Switch
From Official Barotrauma Wiki
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Data is potentially outdated |
Last updated for version 1.0.7.0 The current game version is 1.0.21.0 |
Switch | ||||||||||
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![]() Produces a constant signal that can be used to change the state of equipment and doors. | ||||||||||
Statistics | ||||||||||
Maximum stack | 8 | |||||||||
Crafting | ||||||||||
Fabricator Requirements |
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Deconstructor Yield | ||||||||||
Store | ||||||||||
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Buy | Sell | ||||||||
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125 mk | 37 mk | ||||||||
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N/A | 37 mk | ||||||||
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125 mk | 37 mk | ||||||||
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125 mk | 37 mk | ||||||||
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125 mk | 37 mk | ||||||||
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N/A | 37 mk | ||||||||
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112 mk | 33 mk | ||||||||
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N/A | 37 mk | ||||||||
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N/A | 37 mk | ||||||||
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N/A | 37 mk | ||||||||
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The Switch is an electrical component.
Description
The Switch can be toggled on or off. It provides a signal when toggled on. It is functionally the same as the Lever, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
Hover over pins to see their descriptions
Connection Panel for Switch Hover over pins to see their descriptions. | ||||||
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Requires: ![]() |
See Also
Media
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Switch Flicked
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Switch Flicked