Switch
From Official Barotrauma Wiki
| Data is potentially outdated | |
| Last updated for version 1.2.6.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.5.9.1 |
| Switch | |||||||||||||||||||||||||||||||||||
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![]() Produces a constant signal that can be used to change the state of equipment and doors. | |||||||||||||||||||||||||||||||||||
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| Maximum stack | 8 | ||||||||||||||||||||||||||||||||||
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The Switch is an electrical component.
Description
The Switch can be toggled on or off. It provides a signal when toggled on. It is functionally the same as the
Lever, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
Hover over pins to see their descriptions
| Connection Panel for Switch Hover over pins to see their descriptions. | ||||||
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| Requires: |
See Also
Media
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Switch Flicked
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Switch Flicked
| Electrical Components | |
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| Alarms | |
| Detectors | |
| Interactable | |
| Wiring Components | |
| Misc | |
| Installations | |
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| Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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| Navigation | |
| Machines | |
| Electrical | |
| Structure | |
| Other | |
| Alien | |


