Assault Rifle
Data is up-to-date | |
Last updated for version 1.5.8.0 Last mentioned in changelog 1.5.7.0 The current game version is 1.6.19.1 |
Assault Rifle | |||||||||||||||||||||||||||||||||||
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An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution. | |||||||||||||||||||||||||||||||||||
Statistics | |||||||||||||||||||||||||||||||||||
Quality Bonuses | +10% Affliction Strength | ||||||||||||||||||||||||||||||||||
Attack Speed | 4.167 | ||||||||||||||||||||||||||||||||||
Shots per magazine | 30 | ||||||||||||||||||||||||||||||||||
Speed Modifiers | -10% Movement Speed (When Held) | ||||||||||||||||||||||||||||||||||
Ammunition | Assault Rifle Magazine | ||||||||||||||||||||||||||||||||||
Ammo Capacity | 1 | ||||||||||||||||||||||||||||||||||
Ammo Max Stack | 2 | ||||||||||||||||||||||||||||||||||
Skill Requirements | |||||||||||||||||||||||||||||||||||
Skill Requirements | Weapons: 50
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Handicap | Spread +12 (4 → 16) | ||||||||||||||||||||||||||||||||||
Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 720 mk | ||||||||||||||||||||||||||||||||||
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The Assault Rifle is a Handheld Ranged Weapon in Barotrauma.
Description
The Assault Rifle is a two-handed long-range, medium-size weapon. It shoots rounds from a detachable Magazine. The Assault Rifle possesses a high amount of firepower and is fairly accurate at long ranges for characters with an adequate Weapon Skill.
It can be crafted by a Security Officer with the Rifleman talent unlocked, it can't be bought at any Outpost.
Function
The Assault Rifle is held with both hands and must be loaded with an Assault Rifle Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding .
- It has a single slot for ammo which can contain one magazine (30 rounds).
- Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the Gear slot, which hangs it from the character's back.
- Like almost every two-handed weapon, the Rifle has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
Damage Values
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Assault Rifle Magazine |
30 | 30% | Impact: 10
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Related Talents
Talent | Tree | Description |
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Rifleman ID: rifleman
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Security Officer Gunner Spec. 1 |
Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round. |
Trivia
- Magazines don't actually contain 30 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
Media
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A Security Officer using an Assault Rifle loaded with an Assault Rifle Magazine.
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Shot