Submarine Weapons

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Disambig.png This article is about submarine weapons. For handheld weapons, see Handheld Weapons.

Submarine Weapons are offensive Installations.

Turrets

Turrets are ranged submarine weapons that fire ammunition. These are typically controlled with a periscope.

Turret Stats Ammunition Stats Notes
Turret Loader RPS Ammunition Afflictions Stun Stun Time Structure Damage Dismember Chance Penetration Explosion Radius
Coilgun.pngCoilgun Coilgun Loader.pngCoilgun Loader 4 200* Coilgun Ammunition Box.pngCoilgun Ammunition Box 15Lacerations 1Bleeding - 10 0.5 25% -
75* Exploding Ammunition Box.pngExploding Ammunition Box 8Lacerations 1Bleeding
40*Burn
- 10
+5*
0.5
+0.5*
- 3
149* Piercing Ammunition Box.pngPiercing Ammunition Box 8Lacerations 1.5Bleeding - 10 0.5 80% -
200* Physicorium Ammunition Box.pngPhysicorium Ammunition Box 28Lacerations 1Bleeding 2* 10 0.5 25% -
Railgun.pngRailgun Railgun Loader.pngRailgun Loader 0.2 5 Railgun Shell.pngRailgun Shells 250Lacerations 50Bleeding
500*Deep Tissue Injury
15
+5*
55
+100*
1.5
+1.5*
60% 3 Can contain 1 small item that is used upon impact.
5 Physicorium Shell.pngPhysicorium Shells 800Lacerations 50Bleeding
500*Deep Tissue Injury
15
+5*
200
+100*
2
+2*
60% 3 Can contain 1 small item that is used upon impact.
5 Nuclear Shell.pngNuclear Shells 250Lacerations 50Bleeding
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
15
+20*
75
+1000*
2
+2*
60% 10 Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
5 Canister Shell icon.pngCanister Shells 70*11Gunshot Wound 3*11Bleeding 2*11 15*11 1*11 20% - Reloadable
Fires 11 pellets
Chaingun.pngChaingun Chaingun Loader.pngChaingun Loader 10 149* Chaingun Ammunition Box.pngChaingun Ammunition Box 16Gunshot Wound 4Bleeding - 12 0.1 35% - Has windup before firing
Very inaccurate
149* Physicorium Chaingun Ammunition Box.pngPhysicorium Chaingun Ammunition Box 24Gunshot Wound 4Bleeding 2* 18 0.15 35% - Has windup before firing
Very inaccurate
Pulse Laser.pngPulse Laser Pulse Laser Loader.pngPulse Laser Loader 1 44* Pulse Laser Fuel Box.pngPulse Laser Fuel Box 40Burn
30*Deep Tissue Injury 30*Burn
0.4 25
+25*
0.5 100% 1.5 Has windup before firing
Raycast
28* Pulse Tri-Laser Fuel Box.pngPulse Tri-Laser Fuel Box 33*3Burn
25*3*Deep Tissue Injury 25*3*Burn
0.2*3 15*3
+15*3*
0.5 100% 1.5 Has windup before firing
Raycast
Fires 3 lasers in a spread
Turret Hardpoint.pngTurret Hardpoint Loader Base.pngLoader Base - - - - - - - - Can be replaced by other turrets

Other Weapons

This category includes other offensive installations that are not turrets. They are usually activated by buttons.

Weapon Stats Ammunition Stats Notes
Weapon Loader Ammunition Afflictions Stun Stun Time Structure Damage Dismember Chance Explosion Radius
Depth Charge Tube.pngDepth Charge Tube Depth Charge Loader.pngDepth Charge Loader 1 Depth Charge Shell.pngDepth Charge Shell 10Blunt Force Trauma - 1 - - Retrievable
Can contain 1 small item that is used upon impact
1 Depth Decoy Shell.pngDepth Decoy Shell 10Blunt Force Trauma - 1 - - Retrievable
Can contain 1 small item that is used upon impact
Attracts creatures
1 Nuclear Depth Charge.pngNuclear Depth Charge 10Blunt Force Trauma
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
-
+20*
1
+1000*
-
+1.5*
10 Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
1 Nuclear Depth Decoy.pngNuclear Depth Decoy 10Blunt Force Trauma
400*Deep Tissue Injury 300*Burn 100*Radiation Sickness
-
+20*
1
+1000*
-
+1.5*
10 Explosion emits EMP wave with 2.5 strength
Explosion causes sonar interference
Can contain 1 small item that is used upon impact
Attracts creatures
Weapon Afflictions Stun Stun Time Notes
Electrical Discharge Coil.pngElectrical Discharge Coil 10Burn 8
Weapons
Submarine Weapons

Turrets

Loaders

Other

Handheld Weapons

Ranged Weapons

Melee Weapons

Grenades