Pulse Laser
Data is potentially outdated | |
Last updated for version 1.4.4.1 Last mentioned in changelog 1.6.17.0 The current game version is 1.7.7.0 Stub Notes: Add image content. |
Pulse Laser | ||||||||||
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A large pulsed chemical laser attached to a turret, capable of firing intense beams of energy after charging up. Inflicts extreme burns on anything it hits. | ||||||||||
Statistics* | ||||||||||
Skill Requirement | Weapons: 50 | |||||||||
Handicap | Spring Stiffness -48 (50 → 2) Spring Damping -9.5 (10 → 0.5) Rotation Speed -7 (8 → 1) | |||||||||
Power Consumption | 7500 kW | |||||||||
Firerate | 0.67 RPS | |||||||||
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Pulse Laser Loader | ||||||||||
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Statistics* | ||||||||||
Item Slots | 1 Pulse Laser Ammunition slot | |||||||||
Repairable | ||||||||||
Required Skill | Mechanical Engineering 55 | |||||||||
Required Item | Wrench | |||||||||
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The Pulse Laser is a Submarine Weapon in Barotrauma. Similar to other Submarine Weapons, it requires a loader to be linked to it for ammo. It is the only Turret to fire a raycast attack, instead of a projectile attack.
Function
Pulse Lasers shoot lasers that deal burn damage to anything they hit, as well as some explosive and burn damage to enemies directly nearby.
- It has a 1 second charge-up before each pulse and a 0.25s reload time after.
The Pulse laser is especially good for use with bots, as they possess perfect aim and will always hit the target with single laser (Tri-Laser Fuel is useless on them however, as they never consider extra beams when firing).
Usage
Like other Turrets, Periscopes are typically used to aim and fire Pulse Lasers. Firing Pulse Lasers draws power from their connected Supercapacitors, as well as ammunition from their linked loader. The position_in
and trigger_in
connectors in the connection panel must be wired to a Periscope's position_out
and trigger_out
connectors respectively.
Damage Values
There are 2 types of Pulse Laser ammunition:
Standard: specialized for killing small or medium single target creatures.
Tri-Laser: specialized for spread-out crowds of creatures, as well as dealing close-range high damage on a single larger creature (such as Endworm once its armor has been broken).
Item | Shots | Afflictions | Armor Penetration | Structure Damage | Explosion Range |
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Pulse Laser Fuel Box |
45 | 50% | Impact: 5 Explosion (1.5m): 10
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1.5 meters | |
Pulse Tri-Laser Fuel Box |
29 | Explosion (1m): |
40% | Impact: 15 Explosion (1m): 15
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1 meters |
Submarines
A list of submarines with this turret.
Connection Panel
Connection Panel for Pulse Laser Hover over pins to see their descriptions. | ||||||||||||||||||||||||||||||||||||||
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Requires: Screwdriver |
Connection Panel for Pulse Laser Loader Hover over pins to see their descriptions. | ||||||||||||||
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Requires: Screwdriver |
See Also
Media
-
Pulse Laser firing 1
Installations | |
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Submarine Weapons | |
Small Turrets
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Large Turrets
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Loaders
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Other
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Navigation | |
Machines | |
Electrical | |
Structure | |
Other | |
Alien | |