Herja
Data is up-to-date | |
Last updated for version 1.5.9.2 Last mentioned in changelog 1.0.13.0 The current game version is 1.7.7.0 |
Herja | |
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General Information | |
Class Attack |
Price: 16,500 mk |
Tier: 2 | |
Crew Size 4 - 7 |
Experience Intermediate |
Dimensions 41 x 14 m |
Hull Volume 2,672,932 cm2 |
Mobility | |
Max Horizontal Speed 21.0 km/h |
Max Descent Speed 15.2 km/h |
Fabrication & Storage | |
Fabricator Yes |
Deconstructor Yes |
Medical Fabricator No |
Research Station No |
Cargo Capacity 4 Crates | |
Weaponry | |
Turret Hardpoints 1 |
Large Turret Hardpoints None |
Coilguns 1 |
Double Coilguns None |
Chainguns 1 |
Flak Cannons None |
Pulse Lasers None |
Railguns 1 |
Electrical Discharge Coils: 1
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Depth Charge Tubes: 1
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Reactor | |
Fuel Consumption Rate 0.2 %/s |
Max Power Output 4,800 kW |
Meltdown Delay 120 seconds |
Fire Delay 20 seconds |
“ | With its varied weaponry, Herja submarines are equipped for encounters against most expected and unexpected run-ins with the denizens of Europa. A reliable workhorse in the Coalition fleet. If a monster nest has been cleared nearby, chances are high that it was a Herja that did the deed. | „ |
–In-game description |
The Herja is an Attack class submarine.
Notable Features
The Herja has no submarine batteries. Battery Cell recharging must be done via a charging dock near the reactor.
The Herja sports almost 360* gun coverage around the ship, with the only blindspot being the small dip beneath the engine room where the depth charge tube is also located and directly above the airlock.
- Due to the shuttle pieces used there, the Herja is easily breached via its top docking port.
The Herja sports a centralized main gunnery with separate gunnery rooms for it's bottom armament, giving each gunner their own room to operate within. A trait shared with the Typhon.
- In addition, the Herja has a comprehensive motion detector network near each of it's turret gunneries/periscope that flashes red when an enemy is detected near the respective turret.
The Herja has it's own dedicated supercapacitor to support the automatic discharge coil on it's nosecone. The coils automatic firing can be turned off and on via a lever located above the supercapacitor.
- Furthermore the nose mounted discharge coil takes 25% less power (7500kw) than average.
- There is a periscope found near the navigation terminal linked to a camera that oversees the discharge coil. The button next to this persicope is linked to the depth charge launcher.
The Herja fabrication/deconstruction facilities are situated near to the dorsal railgun periscope and loader, allowing for on demand railgun fabrication and reloading mid combat.
Changelog
- 0.19.12.0 Fixes to Herja room names (use Engineering, Gunnery compartment, etc. labels), add camera to the front, with a periscope for the captain.
- 0.19.7.0 Added some loose vents and panels to Herja, Winterhalter and Barsuk, fixed invisible "loose panel" (news stand) in Orca 2.
- 0.19.7.0 Tweaked the hulls and waypoints around Herja's top docking hatch to make it easier for bots to reach and weld.
- 0.19.7.0 Fixed bots failing to find a path to a couple of spots on Herja.
- 0.17.12.0 (Urban Expanses) Fixed Herja's rear motion detector being connected to an incorrect display, and the bottom turret display having an incorrect text.
- 0.16.6.0 (Rising Tide) Introduced.
Trivia
- Herja is an Old Norse word, meaning "attack, devastation, or waging war".
Purchasable |
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Non-purchasable |
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