Current game version: 0.14.9.1
Functions & Usage
Coilguns shoot high velocity bolts that deal damage to anything they hit. With their moderate rate of fire, and typically inexpensive ammunition, they can make for good defensive weapons.
Like other Turrets, Periscopes are typically used to aim and fire Coilguns. Firing Coilguns draws power from their connected Supercapacitors, as well as ammunition from their linked Loaders.
There are 4 types of Coilgun ammunition:
Standard; typically used when there are not enough resources to craft other types of ammunition.
Exploding; typically used against smaller creatures due to it being able to one or two shot them.
Piercing; good as an all-rounder due to it's armor piercing capabilities and the fact that it can hit 2 limbs in it's line of fire.
Physicorium; good against fast creatures, as it has a 20% chance to stun for 2 seconds on hit.
||Afflictions on Hit
||Explosion Radius (m)
|| Lacerations (15)*
|| Lacerations (8)*
|| Lacerations (28)*
Stun (20% for 2 sec)*
|Connection panel for Coilgun|
Hover over pins to see their descriptions.
Coilgun firing 1
Coilgun firing 2
Coilgun firing 3