Revolver

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Last updated for version v0.15.13.0
The current game version is v0.17.15.0

Revolver
Revolver.png
Inventory icon.


Revolver sprite.png


Sprite.

.38 caliber.
Stats
Type Weapon
Ammunition Revolver Round.png Revolver Round
Depleted Fuel Revolver Round.png Depleted Fuel Revolver Round
Ammo Cost 27-45 Marks
Ammo Capacity 6
Skill Requirements
Weapons 40
Handicap Spread/Inaccuracy +2
(0 → 2)
Crafting
Constructible? No
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 180 mk
ColonyColony 187 mk 150 mk
Research OutpostResearch N/A 150 mk
Military OutpostMilitary 135 mk 108 mk
Mining OutpostMining N/A 150 mk


The Revolver is a powerful onehanded ranged weapon.

Function

The Revolver functions as a one-handed ranged weapon. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (such as Husks, or Crawlers), as it won't be too effective against larger sea creatures. It is possible to carry one in each hand, doubling firepower.

The revolver can be bought from a City or Military Outpost, the Captain and Gunner spawn with one fully loaded.

Usage

The Revolver is held with one hand and must be loaded with Revolver Round.png Revolver Rounds or Depleted Fuel Revolver Round.png Depleted Fuel Revolver Rounds to be used. As with all weapons and tools, using it is done by holding the Right Right-click to take aim, then by Left Left-clicking to shoot/use.

Damage Values

Item Shots Afflictions Armor Penetration Structure Damage Explosion Range
Depleted Fuel Revolver Round.png
Depleted Fuel Revolver Round
Affliction Gunshot Wound.png Gunshot Wound (35)*
Affliction Bleeding.png Bleeding (10)*
Affliction Radiation Sickness.png Radiation Sickness (20)*
Affliction Stun.png Stun (0.4s)*
25% 5 .
Revolver Round.png
Revolver Round
Affliction Gunshot Wound.png Gunshot Wound (35)*
Affliction Bleeding.png Bleeding (30)*
Affliction Stun.png Stun (0.4s)*
0% 10 .


Related Talents

Talent Tier Description
Talent Tumble.png
Tumble
Captain Job Icon.pngCaptain
Gunslinger Tier 2
Whenever you ragdoll for at least 0.75 seconds, your attacks with pistols are 40% more powerful for the next 2.5 seconds.
Talent Quickdraw.png
Quickdraw
Captain Job Icon.pngCaptain
Gunslinger Tier 2
If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 40% more powerful.

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