Volatile Compound N

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Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 0.9.10.0
The current game version is 1.2.8.0
 
Volatile Compound N

An unstable explosive compound.
Statistics
Afflictions
Explosion (5m):
 Burn (20)* (20% chance)
 Bleeding (50)* (5% chance)
 Stun (8)*
Quality Bonuses +10% Explosion Radius
+10% Explosion Damage
Triggers Detonators
Railgun Shells
Depth Charges
Fire: -50 condition/s
Time: -0.04 condition/s
Impact: -20 condition (over 2m/s).
Triggered by explosions
Can be thrown? Yes
Explosion Radius 5 m
Armor penetration 50%
Severance chance 50%
Structure damage 150
Ballast Flora Damage
100 (Explosion)
Item Damage 500
Impact Tolerance 2
Maximum stack 32
Crafting
Medical Fabricator
Requirements
Skill: Medical: 40
Deconstructible? No
Store
Base Price 250 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 105 mk
ColonyColony 93 mk
Research OutpostResearch 93 mk
Military OutpostMilitary 67 mk
Mining OutpostMining 75 mk
Medical MerchantMedical Merchant 75 mk
Engineer MerchantEngineer Merchant 75 mk
Armory MerchantArmory Merchant 75 mk
Children of The HonkmotherClown Merchant 75 mk
The Church of HuskHusk Merchant 75 mk
Technical
Identifier volatilecompoundn
Categories WeaponMaterial
Tags smallitem, explosive, demolitionsexpert

Volatile Compound N is an explosive item crafted from Compound N.

Function

Volatile Compound N will detonate after some time, and can be loaded in detonators, railgun shells, or depth charges and it causes more damage than Compound N.

It deteriorates at a rate of 0.04%/second and explodes when fully deteriorated (41m 40s). If on fire it deteriorates at a rate of 50%/second. On impact it loses 20% condition. When it explodes, it deals a high amount of damage in a large area.

Notes

There is a 5% chance of 50 additional Bleeding occurring, as well as a 20% chance of 20 additional Burn

v·d·e·h
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