Supercapacitor
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 1.0.7.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.6.19.1 |
Supercapacitor | ||||||||||
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Can output huge surges of power, but has a much lower capacity than batteries. Recharging the capacitors also takes much more power than batteries. | ||||||||||
Statistics* | ||||||||||
Power Capacity | 20 kWm | |||||||||
Max Power Output | 20000000 kW | |||||||||
Max Recharge Speed | 1000 kW | |||||||||
Repairable | ||||||||||
Required Skill | Electrical Engineering 55 | |||||||||
Required Item | Screwdriver | |||||||||
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Supercapacitors are stationary installations able to store and release electrical power much quicker than conventional batteries, but with limited ability to store up energy.
Function
Supercapacitors are used to provide short bursts of high energetic output to Submarine Weapons.
Recharge rate can only be changed in 10% increments, setting the recharge rate past 70% will damage the supercapacitor, causing it to glow red and emit smoke.
In Campaign the supercapacitor's maximum capacity and recharge rate can be upgraded.
Default capacity, output, efficiency, recharge speed and recharge adjust speed can be changed in the Submarine Editor.
Damage Values
Unsuccessful attempts to repair the supercapacitor shocks the user.
Item |
Attack Damage |
Kinetic Force |
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Supercapacitor overload |
Burn 5
Stun 4 |
5.0 |
Connection Panel
Connection Panel for Supercapacitor Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Related Talents
Talent | Tree | Description |
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Unlimited Power ID: unlimitedpower
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Engineer Electrician Spec. 2 |
Battery Cells you fabricate are of 1 higher quality. Batteries and Supercapacitors have +10% capacity. |
See Also
Media
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The interface of the supercapacitor
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Electrical | |
Structure | |
Other | |
Alien | |