Switch
From Official Barotrauma Wiki
Data is potentially outdated | |
Last updated for version 1.2.6.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.6.19.1 |
Switch | |||||||||||||||||||||||||||||||||||
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Produces a constant signal that can be used to change the state of equipment and doors. | |||||||||||||||||||||||||||||||||||
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Maximum stack | 8 | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 125 mk | ||||||||||||||||||||||||||||||||||
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The Switch is an electrical component.
Description
The Switch can be toggled on or off. It provides a signal when toggled on. It is functionally the same as the Lever, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
Hover over pins to see their descriptions
Connection Panel for Switch Hover over pins to see their descriptions. | ||||||
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Requires: Screwdriver |
See Also
Media
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Switch Flicked
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Switch Flicked
Alarms | |
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Detectors | |
Interactable | |
Wiring Components | |
Misc |
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |