Nuclear Depth Decoy

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Version Checkmark False.png Data is potentially outdated
Last updated for version 0.16.7.0
The current game version is 0.18.15.2
Nuclear Depth Decoy
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ID: nucleardepthdecoy
A decoy that can be deployed via the depth charge launcher. Will sink while producing a loud acoustic signal to attract attention away from the sub.
Misc
Ammunition
Stats
Used by Depth Charge Tube.png Depth Charge Tube
Afflictions
Affliction Blunt Force Trauma.png Blunt Force Trauma (10)

Explosion:
Affliction Radiation Sickness.png Radiation Sickness (100)
Affliction Deep Tissue Injury.png Deep Tissue Injury (400)
Affliction Burn.png Burn (300)
Affliction Stun.png Stun (20)
After Effect
10m: Affliction Radiation Sickness.png Radiation Sickness (10)*
After effect duration 10s
Explosion range 10 meters
Severance chance 150%
Structure damage 2 (impact)
2000 (explosion)
Crafting
Fabricator
Requirements
Skill: Weapons 40
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 199 mk
ColonyColony N/A 184 mk
Research OutpostResearch N/A 184 mk
Military OutpostMilitary 531 mk 132 mk
Mining OutpostMining N/A 184 mk

Nuclear Depth Decoys are Depth Charge ammunition.

Description

Similar to the Nuclear Shell, they set off a nuclear blast when they impact. Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive Creatures. This sound lasts for 20 seconds. They can additionally be loaded with items, most notably with explosives, which will be set off when the shell touches something. The shell can be picked up for re-use after launch but before impact, as long as you have careful hands!


v·d·e·h
Weapons
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Other

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Ranged Weapons

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Ammunition & Explosives

Ammunition

Explosives