Harpoon Gun

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Versioning - Potentially Outdated

Last updated for version: 0.12.0.2
Current game version: 0.13.3.11


Harpoon Gun
Harpoon Gun.png
Stats
Type Weapon
Ammunition Harpoon icon.pngHarpoon

Explosive Harpoon icon.pngExplosive Harpoon

Physicorium Harpoon icon.pngPhysicorium Harpoon

Ahab's Spear icon.pngAhab's Spear

Ammo Max Stack 8
Ammo Cost Regular: 27-37 Marks
Explo.: 225-312 Marks
Ammo Capacity 6
Skill Requirements
Weapons 30
Handicap Spread + 9 (1→10)
Crafting
Fabricator Skill Weapons 30
Crafting Time 20
Fabricator Materials Steel Bar.pngSteel Bar

Plastic.pngPlastic

Deconstructing Time 10
Deconstructor Materials Steel Bar.pngSteel Bar

Plastic.pngPlastic

Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation 112 mk 90 mk
ColonyColony 93 mk 75 mk
Research OutpostResearch 93 mk 75 mk
Military OutpostMilitary 67 mk 54 mk
Mining OutpostMining 93 mk 75 mk


The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.

Function

Harpoon guns act as short-to-medium-range weaponry by firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, creature or wall, the harpoon may become lodged in the target (does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very reliable weapon.

Fired harpoons deliver a moderate amount of Damage and Bleeding, and are pretty effective at stopping the smaller denizens of Europa, such as Crawlers and Mudraptors.

It should be noted that Characters with inadequate Weapons skill (less than 30) will suffer from a greatly increased spread, greatly reducing the effective accuracy of the gun.

Usage

The Harpoon Gun is held with both hands and must be loaded with a Harpoon icon.pngHarpoon, an Explosive Harpoon icon.pngExplosive Harpoon, a Physicorium Harpoon icon.pngPhysicorium Harpoon or Ahab's Spear icon.pngAhab's Spear to be used. As with all weapons and tools, using it is done by holding the Right Right-click to take aim, then by Left Left-clicking to shoot/use.

Fired Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.

Ammunition

Item
Afflictions
Structure Damage
Projectile Speed
Reusable?
Source
Price
Raw materials
Harpoon icon.png
Harpoon
Affliction Lacerations.pngLacerations: 30

Affliction Bleeding.pngBleeding: 30

Affliction Stun.pngStun: 0.25 sec.

10
20
Yes
Crafting, stores
27-37
Steel Bar.pngSteel Bar
Explosive Harpoon icon.png
Explosive Harpoon
Affliction Lacerations.pngLacerations: 10

Affliction Stun.pngStun: 0.25 sec.

Explosion, Radius 2.0m

15
20
No
Crafting, stores
225-312
Harpoon icon.pngHarpoon

C-4 Block.pngC-4 Block

Physicorium Harpoon icon.png
Physicorium Harpoon
Affliction Lacerations.pngLacerations: 50

Affliction Bleeding.pngBleeding: 30
Affliction Stun.pngStun: 0.25 sec.

5
20
Yes
Crafting
N/A
Physicorium Bar.pngPhysicorium Bar
Ahab's Spear icon.png
Ahab's Spear
Affliction Lacerations.pngLacerations: 70

Affliction Bleeding.pngBleeding: 50
Affliction Stun.pngStun: 3.0

20
20
Yes
Wrecks (2% - 3%)
N/A
Steel Bar.pngSteel Bar

Iron.pngIron

The Harpoon and the Physicorium Harpoon can be deconstructed back to their respective crafting materials, while the Explosive Harpoon will only yield 1 Steel. Ahab's Spear will yield 1 Steel and 1 Iron.

Audio

Trivia

  • Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it.

Gallery


Barotrauma