Revolver
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Data is Potentially Outdated
Last updated for version v0.15.13.0 |
Revolver | ||
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![]() Inventory icon. ![]()
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Stats | ||
Type | Weapon | |
Ammunition | ![]() ![]() | |
Ammo Cost | 27-45 Marks | |
Ammo Capacity | 6 | |
Skill Requirements | ||
Weapons | 40 | |
Handicap | Spread/Inaccuracy +2 (0 → 2) | |
Crafting | ||
Constructible? | No | |
Deconstructor Yield | ||
Store | ||
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Buy | Sell |
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N/A | 180 mk |
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187 mk | 150 mk |
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N/A | 150 mk |
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135 mk | 108 mk |
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N/A | 150 mk |
The Revolver is a powerful onehanded ranged weapon.
Function
The Revolver functions as a one-handed ranged weapon. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (such as Husks, or Crawlers), as it won't be too effective against larger sea creatures. It is possible to carry one in each hand, doubling firepower.
The revolver can be bought from a City or Military Outpost, the Captain and Gunner spawn with one fully loaded.
Usage
The Revolver is held with one hand and must be loaded with Revolver Rounds or
Depleted Fuel Revolver Rounds to be used. As with all weapons and tools, using it is done by holding the
Right-click to take aim, then by
Left-clicking to shoot/use.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
---|---|---|---|---|---|
![]() Depleted Fuel Revolver Round |
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25% | 5 | . | |
![]() Revolver Round |
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0% | 10 | . |
Related Talents
Talent | Tier | Description |
---|---|---|
![]() Tumble |
![]() Gunslinger Tier 2 |
Whenever you ragdoll for at least 0.75 seconds, your attacks with pistols are 40% more powerful for the next 2.5 seconds. |
![]() Quickdraw |
![]() Gunslinger Tier 2 |
If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 40% more powerful. |
Gallery
Revolver firing 1
Revolver firing 2
Revolver firing 3