Compound N

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Data is up-to-date
Last updated for version 1.8.8.1
Last mentioned in changelog 0.9.10.0
The current game version is 1.9.8.0
 
Compound N

A stable explosive compound.
Statistics
Afflictions
Explosion (5m):
 Burn (15)* (20% chance)
 Bleeding (40)* (5% chance)
 Stun (7)*
Quality Bonuses +10% Explosion Radius
+10% Explosion Damage
Triggers Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Triggered by explosions
Can be thrown? Yes
Explosion Radius 5 m
Armor penetration 50%
Severance chance 50%
Structure damage 150
Ballast Flora Damage
100 (Explosion)
Item Damage 500
Crafting
Medical Fabricator
Requirements
Skill: Medical: 60
Deconstructible? No
Store
Base Price 150 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 63 mk
ColonyColony N/A 56 mk
Research OutpostResearch N/A 56 mk
Military OutpostMilitary 135 mk 40 mk
Mining OutpostMining N/A 45 mk
Medical MerchantMedical Merchant N/A 45 mk
Engineer MerchantEngineer Merchant N/A 45 mk
Armory MerchantArmory Merchant 135 mk 40 mk
Children of The HonkmotherClown Merchant N/A 45 mk
The Church of HuskHusk Merchant N/A 45 mk
Technical
Identifier compoundn
Categories WeaponMaterial
Tags smallitem, explosive, demolitionsexpert

Compound N is an Explosive in Barotrauma.

Functions & Usage

Compound N is capable of causing significant damage to both Creatures and structures in an area. It is exactly as powerful as UEX and is used to create Volatile Compound N, which has a limited lifetime. Unlike most explosives, it is made in the Medical Fabricator.

Compound N can be loaded inside Railgun shells ( Railgun Shell, Physicorium Shell, Nuclear Shell) and Depth Charge shells ( Depth Charge Shell, Depth Decoy Shell, Nuclear Depth Charge, Nuclear Depth Decoy) to explode on impact and deal additional damage. It can also be placed and then remotely detonated using a Detonator.

It is not completely safe to handle - it may explode if it comes into contact with fire, and is susceptible to explosions. Storing in a Toolbelt or a Storage Container will protect from fire and prevent chain reactions.

Crafting

Medical Fabricator Items
Crafting Materials Crafting Talent, Skill, Time Item Deconstruction Time Deconstruction Yield
Compound N
Flash Powder
Medical 40
  20

Volatile Compound N
Cannot be deconstructed


Notes

  • The base damage of the explosive is distributed between all limbs in the radius of the explosion. For each affected limb, there is a 5% chance of 40 additional Bleeding and a 20% chance of 15 additional Burn.

Related Talents

Talent Tree Description

Extra Powder
ID: extrapowder
Security Officer
Gunner
Spec. 3
Explosions have 20% larger radius and deal 10% more damage. Explosives you fabricate are of 1 higher quality.

Trivia

  • The name "Compound N" is a reference to "Substance N" the code name for the experimental explosive Chlorine Trifluoride.

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