Deadeye Carbine

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Data is Up-to-date

The current game version is v0.17.15.0

Deadeye Carbine
Deadeye Carbine.png
Inventory icon.

Deadeye Carbine sprite.png


A tactical weapon, available in black and slightly darker black.
Type Weapon
Attack Speed 2
Ammunition SMG Magazine.png SMG Magazine
Depleted Fuel SMG Magazine.png Depleted Fuel SMG Magazine
Ammo Cost 90-125 Marks
Ammo Capacity 21
Skill Requirements
Weapons 50
Handicap Spread/Inaccuracy of the weapon is increased by 60%.
Constructible? No
Deconstructor Yield
OutpostOutpost Sell
Habitation OutpostHabitation 851 mk
ColonyColony 851 mk
Research OutpostResearch 851 mk
Military OutpostMilitary 851 mk
Mining OutpostMining 851 mk

The Deadeye Carbine is a unique SMG variant Ranged Weapon. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it more accurate at long ranges, and a lower fire rate.

It spawns rarely in a wreck's armory (3%) and storage cabinets (1%).


The Deadeye Carbine is a medium-range weapon, shooting rounds from a detachable magazine. As all firearms in Barotrauma, it functions both on board of the submarine and underwater, and ammo cannot be recovered. The Carbine needs a Magazine to function, each of which holds 21 rounds (the rounds cannot be accessed directly).

The Deadeye Carbine rounds inflict Affliction Bleeding.png Bleeding and Affliction Gunshot Wound.png Gunshot Wounds, making them very effective at stopping the bleed-able denizens of Europa, such as Crawlers, Mudraptors and Traitors.

Deconstructing a full SMG magazine will yield 1 lead and 1 steel bar. Deconstructing an empty magazine will yield only 1 steel bar. Empty magazines can be recycled by security officers with the Bootcamp talent.


The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine.png SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Right-click to take aim, then by Left Left-clicking to shoot/use. Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds.

Damage Values

Item Shots Afflictions Armor Penetration Structure Damage Explosion Range
Depleted Fuel SMG Magazine.png
Depleted Fuel SMG Magazine
20 Affliction Gunshot Wound.png Gunshot Wound (15)*
Affliction Bleeding.png Bleeding (5)*
Affliction Radiation Sickness.png Radiation Sickness (10)*
Affliction Stun.png Stun (0.15s)*
25% 2.5 .
SMG Magazine.png
SMG Magazine
21 Affliction Gunshot Wound.png Gunshot Wound (13)*
Affliction Bleeding.png Bleeding (13)*
Affliction Stun.png Stun (0.15s)*
0% 5 .

Related Talents

Talent Tier Description
Talent Bootcamp.png
Security Officer Job Icon.pngSecurity Officer
Soldier Tier 1
Unlock recipe: SMG Magazine.png SMG Magazine.
Whenever you finish a mission without a crewmember dying, you gain an additional 35% experience.
The deaths of assistants do not count.
Talent Munitions Expertise.png
Munitions Expertise
Security Officer Job Icon.pngSecurity Officer
Warden Tier 2
Unlock recipe: Explosive Slug.png Explosive Slug.
Gain 125% more Weapons skill from fabricating items.
Whenever you fabricate SMG ammo, shotgun ammo, or stun gun ammo, you have a 50% chance to gain twice as much output.
Talent Expert Commando.png
Expert Commando
Security Officer Job Icon.pngSecurity Officer
Soldier Tier 3
When firing a ranged weapon while crouched, you gain 70% reduction to spread and your attacks are 20% more powerful, but your firing rate is 30% slower.
Recover from Bleeding much more quickly.



Note: The Deadeye Carbine uses the same audio clips as the SMG.


  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The Deadeye Carbine can be deconstructed into raw materials.
Submarine Weapons




Handheld Weapons

Ranged Weapons

Melee Weapons


Ammunition & Explosives