Revolver
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Data is up-to-date |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.7.7.0 |
Revolver | |||||||||||||||||||||||||||||||||||
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![]() Inventory icon ![]() Sprite .38 caliber | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Attack Speed | 2 | ||||||||||||||||||||||||||||||||||
Ammunition | ![]() ![]() | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 6 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 12 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | ![]() | ||||||||||||||||||||||||||||||||||
Handicap | Spread +5.9 (0.1 → 6) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
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150 mk | ||||||||||||||||||||||||||||||||||
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The Revolver is a Handheld Ranged Weapon in Barotrauma.
Description
The Revolver is a one-handed long-range small-size firearm. It is most useful for incapacitating or killing rogue crew members or smaller Creatures (such as Husks, or Crawlers), as it won't be very effective against larger sea creatures. Of note is that all types of Revolver ammunition possess some level of armor penetration, making the Revolver somewhat effective against armored foes. For example, the 10% penetration of a normal Revolver Round will increase the damage against
Body Armor by 40% (from 80% damage-reduction to 72%). The
Captain spawns with a fully loaded Revolver. In fact, on default campaign settings, he is the only crew member possessing a firearm at the start of the campaign.
It can be crafted by a Captain with the
Gunsmith talent, or alternatively can be bought on Outposts.
Function
The Revolver is held with one hand and must be loaded with Revolver Rounds or
Depleted Fuel Revolver Rounds to be used. As with all weapons and tools, using it is done by holding the
Right-click to take aim, then by
Left-clicking to shoot/use.
- It has a single slot for ammunition that can contain up to 6 rounds.
- It is possible to carry one in each hand, doubling firepower and ammunition, at the cost of another inventory slot. Alternatively, it is possible to wield other items, such as a
Flashlight, in the other hand.
- It can be stored in the inventory.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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![]() Depleted Fuel Revolver Round |
25% | Impact: 10
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![]() Revolver Round |
10% | Impact: 10
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Related Talents
Talent | Tree | Description |
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![]() Gunsmith ID: gunsmith
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![]() General Tier 2 |
Unlock recipe: ![]() ![]() |
![]() Quickdraw ID: quickdraw
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![]() Gunslinger Spec. 1 |
If it has been longer than 8 seconds since you've attacked with a pistol, your next attack with a pistol is 25% more powerful. Reduce the penalty for dual-wielding ranged weapons by 50% |
![]() Big Guns ID: bigguns
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![]() Gunslinger Spec. 4 |
Deal 30% more damage with Revolvers and Handcannons to monsters. Reduce the penalty for dual-wielding ranged weapons by 50% |
Trivia
- The Revolver used to not be craftable, however in the 0.20 update it was made craftable by a
Captain as a part of the talent rework.
- The Revolver bears a heavy resemblance to the real-life six-shooter, the Chiappa Rhino, manufactured by Chiappa Firearms.
Media
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A Captain using a Revolver loaded with Revolver Rounds.
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A Captain using a Revolver loaded with Depleted Revolver Rounds.
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A Mudraptor can be killed with a well-placed double Revolver shot
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Revolver firing 1
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Revolver firing 2
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Revolver firing 3