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Herja

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Data is up-to-date
Last updated for version 1.5.9.2
Last mentioned in changelog 1.0.13.0
The current game version is 1.7.7.0
Herja
General Information
Class
Attack
Price: 16,500 mk
Tier: 2
Crew Size
4 - 7
Experience
Intermediate
Dimensions
41 x 14 m
Hull Volume
2,672,932 cm2
Mobility
Max Horizontal Speed
21.0 km/h
Max Descent Speed
15.2 km/h
Fabrication & Storage
Fabricator
Yes
Deconstructor
Yes
Medical Fabricator
No
Research Station
No
Cargo Capacity
4 Crates
Weaponry
Turret Hardpoints
1
Large Turret Hardpoints
None
Coilguns
1
Double Coilguns
None
Chainguns
1
Flak Cannons
None
Pulse Lasers
None
Railguns
1
Electrical Discharge Coils:
1
Depth Charge Tubes:
1
Reactor
Fuel Consumption Rate
0.2 %/s
Max Power Output
4,800 kW
Meltdown Delay
120 seconds
Fire Delay
20 seconds


With its varied weaponry, Herja submarines are equipped for encounters against most expected and unexpected run-ins with the denizens of Europa. A reliable workhorse in the Coalition fleet. If a monster nest has been cleared nearby, chances are high that it was a Herja that did the deed.
–In-game description

The Herja is an Attack class submarine.

Notable Features

The Herja has no submarine batteries. Battery Cell recharging must be done via a charging dock near the reactor.

The Herja sports almost 360* gun coverage around the ship, with the only blindspot being the small dip beneath the engine room where the depth charge tube is also located and directly above the airlock.

  • Due to the shuttle pieces used there, the Herja is easily breached via its top docking port.

The Herja sports a centralized main gunnery with separate gunnery rooms for it's bottom armament, giving each gunner their own room to operate within. A trait shared with the Typhon.

  • In addition, the Herja has a comprehensive motion detector network near each of it's turret gunneries/periscope that flashes red when an enemy is detected near the respective turret.

The Herja has it's own dedicated supercapacitor to support the automatic discharge coil on it's nosecone. The coils automatic firing can be turned off and on via a lever located above the supercapacitor.

  • Furthermore the nose mounted discharge coil takes 25% less power (7500kw) than average.
  • There is a periscope found near the navigation terminal linked to a camera that oversees the discharge coil. The button next to this persicope is linked to the depth charge launcher.

The Herja fabrication/deconstruction facilities are situated near to the dorsal railgun periscope and loader, allowing for on demand railgun fabrication and reloading mid combat.

Changelog

  • 0.19.12.0 Fixes to Herja room names (use Engineering, Gunnery compartment, etc. labels), add camera to the front, with a periscope for the captain.
  • 0.19.7.0 Added some loose vents and panels to Herja, Winterhalter and Barsuk, fixed invisible "loose panel" (news stand) in Orca 2.
  • 0.19.7.0 Tweaked the hulls and waypoints around Herja's top docking hatch to make it easier for bots to reach and weld.
  • 0.19.7.0 Fixed bots failing to find a path to a couple of spots on Herja.
  • 0.17.12.0 (Urban Expanses) Fixed Herja's rear motion detector being connected to an incorrect display, and the bottom turret display having an incorrect text.
  • 0.16.6.0 (Rising Tide) Introduced.

Trivia

  • Herja is an Old Norse word, meaning "attack, devastation, or waging war".

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Submarines

Purchasable
Tier 1 Scout Dugong  •  Orca
Attack Barsuk
Transport Camel
Tier 2 Scout Azimuth  •  Orca 2
Attack Herja  •  Humpback  •  Typhon
Transport R-29
Tier 3 Scout Remora (drone)  •  Winterhalter
Attack Kastrull (drone)  •  Typhon 2
Transport Berilia
Non-purchasable
Shuttles Hemulen  •  Selkie  •  Venture
Hostile Pirate Dugong  •  Pirate Humpback  •  Pirate Typhon 2