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Version Checkmark True.png Data is up-to-date
Last updated for version
The current game version is
Inventory icon.

SMG sprite.png
ID: smg
A .45 caliber submachine gun.
Ammunition SMG Magazine.png SMG Magazine
Depleted Fuel SMG Magazine.png Depleted Fuel SMG Magazine
Ammo Cost 90-125 Marks
Ammo Capacity 20-21
Skill Requirements
Weapons 50
Handicap Spread/Inaccuracy +6 (from 10 to 16)
Constructible? No
Deconstructor Yield
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 112 mk
ColonyColony N/A 93 mk
Research OutpostResearch N/A 93 mk
Military OutpostMilitary 270 mk 67 mk
Mining OutpostMining N/A 93 mk 
Armory MerchantArmory Merchant  270 mk 67 mk

The SMG is a handheld weapon added as part of the Saints and Sinners update.


The SMG is a short-range weapon, shooting rounds from a detachable magazine. The SMG functions both on board of the submarine and underwater, although its spread makes it unreliable at hitting distant targets. As for all firearms, ammo cannot be recovered. The SMG needs a Magazine to function, each of which holds 21 rounds (they cannot be accessed directly).

SMG rounds inflict Affliction Bleeding.png Bleeding and Affliction Gunshot Wound.png Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.

It should be noted that the SMG has a large spread, which is made even larger for Characters with a Weapons skill lower than 50, greatly reducing its utility outside of point-blank range.

Unlike the Riot Shotgun, the SMG can be stored in Toolbelts and Storage Containers.

Deconstructing a full SMG magazine will yield 1 lead and 1 steel bar. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the Bootcamp talent.


The SMG is held with both hands and must be loaded with an SMG Magazine.png SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the SMG can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range
Depleted Fuel SMG Magazine.png
Depleted Fuel SMG Magazine
20 Affliction Gunshot Wound.png Gunshot Wound (15)*
Affliction Bleeding.png Bleeding (5)*
Affliction Radiation Sickness.png Radiation Sickness (10)*
Affliction Stun.png Stun (0.15s)*
25% 2.5 .
SMG Magazine.png
SMG Magazine
21 Affliction Gunshot Wound.png Gunshot Wound (12.5)*
Affliction Bleeding.png Bleeding (12.5)*
Affliction Stun.png Stun (0.15s)*
0% 5 .

Related Talents

Talent Tier Description
Talent Bootcamp.png
Security Officer Job Icon.pngSecurity Officer
Soldier Tier 1
Unlock recipe: SMG Magazine.png SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.
Talent Munitions Expertise.png
Munitions Expertise
Security Officer Job Icon.pngSecurity Officer
Warden Tier 2
Unlock recipe: Explosive Slug.png Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.
Talent Expert Commando.png
Expert Commando
Security Officer Job Icon.pngSecurity Officer
Soldier Tier 3
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower.
Recover from Bleeding much more quickly.


  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The SMG cannot be crafted, however it can be deconstructed into raw materials.


Submarine Weapons




Handheld Weapons

Ranged Weapons

Melee Weapons


Ammunition & Explosives