Physicorium Flak Shells Box
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Data is up-to-date |
Last updated for version 1.0.7.0 The current game version is 1.7.7.0 Stub Notes: can't display damage from direct hit of the main projectile |
Physicorium Flak Shells Box | |||||||||||||||||||||||||||||||||||
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![]() A backbreakingly heavy box of ammo for the flak cannon, utilizing Physicorium as its main material. | |||||||||||||||||||||||||||||||||||
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Afflictions | Bolt Shrapnel | ||||||||||||||||||||||||||||||||||
Explosion Radius | 0.3 m | ||||||||||||||||||||||||||||||||||
Severance chance | 50% | ||||||||||||||||||||||||||||||||||
Structure damage | 30 (impact) 20 (explosion) | ||||||||||||||||||||||||||||||||||
Shots per magazine | 40 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||
Alternate recipe |
Skill: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | ||||||||||||||||||||||||||||||||||
Deconstructor Yield | |||||||||||||||||||||||||||||||||||
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395 mk | ||||||||||||||||||||||||||||||||||
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Physicorium Flak Shells Boxes are Flak Cannon ammunition.
Mechanics
When loaded into a Flak Cannon shots spawn a projectile that detonates on proximity. When a creature is detected within 3.25m the shell detonates, spawning 12 pieces of shrapnel in a 120° cone, and dealing
Deep Tissue Injury (20)* in a 0.3m radius.
Should the shell impact directly despite the proximity fuse, it will deal Deep Tissue Injury (120)*,
Bleeding (30)*, and
Stun (4)* – or 30 damage if hitting a structure. The pieces of shrapnel deal
Lacerations (38)*,
Bleeding (8)*, and
Stun (0.05s)* each, and have a 20% chance for an additional
Stun (0.75s)* – or 20 damage if hitting a structure.
It is important to note that the 456 Lacerations damage is the combined damage from each individual piece of shrapnel, not the total laceration damage of a single shot.
See Also
Media
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Bolt fragmentation 1
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Bolt fragmentation 2