Deadeye Carbine

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Data is up-to-date
Last updated for version 1.0.7.0
Last mentioned in changelog 0.17.15.0
The current game version is 1.2.8.0
 
Deadeye Carbine

Inventory icon


Sprite
A tactical weapon, available in black and slightly darker black.
Statistics
Quality Bonuses +10% Affliction Strength
Damage Modifier 1.1x
Attack Speed 3.33
Shots per magazine 21
Ammunition SMG Magazine
Depleted Fuel SMG Magazine
Ammo Capacity 1
Ammo Max Stack 2
Skill Requirements
Skill Requirements
Weapons: 50
Handicap Spread +6 (10 → 16)
Crafting
Constructible? No
Deconstructor Yield
Store
Base Price 1064 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 478 mk
ColonyColony 399 mk
Research OutpostResearch 399 mk
Military OutpostMilitary 287 mk
Mining OutpostMining 399 mk
Medical MerchantMedical Merchant 319 mk
Engineer MerchantEngineer Merchant 319 mk
Armory MerchantArmory Merchant 287 mk
Children of The HonkmotherClown Merchant 319 mk
The Church of HuskHusk Merchant 319 mk
Technical
Identifier smgunique
Categories Weapon
Tags smallautoweapon, smallitem, weapon, gun, mountableweapon

The Deadeye Carbine is a Handheld Ranged Weapon in Barotrauma.

Description

The Deadeye Carbine is a two-handed long-range, small-size firearm. It shoots rounds in bursts of 3 from a detachable Magazine. Compared to the SMG, the Deadeye Carbine has much less weapon spread, making it very accurate at long ranges, but has a lower fire rate.


It has a 5% chance to spawn in Secure Steel Cabinets in Wrecks and Pirate Subs.

Function

The Deadeye Carbine is held with both hands and must be loaded with an SMG Magazine to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use. Being an automatic weapon, the Deadeye Carbine can be fired continuously until the Magazine runs out of rounds by holding Left Mouse.

  • It has a single slot for ammunition which can contain one Magazine (21 rounds).
  • Unlike the SMG, the Deadeye Carbine fires in bursts of up to 3 bullets continuously until the Magazine runs out of rounds. When holding down the trigger, there is a 0.1 second delay between each bullet in the burst, followed by a 0.7 delay after the third bullet until the next burst. The average fire rate is therefore 3 bullets in 0.9 seconds, or 3.33 bullets per second, compared to the SMG's 5 bullets per second.
  • Like most two-handed weapons, the Deadeye Carbine has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
  • It can be stored in the inventory.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 (15 x 1.1 weapon damage modifier)
 Bleeding (5.5)*
 (5 x 1.1 weapon damage modifier)
 Radiation Sickness (11)*
 (10 x 1.1 weapon damage modifier)
 Stun (0.165)*
 (0.15 x 1.1 weapon damage modifier)
25%
Impact: 5.5
.

SMG Magazine
21
 Gunshot Wound (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Bleeding (13.75)*
 (12.5 x 1.1 weapon damage modifier)
 Stun (0.22)* (10% chance)
 (0.2 x 1.1 weapon damage modifier)
0%
Impact: 4.4
.

Related Talents

Talent Tree Description

Munitions Expertise
ID: munitionsexpertise
Security Officer
General
Tier 2
Unlock recipe: SMG Magazine, Shotgun Shell.

See Also

Trivia

  • Magazines don't actually contain 21 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
  • The Deadeye Carbine cannot be crafted, however, it can be deconstructed into raw materials.

Media

Note: The Deadeye Carbine uses the same audio clips as the SMG.

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