Deadeye Carbine

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Deadeye Carbine
Deadeye Carbine.png
Inventory icon.

Deadeye Carbine sprite.png
ID: smgunique
A tactical weapon, available in black and slightly darker black.
Attack Speed 3.33 (Average)
Ammunition SMG Magazine.png SMG Magazine
Depleted Fuel SMG Magazine.png Depleted Fuel SMG Magazine
Ammo Cost 90 Marks
Ammo Capacity 21
Skill Requirements
Weapons 50
Handicap Inaccuracy +6
(2 → 8)
Constructible? No
Deconstructor Yield
OutpostOutpost Sell
Habitation OutpostHabitation 266 mk
ColonyColony 266 mk
Research OutpostResearch 266 mk
Military OutpostMilitary 266 mk
Mining OutpostMining 266 mk

The Deadeye Carbine is a two-handed, unique, burst-fire variant of the SMG.png SMG. It spawns rarely in wrecks and abandoned outposts (5%).


The Deadeye Carbine is a medium-range weapon, shooting bursts of three rounds each from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Deadeye Carbine requires an SMG Magazine.png SMG Magazine to function, each of which holds 21 rounds (the rounds cannot be accessed directly). Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, but has a lower fire rate.

The Deadeye Carbine rounds inflict Affliction Bleeding.png Bleeding and Affliction Gunshot Wound.png Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.

Deconstructing a full SMG Magazine will yield 1 Lead and 1 Steel Bar. Deconstructing an empty Magazine will yield only 1 Steel Bar. Empty Magazines can be recycled by Security Officer Job Icon.png Security Officer with the Talent Bootcamp.png Bootcamp talent unlocked.


The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine.png SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.
Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 6.67 bullets per second.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range
Depleted Fuel SMG Magazine.png
Depleted Fuel SMG Magazine
20 Affliction Gunshot Wound.png Gunshot Wound (15)*
Affliction Bleeding.png Bleeding (5)*
Affliction Radiation Sickness.png Radiation Sickness (10)*
Affliction Stun.png Stun (0.15s)*
25% 5 .
SMG Magazine.png
SMG Magazine
21 Affliction Gunshot Wound.png Gunshot Wound (12.5)*
Affliction Bleeding.png Bleeding (12.5)*
Affliction Stun.png Stun (0.15s)*
0% 5 .

Related Talents

Talent Tree Description
Talent Munitions Expertise.png
Munitions Expertise
ID: munitionsexpertise
Security Officer Job Icon.pngSecurity Officer
Tier 2
Unlock recipe: Explosive Slug.png Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.
Talent Bootcamp.png
ID: bootcamp
Security Officer Job Icon.pngSecurity Officer
Tier 1
Unlock recipe: SMG Magazine.png SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.
Talent Expert Commando.png
Expert Commando
ID: commando
Security Officer Job Icon.pngSecurity Officer
Tier 3
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 25% more powerful, but your firing rate is 30% slower.
Recover from Affliction Bleeding.png Bleeding much more quickly.


Note: The Deadeye Carbine uses the same audio clips as the SMG.


  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
Submarine Weapons




Handheld Weapons

Ranged Weapons

Melee Weapons


Ammunition & Explosives