Nuclear Depth Decoy
From Official Barotrauma Wiki
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Data is Potentially Outdated
Last updated for version v0.16.7.0 |
Nuclear Depth Decoy | ||
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Stats | ||
Type | Ammunition | |
Used by | ![]() | |
Afflictions | ![]() Explosion: ![]() ![]() ![]() ![]() | |
After Effect | ||
Explosion range | 10 meters | |
Structure damage | 2 (impact) 2000 (explosion) | |
Crafting | ||
Fabricator Requirements |
Skill: Weapons 40
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Deconstructor Yield | ||
Store | ||
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Buy | Sell |
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N/A | 637 mk |
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N/A | 590 mk |
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N/A | 590 mk |
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531 mk | 424 mk |
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N/A | 590 mk |
Nuclear Depth Decoys are Depth Charge ammunition. Similar to the Nuclear Shell, they set off a nuclear blast when they impact! Upon launch from the tube, decoy shells give off the sonar beacon's effect, which can attract sound-sensitive Creatures. This sound lasts for 20 seconds. They can additionally be loaded with items, most notably with explosives, which will be set off when the shell touches something. The shell can be picked up for re-use after launch but before impact, as long as you have careful hands!