive compound. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Afflictions | Explosion (5m): Deep Tissue Injury (125)* Burn (15)* (20% chance) Bleeding (40)* (5% chance) Stun (7)* | ||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Explosion Radius +10% Explosion Damage | ||||||||||||||||||||||||||||||||||
Triggers | ![]() ![]() ![]() Fire: -50 condition/s Triggered by explosions | ||||||||||||||||||||||||||||||||||
Can be thrown? | Yes | ||||||||||||||||||||||||||||||||||
Explosion Radius | 5 m | ||||||||||||||||||||||||||||||||||
Armor penetration | 50% | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 150 | ||||||||||||||||||||||||||||||||||
Ballast Flora Damage | 100 (Explosion)
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Item Damage | 500 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Medical Fabricator Requirements |
Skill:
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Deconstructible? | No | ||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
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150 mk | ||||||||||||||||||||||||||||||||||
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Compound N is an Explosive. It has high damage. Unlike most other explosives, it is made using the medical fabricator. It can be triggered by detonators, put into railgun and depth charge shells, or used to make Volatile Compound N.
Crafting
Crafting Materials | Crafting Talent, Skill, Time | Item | Deconstruction Time | Deconstruction Yield |
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Medical 40![]() |
![]() Volatile Compound N |
Cannot be deconstructed |
Notes
There is a 5% chance of 40 additional Bleeding occurring, as well as a 20% chance of 15 additional
Burn
Trivia
- The name "Compound N" is a reference to "Substance N" the code name for the experimental explosive Chlorine Trifluoride.