|Data is up-to-date
|Last updated for version 184.108.40.206
Last mentioned in changelog 220.127.116.11
The current game version is 18.104.22.168
An assault rifle chambering 6.8mm cartridges. Though banned by the Coalition, the schematics for these rifles are still passed around Europa as they present a premier option for submarine defense, or as the Separatists would prefer, societal revolution.
|+10% Affliction Strength
|Shots per magazine
|-10% Movement Speed (When Held)
|Assault Rifle Magazine
|Ammo Max Stack
|Spread +12 (4 → 16)
The Assault Rifle is a two-handed long-range, medium-size weapon. It shoots rounds from a detachable Magazine. The Assault Rifle possesses a high amount of firepower and is fairly accurate at long ranges for characters with an adequate Weapon Skill.
The Assault Rifle is held with both hands and must be loaded with an Assault Rifle Magazine to be used. As with all weapons and tools, using it is done by holding the Right-click to take aim, then by Left-clicking to shoot/use. Being an automatic weapon, the Assault Rifle can be fired continuously until the Magazine runs out of rounds by holding .
- It has a single slot for ammo which can contain one magazine (20 rounds).
- Due to the Assault Rifle's size, it cannot be carried in the hotbar. It can only be held in both hands, or in the Gear slot, which hangs it from the character's back.
- Like every two-handed weapon, the Rifle has a Flashlight slot. The inserted Flashlight automatically turns on whenever the weapon is drawn.
Assault Rifle Magazine
|Inflict 10% more damage with Rifles. Unlock recipe: Assault Rifle, Assault Rifle Magazine, Rifle, Rifle Round.
- Magazines don't actually contain 20 rounds, instead they spawn bullets on demand as long as the Magazine has enough durability, like the Coilgun.
A Security Officer using an Assault Rifle loaded with an Assault Rifle Magazine.