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Flak Cannon

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Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.6.17.0
The current game version is 1.6.19.1
Stub Notes: add images.
Flak Cannon

A large cannon, designed to fire shells that explode into sharp shrapnel fragments.
Statistics*
Skill Requirement Weapons: 50
Handicap Spring Stiffness -48 (50 → 2)
Spring Damping -9.5 (10 → 0.5)
Rotation Speed -7 (8 → 1)
Power Consumption 10,000 kW
Firerate 0.5 RPS
Technical
Identifier flakcannon
Categories Machine, Weapons
Tags turret
Flak Cannon Loader
Statistics*
Item Slots 1 Flak Cannon Ammunition slot
Repairable
Required Skill Mechanical Engineering 55
Required Item Wrench
Technical
Identifier
Categories Machine, Weapons
Tags flakcannonequipment,flakcannonammosource,turretammosource

The Flak Cannon is a Submarine Weapon in Barotrauma.

Function

The Flak Cannon is designed to handle large swarms of hostile creatures. It's characterized by its low rate of fire and high damage proximity triggered shells. It is installed on a Large Turret Hardpoint.

Usage

Like other Turrets, Periscopes are typically used to aim and fire Flak Cannons. Firing Flak Cannons draws power from connected Supercapacitors, as well as ammunition from linked Loaders.

Ammunition

There are 4 types of Flak Cannon ammunition:
Spreader: Base ammo. Useful against swarms due to the wide spread damaging many creatures in a big area.
Focused: Has a tighter spread for focusing far-away enemies or tight groups.
Physicorium: Has a medium spread and high damage, good against most targets at any range.
Explosive: Shrapnels are spread in a big area and explode, strong against any target or any group of targets.

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Explosive Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Deep Tissue Injury (24)*
 (8 projectiles x 3)
 Bleeding (16)*
 (8 projectiles x 2)
 Stun (6)*
 (8 projectiles x 0.75)
Explosion (2m):
 Deep Tissue Injury (240)*
 (8 projectiles x 30)
 Bleeding (240)*
 (8 projectiles x 30)
 Bleeding (120)* (10% chance)
 (8 projectiles x 15)
0%
Impact: 20
Explosion (0.3m): 25
0.3 meters

Focused Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (150)*
 (5 projectiles x 30)
 Bleeding (100)*
 (5 projectiles x 20)
 Stun (7.5)*
 (5 projectiles x 1.5)
 Stun (25)* (10% chance)
 (5 projectiles x 5)
10%
Impact: 30
Explosion (0.3m): 20
0.3 meters

Physicorium Flak Shells Box
40
Bolt
 Bleeding (30)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (456)*
 (12 projectiles x 38)
 Bleeding (96)*
 (12 projectiles x 8)
 Stun (0.6)*
 (12 projectiles x 0.05)
 Stun (9)* (20% chance)
 (12 projectiles x 0.75)
0%
Impact: 30
Explosion (0.3m): 20
0.3 meters

Spreader Flak Shells Box
40
Bolt
 Bleeding (20)*
 Stun (4)*
Explosion (0.3m):

Shrapnel
 Lacerations (308)*
 (22 projectiles x 14)
 Bleeding (165)*
 (22 projectiles x 7.5)
 Stun (4.4)*
 (22 projectiles x 0.2)
0%
Impact: 30
Explosion (0.3m): 20
0.3 meters

Submarines

A list of submarines with this turret.

Control Panel

Connection Panel for Flak Cannon
Hover over pins to see their descriptions.
power_in
position_in
trigger_in
toggle_light
set_light
Power for firing the Flak Cannon.
Signal input for aiming the Flak Cannon.
Signal input for firing the Flak Cannon.
Signal input for turning the Flak Cannon's light on/off.
Signal input for setting the color of the Flak Cannon's light.
Requires: Screwdriver
Connection Panel for Flak Cannon Loader
Hover over pins to see their descriptions.
condition_out
ammunition_out
Outputs the Flak Cannon Loader's current condition. (0-100)
Outputs the condition of the loaded ammunition box. (0-100)
Requires: Screwdriver

See Also

Media

v · d · e · h

Weapons

Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives


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