"A .45 caliber submachine gun."
|Ammo Cost||90-125 Marks|
|Handicap||Spread/Inaccuracy +6 (from 10 to 16)|
|Deconstructor Materials||Steel Bar|
|Colony||375 mk||300 mk|
|Military||270 mk||216 mk|
The SMG is a handheld weapon added as part of the Saints and Sinners update.
The SMG is a short range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 20 rounds (they can not be accessed directly).
It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.
The SMG can be appealing to a submariner who desires plenty of firepower without sacrificing a significant potion of inventory space. Spare magazines can be efficiently carried (in a toolbox, for instance) and the contained ammunition within quickly adds up.
The SMG is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding . Depleted magazines cannot be refilled, thus, they should be deconstructed into Plastic.
|Gunshot Wound: 15
Stun: 0.15 sec.
||90-125 (per magazine)
- SMG in use.gif
The SMG being used on a person.
SMG firing a single shot 1
SMG firing a single shot 2
SMG firing a single shot 3
SMG firing a single shot 4
SMG firing a single shot 5
SMG firing a single shot 6
- Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
- The SMG can not be crafted, however it can be deconstructed into raw materials. The same applies to the SMG Magazines.